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v1.1.2

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@Phazorknight Phazorknight released this 24 Jun 22:47
· 76 commits to main since this release

Creating a release to fold in latest updates and to link to in the Godot Asset Store beta.

v1.1.2 includes various QoL features as introduced by @vianuer, @mrezai and @OvercastInteractive as well as various bugixes and polishes.

What's Changed

  • Added loot generation functionality by @vianuer in #398
  • Implemented new spawning logic for just item spawning for the loot component by @vianuer in #406
  • Change LootTables to work with LootDrop resource (instead of dictionaries) by @Phazorknight in #407
  • Allows automatic quickslotting based on ItemPD type by @OvercastInteractive in #415
  • Fix the possibility of adding non-CogitoObjects to pickup_item_pool by @mrezai in #420
  • Allows PickupComponent and BackpackComponent interaction while carrying an object by @OvercastInteractive in #422
  • Fix auto pickup for items that use Local To Scene. by @mrezai in #424
  • Improve dropping inventory's items. by @mrezai in #423
  • Allows context-sensitive cycling through all quickslotted wieldables by @OvercastInteractive in #428
  • Added option for floor slope to affect run exhaustion speed and enhanced UI stamina attribute display behavior by @OvercastInteractive in #430

New Contributors

Full Changelog: v1.1...v1.1.2

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