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Brand & Content Offsite, October 2025
OST Session on Scaling Design
- Teaching the brand
- Maintaining consistency
- While also maintaining creative evolution
1. Teaching and transmitting the brand
CHALLENGE: How do we teach new hires?
(especially designers and illustrators) what is “PostHog design”?
CURRENT STATE:
- Brand fragmentation across website, app, and marketing materials.
- Multiple visual elements in play (crests, hedgehogs, pixel art).
- No shared documentation defining the PostHog design persona.
NEED:
- Define 3–5 immovable brand elements that describe PostHog’s design identity.
- Document consistent design rules (stroke widths, proportions, etc.).
- Clarify how new designers learn and apply these principles.
2. Brand Consistency and Creative Evolution
DISCUSSION 1: the Website as Source of Truth:
Cory: The website should anchor brand consistency.
Lottie & Joe: That’s too limiting — other functions (like merch or marketing) need creative freedom.
Cory: Agrees, as long as new materials still align with overall brand direction.
DISCUSSION 2: Design Flexibility:
- The brand should not become a fixed “design system.”
- Desire to balance creativity with cohesion.
- James has expressed interest in the past for “opinionated/punchy” artwork.
DISCUSSION 3: Design Crits
PURPOSE:
- Not an approval process — a forum for feedback, learning, and alignment.
- Helps centralize design decisions and prevent drift.
- Supports cross-discipline awareness (web, merch, illustration, ads).
FORMAT PROPOSAL:
- Weekly 1-hour session:
- 75% on active design work.
- 25% on company-wide design output review.
- Record and summarize each session (Granola).
- Make recordings/report public for broader design education.
COMMUNICATION GUIDELINES:
- Feedback should be specific and actionable.
- Example: Don’t say “it doesn’t feel right.”
- Suggest concrete improvements or alternatives.
DISTINGUISH BETWEEN:
- Feedback vs blockers (discussion vs halting work).
- Emergencies vs improvements (urgent vs iterative feedback).
DECISIONS FROM DISCUSSIONS:
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Add weekly design crit sessions to the company agenda immediately (“make it perfect later”).
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Design team will run a live design crit session this week while the team is co-located.
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Daniel requires consistent design direction — “vibes” feedback is not actionable.
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Record and summarize crits for transparency and reference.
3. Quality Control & Post-Mortems
- Some external creative output has been below standard (“embarrassing” quality).
- Establish a 70% minimum quality threshold; below that, trigger a post-mortem, not pre-approval.
-Crits will help raise baseline consistency and provide a mechanism for course correction.
4. Next Steps
- Schedule a brand definition session this week to document key visual tenets.
- Review and document core brand elements via the website and Figma.
- Launch weekly design crits with public recordings.
- Build a lightweight design feedback guide for all contributors.
- Begin drafting brand onboarding materials for new designers.
BrianAtPosthog
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