Creating a release to fold in latest updates and to link to in the Godot Asset Store beta.
v1.1.2 includes various QoL features as introduced by @vianuer, @mrezai and @OvercastInteractive as well as various bugixes and polishes.
What's Changed
- Added loot generation functionality by @vianuer in #398
- Implemented new spawning logic for just item spawning for the loot component by @vianuer in #406
- Change LootTables to work with LootDrop resource (instead of dictionaries) by @Phazorknight in #407
- Allows automatic quickslotting based on ItemPD type by @OvercastInteractive in #415
- Fix the possibility of adding non-CogitoObjects to pickup_item_pool by @mrezai in #420
- Allows PickupComponent and BackpackComponent interaction while carrying an object by @OvercastInteractive in #422
- Fix auto pickup for items that use Local To Scene. by @mrezai in #424
- Improve dropping inventory's items. by @mrezai in #423
- Allows context-sensitive cycling through all quickslotted wieldables by @OvercastInteractive in #428
- Added option for floor slope to affect run exhaustion speed and enhanced UI stamina attribute display behavior by @OvercastInteractive in #430
New Contributors
Full Changelog: v1.1...v1.1.2