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Releases: Phazorknight/Cogito

v1.1.2

24 Jun 22:47

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Creating a release to fold in latest updates and to link to in the Godot Asset Store beta.

v1.1.2 includes various QoL features as introduced by @vianuer, @mrezai and @OvercastInteractive as well as various bugixes and polishes.

What's Changed

  • Added loot generation functionality by @vianuer in #398
  • Implemented new spawning logic for just item spawning for the loot component by @vianuer in #406
  • Change LootTables to work with LootDrop resource (instead of dictionaries) by @Phazorknight in #407
  • Allows automatic quickslotting based on ItemPD type by @OvercastInteractive in #415
  • Fix the possibility of adding non-CogitoObjects to pickup_item_pool by @mrezai in #420
  • Allows PickupComponent and BackpackComponent interaction while carrying an object by @OvercastInteractive in #422
  • Fix auto pickup for items that use Local To Scene. by @mrezai in #424
  • Improve dropping inventory's items. by @mrezai in #423
  • Allows context-sensitive cycling through all quickslotted wieldables by @OvercastInteractive in #428
  • Added option for floor slope to affect run exhaustion speed and enhanced UI stamina attribute display behavior by @OvercastInteractive in #430

New Contributors

Full Changelog: v1.1...v1.1.2

v1.1

30 Mar 23:44

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What's Changed

  • cogito_button: Added class_name CogitoButton to allow scripts to inherit it by @BrodyB in #365
  • Bug fix for current build: Update cogito_player.gd by @Vroodot in #368
  • Cogito Attributes: Enhanced functionality and implementation. These can now be invisible, and each interaction can be set to check for a certain attribute. Will follow up for a more in depth explanation soon. Also see #376

  • Dual Interaction: Fixed unlocked doors not working without key.

  • Keypad: Now saves proper state and entered coe.

  • Cogito Scene: added option to force save temp save state

  • Deathscreen: Added load save and back to menu buttons

  • InteractionComponent and CogitoObject: Some new parameters. Should not break anything.

  • PlayerInteractionComponent and PlayerHUD: Update to the interaction prompt display mechanism. Shouldn't break anything but if you've changed these, you might need to watch the merge carefully.

  • Doors: Update to how rotation is handled to make it more user friendly and just better in general. This will require you to update all your door scenes that are rotation based!

Known potential issues:

There's a few that still need some testing and tweaking. If you find any more / new bugs, please open an issue and make sure to share your used Godot and Cogito version.

  • Death screen: Load save / back to menu buttons don't seem to work in the Legacy demo scene.
  • Cogito_scene: "Auto save on enter" does nothing at the moment
  • CogitoAttribute: AttributeVisibility.Interface does nothing at the moment

New Contributors

Full Changelog: v1.0...v1.1

v1.0

10 Dec 01:05

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v1.0 release

Special thanks to all contributors and collaboratos!
Special thanks to @niefia , @OvercastInteractive and @mrezai for the help of getting 1.0 over the finish line.

While not 100% bug-free, Cogito is now in a good-enough place to be used as a template for game projects.
There'll still be bugfixes and improvements coming, but at a reduced frequency.

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What's Changed

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