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The Premier Vulkan Developers Conference

Vulkanised 2024

February 5-7 2024 | Sunnyvale, CA | USA

Vulkanised 2024

The 6th Vulkan Conference | Sunnyvale, CA. USA | Feb 5-7, 2024

The Premier Vulkan Developer Conference

Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. The Call for Submissions is now closed and the program will be published mid-December.

During the three-day conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

At Vulkanised we are always pleased to hear from new developers, and about use cases, new ideas, and innovative approaches to using Vulkan. We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.

SHARE YOUR VULKAN EXPERIENCE

Call for Submissions

The organizers are seeking submissions from application developers, Vulkan implementors, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to seeing your submissions.

Submission Deadline: Friday November 24, 2023

HOW TO SUBMIT A PROPOSAL

Designed for Vulkan Developers

About Vulkanised

Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium creating a wide range of advanced royalty free standards, including Vulkan. Vulkanised is designed by and for Vulkan developers with the goal to provide a warm and welcoming event for all to maximize community engagement. As a not-for-profit organization we aim to keep our ticket prices as low as possible to cover our costs.

LEARN FROM EXPERTS

Learn

The 2024 program will include the latest application case-studies, keynote presentations, panel discussions and technical talks spanning a wide range of topics that matter to anyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, or who are familiar with 3D APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D, or Metal. We aim to provide graphics developers a wealth of knowledge and best practices.

ENGAGE WITH EXPERTS

Connect

Learning from your peers and making connections is crucial and Vulkanised will provide the opportunity to engage with other developers, GPU vendors, and ecosystem partners. Members of the Khronos Vulkan Working Group will also be on hand to answer your questions. To get the most from the event, simply participate in the Q&A and panel discussions, or take the opportunity to network during the breaks, social evening, and conference dinner.

Sponsors

Vulkanised is made possible through the support of our Platinum partners. Our 2024 sponsors include:

Speakers

Erfan Ahmadi
DevSH Graphics Programming

Trevor Black
Google

Albin Bernhardsson
Arm

Stéphane Cerveau
Igalia

Sébastien Chevrel
Adobe

Hugo Devillers
Universität des Saarlandes

Grigory Dzhavadyan
Independent

Henrik Edstrom
Autodesk

Faith Ekstrand
Collabora

Ian Elliott
Google

Theresa Foley
NVIDIA

Akio Gaule
O3DE

Jeremy Gebben
LunarG

Karen Ghavam
LunarG

Charles Giessen
LunarG

Helmut Hlavacs
University of Vienna

Bill Hollings
The Brenwill Workshop

Clay John
Godot Engine

Brandon Jones
Google

Vipul Kapoor
Autodesk

Caroline Lachanski
Pixar

Mateusz Kielan
DevSH Graphics Programing

Sergey Kosarevsky
Meta

Roman Kuznetsov
Meta

Arkadiusz Lachowicz
DevSH Graphics Programming

Pavan Lanka
Samsung Austin Research Center

Reese Levine
UC Santa Cruz

Iago Calvo Lista
Arm

Devon McKee
UC Santa Cruz

Tom Olson
Arm and Vulkan Working Group Chair

Ralph Potter
Samsung

Iago Toral Quiroga
Igalia

Christophe Riccio
LunarG

Andrey Volodin
Gracia AI

Eric Werness
NVIDIA

Richard S. Wright Jr.
LunarG

Tony Zlatinski
NVIDIA

John Zulauf
LunarG

See the Full Agenda

Marek Okon - Unsplash

GET INVOLVED

Registration

Registration is now open. Early bird registration will close on Sunday January 21, 2024.

Early Bird
Standard
Three-day Pass$475$595

REGISTER TODAY

Questions? If you have any questions please email [email protected]

SUBSCRIBE TO STAY INFORMED

Get Vulkan & Vulkanised Updates

Subscribe to the Vulkan Newsletter to receive regular news on Vulkan and Vulkanised event updates. Select the Vulkan checkbox when subscribing.

KEEP ME INFORMED

VENUE AND LOGISTICS

Location, Travel & Hotels

Vulkanised is being hosted at the Google office in Sunnyvale, California.

  • Host: Google in Sunnyvale
  • BUILDING MP6, Moffett Place
  • 1195 Borregas Ave, Sunnyvale, CA 94089. USA.
  • View location on Google Maps.
  • Hotels: The area is well served by local hotels that are just a short walk or taxi ride from the venue, and meet a wide range of budgets. Their is no official conference hotel although due to their proximity we expect the following may be popular with attendees.
Keynotes, Talks, Panel Discussions and more...

