fix(player/setgroup): remove player group upon group deletion #1
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Right now there's a problem where calling
Ox.DeleteGroup
doesn't remove the group from online players.What happens is our foreign key in the DB deletes all the character groups automatically when a group is deleted. But in
player.setGroup
, we callRemoveCharacterGroup
, which only returns true if it actually removes the group from the player. Since the DB already wiped the group, it always returns false which means all online players with the group being deleted will not have their groups updated.this fixes it