This is an old code, which I'll leave in Git so I do not have it wandering around, there is an example video where you see several things of the engine;
• Support for Windows XP, using OpenGL 2.0.
• A simple core of game-engine.
• Camera using quaternions. (in revision)
• SkyBox.
• Terrain.
• Level of detail (Geomorphing/geomipmap using Boer's Algorithm).
• A simple shader manager.
• Skeletal animation (MD5 struct).
• Terrain collision with interpolation and baryCentric alignment.
• Frustum culling.
• A simple Octree and AABB data-manage of big scene.