News Archives

News Archives

When WebGL and Branding Transform the User Experience: The Case of Duroc

As a producer and exporter of cherry tomatoes, Duroc called on Bonhomme to reinvent its digital visual universe, while reflecting the brand's fresh, innovative and pop spirit.

For the occasion, the Paris-based design studio produced a universe entirely in 3D, which served as the basis for the redesign of the website using WebGL. The concept: creating a world that recalls an amusement park to represent the different collections and brand’s values.

Niantic Spatial Joins Khronos Group to Advance Geospatial AI and 3D Standards

Niantic Spatial, a pioneer in geospatial AI, today announced it has joined the Khronos Group as a Contributor member. Niantic Spatial will participate in the 3D Formats Working Group, lending its expertise in geospatial technology and computer vision to the advancement of open standards, such as glTF for 3D content, with a particular focus on the integration of Gaussian Splatting techniques for geospatial applications. 

Blender 4.5 Handles Sculpting 20M Polygons Thanks To Vulkan

Blender 4.5 introduced new Vulkan support, bringing a significant performance boost, especially in high-poly scenes. In this video, YouTuber Francesco Piacenti shows how to enable Vulkan in Blender and puts new sculpting workflow to the test. 

Neural Graphics: Speeding It Up with Wave Intrinsics

This blog builds upon the previous blog post, Neural Graphics: First Principles to Performance, and explores advanced performance optimizations using Slang's familiar 2D differentiable Gaussian splatting example as a testbed. After recapping the 3D differentiable Gaussian splatting example and recapping the diff-splatting approach to a staged pipeline, the blog introduces wave intrinsics and the subsequent performance payoff. 

OpenCL Making it Possible - FluidX3D running AMD+Intel+Nvidia GPUs in “SLI” to simulate a Crow in Flight

Khronos Advisor, Dr. Moritz Lehmann, simulated a crow in flight at 680M grid cells in 36GB VRAM, pooled together from

  • AMD Radeon RX 7700 XT 12GB (RDNA3)
  • Intel Arc B580 12GB (Battlemage)
  • Nvidia Titan Xp 12GB (Pascal)

Finally you can "SLI" AMD+Intel+Nvidia GPUs at home! Lehmann's FluidX3D CFD software can pool the VRAM of any combination of any GPUs together, as long as VRAM capacity and bandwidth are similar. The black magic that makes this possible is OpenCL. All GPUs show up as OpenCL devices, and FluidX3D can split the simulation box into multiple domains, each simulated and rendered by one of the GPUs.

OpenCL 3.0.19 Specification Released

The Khronos OpenCL Working Group is happy to announce the release of the OpenCL specifications v3.0.19. This maintenance update adds numerous bug fixes and clarifications and adds two new extensions: cl_khr_spirv_queries to simplify querying the SPIR-V capabilities of a device, and cl_khr_external_memory_android_hardware_buffer to more efficiently interoperate with other APIs on Android devices.  In addition, the cl_khr_kernel_clock extension to sample a clock within a kernel has been finalized and is no longer an experimental extension.

Khronos Announces Vulkan Video Encode Intra-refresh Extension

Today, with the release of version 1.4.321 of the Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding, following the earlier release of Encode Quantization Map. Intra-refresh is a valuable tool for enhancing video playback robustness in the presence of network errors. As a result, it is commonly used in broadcast streams, wireless video transmission, VoIP calls, and many other streaming applications.

Vulkanised 2026 Call for Submissions Now Open

Today, The Khronos Group announced it will bring the Vulkanised developer conference to San Diego, CA on February 9-11, 2026. Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan community together to exchange ideas, solve problems, and help steer the future development of the Vulkan API and ecosystem.

Khronos has issued a public call for talks and is seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators, and open-source tool providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity for Vulkan experts to share their work, ideas, and unique perspectives with peers in the Vulkan ecosystem. The deadline for submissions is Sunday, October 12, 2025. 

So Long, Image Layouts: Simplifying Vulkan Synchronization

Synchronization in Vulkan® has long been one of its most notorious challenges, something developers haven’t been shy about reminding us. The Khronos® Vulkan Working Group has been steadily working to make Vulkan a joy to use, and simplifying the synchronization model has been high on our priority list. One of the most frequent developer frustrations has been the complexity of managing image layouts, a pain point we’re tackling head-on with the new VK_KHR_unified_image_layouts extension, which aims to eliminate the need for most layout transitions entirely.

Khronos Group Welcomes Niantic Spatial as Contributor

Niantic Spatial is a geospatial AI company. Their technology is a third-generation digital map that captures the content of the world at a level of fidelity never before achieved, enabling people, machines and AI to meaningfully interact with, and understand the physical world.

PanVK reaches Vulkan 1.2 conformance on Mali-G610

Six weeks after it was announced that PanVX reached Vulkan 1.1 conformance on Arm G610 GPUs, PanVK, the open-source Vulkan driver for Arm Mali GPUs, has announced Vulkan 1.2 conformance. 

Shaders for Vulkan Samples Now Available in Slang

Sascha Willems has added Slang shaders to almost all of his Vulkan API open source samples. In this blog, he gives his impressions.

LunarG Demonstrates OpenXR Support for GFXReconstruct at AWE 2025

Today at Augmented World Expo 2025, LunarG announced initial OpenXR API support for its widely used GFXReconstruct tool. GFXReconstruct is the GPU software industry’s leading developer tool for capturing and replaying API call streams, a capability that supports tasks like defect analysis, API usage review, performance profiling, and regression testing. By adding OpenXR API support to GFXReconstruct, LunarG aims to streamline workflows for XR developers, helping them build and deliver applications more efficiently.

OpenXR Spatial Entities Extensions Released for Developer Feedback

The OpenXR Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for plane and marker detection and tracking, precise spatial anchors, and cross-session persistence. These new Spatial Entities Extensions are now available for public review, and we invite developers to provide feedback to help drive the continued evolution. As the first implementations roll out in 2025, this milestone brings developers powerful new tools for building persistent, interoperable XR spatial experiences across a growing range of devices.
 

Mesa’s Rusticl Lands OpenCL FP16 Half-Float Support

Rusticl merged cl_khr_fp16 support for native FP16 half-float support within this OpenCL implementation. The OpenCL FP16 support has been successfully tested so far with the Asahi (Apple Silicon), Freedreno (Qualcomm Adreno), LLVMpipe, Panfrost (Arm Mali), RadeonSI (Radeon), and Zink (OpenGL on Vulkan) drivers. Karol Herbst of Red Hat opened this merge request two months ago for OpenCL FP16 support with Rusticl to close that feature gap with the old Clover code. Today it's merged and ready to go with next quarter's Mesa 25.2 release.

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