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OST: Scaling Design (Marketing/Content Offsite Q4 2025) #387 #387

@lottiecoxon

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@lottiecoxon

Brand & Content Offsite, October 2025

OST Session on Scaling Design

  • Teaching the brand
  • Maintaining consistency
  • While also maintaining creative evolution

1. Teaching and transmitting the brand

CHALLENGE: How do we teach new hires?

(especially designers and illustrators) what is “PostHog design”?

CURRENT STATE:

  • Brand fragmentation across website, app, and marketing materials.
  • Multiple visual elements in play (crests, hedgehogs, pixel art).
  • No shared documentation defining the PostHog design persona.

NEED:

  • Define 3–5 immovable brand elements that describe PostHog’s design identity.
  • Document consistent design rules (stroke widths, proportions, etc.).
  • Clarify how new designers learn and apply these principles.

2. Brand Consistency and Creative Evolution

DISCUSSION 1: the Website as Source of Truth:

Cory: The website should anchor brand consistency.

Lottie & Joe: That’s too limiting — other functions (like merch or marketing) need creative freedom.

Cory: Agrees, as long as new materials still align with overall brand direction.

DISCUSSION 2: Design Flexibility:

  • The brand should not become a fixed “design system.”
  • Desire to balance creativity with cohesion.
  • James has expressed interest in the past for “opinionated/punchy” artwork.

DISCUSSION 3: Design Crits

PURPOSE:

  • Not an approval process — a forum for feedback, learning, and alignment.
  • Helps centralize design decisions and prevent drift.
  • Supports cross-discipline awareness (web, merch, illustration, ads).

FORMAT PROPOSAL:

  • Weekly 1-hour session:
  • 75% on active design work.
  • 25% on company-wide design output review.
  • Record and summarize each session (Granola).
  • Make recordings/report public for broader design education.

COMMUNICATION GUIDELINES:

  • Feedback should be specific and actionable.
  • Example: Don’t say “it doesn’t feel right.”
  • Suggest concrete improvements or alternatives.

DISTINGUISH BETWEEN:

  • Feedback vs blockers (discussion vs halting work).
  • Emergencies vs improvements (urgent vs iterative feedback).

DECISIONS FROM DISCUSSIONS:

  • Add weekly design crit sessions to the company agenda immediately (“make it perfect later”).

  • Design team will run a live design crit session this week while the team is co-located.

  • Daniel requires consistent design direction — “vibes” feedback is not actionable.

  • Record and summarize crits for transparency and reference.

3. Quality Control & Post-Mortems

  • Some external creative output has been below standard (“embarrassing” quality).
  • Establish a 70% minimum quality threshold; below that, trigger a post-mortem, not pre-approval.
    -Crits will help raise baseline consistency and provide a mechanism for course correction.

4. Next Steps

  • Schedule a brand definition session this week to document key visual tenets.
  • Review and document core brand elements via the website and Figma.
  • Launch weekly design crits with public recordings.
  • Build a lightweight design feedback guide for all contributors.
  • Begin drafting brand onboarding materials for new designers.

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