Video game library manager and launcher with support for 3rd party libraries like Steam, GOG and Origin, providing one unified interface for your games.
Screenshots on Homepage
Steam, Origin and GOG support
Import games from Steam, Origin and GOG services including games that are not installed.
View options
Choose from 3 different view options.
Custom games
Add any game or program with custom launch options.
Automatic Update
Application automatically updates to new version.
Portable installation
Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Grab latest installer or portable package from releases page. Playnite will automatically notify about new version when released.
Requirements: Windows 7, 8 or 10 and .Net 4.6
If you find a bug please file an issue and if relevant (crashes, broken features) please attach diagnostics package, which can be created via from "About Playnite..." menu.
If you have any question related mainly to development then check out Playnite Gitter room.
Solution will properly load only in Visual Studio 2017 because it contains ASP.NET Core project with .csproj project configuration, which is not supported in 2015. Otherwise there are no other requirements to build from VS, all references should be downloaded from NuGet.
To build from cmdline run build.ps1 in PowerShell, script builds Release configuration by default into the same directory. Script accepts Configuration, OutputPath, Setup, Portable and SkipBuild parameters.
NSIS 3+ with NsProcess plugin is required to build installer. To build installer run build script with -Setup parameter:
.\build.ps1 -Setup
Portable zip package can be built when using -Portable parameter.
Playnite runs in development environment without extra configuration with exception of Steam library import and auto-update features.
Requires simple web server serving update.json file with information about available version. URL with update.json has to be configured in app.(Debug|Release).config file, UpdateUrl key.
Example file:
{
"stable" : {
"version" : "0.70.0.0",
"url" : "https://localhost/build/PlayniteInstaller.exe"
}
}
In order to download information about full Steam library (installed games can be imported without this), Steam API has to be used with proper API key obtained from Valve. Since API access comes with some limitations (1 request per second and 100k requests per day), Playnite doesn't directly access Steam API, but uses caching service. This also prevents distribution of API keys to end users.
To deploy caching service in development environment, you must do following:
- Build PlayniteServices project, either manually from VS, using buildServices.ps1 script or via
dotnet publish
- Create configuration file with Steam API key called apikeys.json inside service folder
- Deploy project to web server or run it directly via
dotnet .\PlayniteServices.dll
- Configure root endpoint inside app.(Debug|Release).config file, ServicesUrl key.
apikeys.json example:
{
"Steam" : "25SSE201224DEE54F732DDDC2BA21690C"
}
Any contributions are welcome!
Checkout Roadmap on wiki to see features that are currently planned or in development.
Regarding code styling, there are only a few major rules:
- private fields and properties should use camelCase (without underscore)
- all methods (private and public) should use PascalCase
- use spaces instead of tabs with 4 spaces width
- always encapsulate with brackets:
if (true)
{
DoSomething()
}
instead of
if (true)
DoSomething()