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Apple

@fruitzapple

waffles?

Pale Peryton Taur 3d model

It's been a long time in the works but it's finally done!

Thank you so much @pale-peryton for letting me work on your character! I had an amazing time working with you to make Pale come to life in 3D your ideas and feedback made this project really fun I had such a good time

Magic Practice
Walk cycle
Idle Sit
Happy Stomps
"Lost in The Sauce" Spa Scene Recreation

Thank you BirdNerd for letting me recreate your Lost in The Sauce artwork in 3D, the original is so detailed and fun, analyzing all the details to create in my style, a 3d setting, and in motion was such a fun challenge I hope I did your artwork justice :D

Anonymous asked:

Any tips for someone who wants to learn Blender?

thanks for the ask and yeah!

I think my #1 tip is when you get stuck look up youtube blender tutorials relevant to your project every time I have run into a road block on blender a youtube tutorial has saved me, I saved most of the tutorials that have helped me on this youtube playlist just for future reference for myself because I often forget the stuff I learn the first time implementing it into my own work but I realize that the playlist is probably a good tool for others too so feel free to check it out.

There's also a lot of good written info about blender on reddit and the user manual if you have better reading comprehension than me lol this comment on reddit is a really good example of how reddit can be really helpful

Have fun! Lots of people recommend starting on an easy blender tutorial like the classic doughnut and following it mostly to the letter and I get that if it's your first time opening blender but using the tools shown in a blender tutorial to make something you like, like your oc is really where you start to love the program and learn how to use it. At least that's how it worked for me, personally haha if I'm gonna spend months following tutorial/tutorials I need to be REALLY excited for the final product so make something you like with the tools given to you and that you find. Make what you draw, ocs, buildings, inventions, furries, plants, hahaha whatever makes you hyped about learning blender make that as many times as you need to tell you're happy.

hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!

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Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard

Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting

Here's a tutorial on how to set up the HDRIs to be rendered if you're interested

Sparkle Dog?? 3d model Artfight ATTACK!

I love this character it was such a blast to design them with @catmintrose and I had such an awesome time modeling, texturing and animating them in blender I can't wait for art fight next year this year was so much fun thank you @catmintrose for letting me attack you

For your 3D art:

  • What are your influences?
  • What is your process for creating and texturing the models?
  • What software do you use?

Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.

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Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read

1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.

2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.

3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.

2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!

I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!

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