Conference Agenda

VIEW ALL VIDEO RECORDINGS ON YOUTUBE

Monday February 5, 2024

08:30Registration & Coffee
09:00Welcome and Introductions
Marty Johnson, Khronos, Vulkan Developer Relations.
09:15Vulkan Working Group Update
Tom Olson, Vulkan Working Group Chair and Distinguished Engineer at Arm.
View Presentation | View Video Recording
10:00Everything You Need to Know About the Vulkan SDK
Karen Ghavam, LunarG, CEO and Engineering Director.
View Presentation | View Video Recording
10:30Break and Networking
11:00Common Vulkan Installation Issues
Charles Giessen, LunarG, Graphics Software Engineer.
View Presentation | View Video Recording
11:45Using Vulkan Validation Effectively
Jeremy Gebben, LunarG, Senior Graphics Software Engineer.
View Presentation | View Video Recording
12:30Lunch and Networking
13:30Vulkan Development for Apple Desktops and Devices
Richard S. Wright Jr., LunarG, Senior Graphics Software Engineer.
View Presentation | View Video Recording
14:30MoltenVK Update
Bill Hollings, The Brenwill Workshop, Lead Developer.
View Presentation | View Video Recording
15:00Break and Networking
15:30MoltenVK for Advanced Vulkan Renderers on macOS
Roman Kuznetsov, Meta, Software Engineer.
View Presentation | View Video Recording
16:00Porting n4ce's Survey Renderer from GDI to Vulkan with Nabla
Erfan Ahmadi, DevSH Graphics Programming, Lead Software Engineer.
View Presentation | View Video Recording
16:30Better Vulkan Applications Deployment Thanks to Vulkan Profiles
Christophe Riccio, LunarG, Senior Graphics Software Engineer.
View Presentation | View Video Recording
17:30Close
18:00Welcome Reception - Food and Drinks served in a great event space just above our conference room within building MP6.

Tuesday February 6, 2024

08:30Welcome Coffee & Networking
09:00Vulkan Video Encode API: A Deep Dive
Tony Zlatinski, NVIDIA, GPU System Software Engineer.
View Presentation | View Video Recording
10:00Implementing a Vulkan Video Encoder From Mesa to GStreamer
Stéphane Cerveau, Igalia, Software Engineer, and Hyunjun Ko, Igalia, Software engineer.
View Presentation | View Video Recording
10:30Break and Networking
11:00Common Mistakes When Learning Vulkan
Charles Giessen, LunarG, Graphics Software Engineer.
View Presentation | View Video Recording
11:45Using Vulkan Synchronization Validation Effectively
John Zulauf, LunarG, Senior Graphics Engineer.
View Presentation | View Video Recording
12:30Lunch and Networking
13:306 Years of Teaching Vulkan with Example for Video Extensions
Helmut Hlavacs, University of Vienna, University Professor.
View Presentation | View Video Recording
14:00GPU Atomic Performance Modeling with Microbenchmarks
Devon McKee, UC Santa Cruz, PhD Student.
View Presentation | View Video Recording
14:30Toward a Next-Gen Vulkan Shading Language: Perspectives From Our Journey with Slang
Theresa Foley, NVIDIA
View Presentation | View Video Recording
15:00Break and Networking
15:30Adding Vulkan to Pixar's Hydra Storm Renderer
Henrik Edstrom, Autodesk, Distinguished Architect, Graphics, Vipul Kapoor, Autodesk, Senior Software Engineer, Caroline Lachanski, Pixar, Software Engineer and Sébastien Chevrel, Adobe, Senior 3D Graphics Engineer.
View Presentation | View Video Recording
16:00Preparing WebGPU's Vulkan Backend for Android
Brandon Jones Google, Software Engineer.
View Presentation | View Video Recording
16:30Mastering Chaos: Navigating Vulkan Synchronization on O3DE
Akio Gaule, O3DE, Senior Graphics Engineer.
View Presentation | View Video Recording
17:00Vulkan Panel Discussion. Panel members include:

  • Panel Chair: Trevor Black, Google
  • Henrik Edstrom, Autodesk
  • Ian Elliott, Google
  • Karen Ghavam, LunarG
  • Tom Olson, Arm and Vulkan Working Group Chair
  • Ralph Potter, Samsung
  • Eric Werness, NVIDIA
View Video Recording
18:00Close
18:00Conference Dinner - Food and Drinks served next door to the conference room within building MP6.

Wednesday February 7, 2024

08:30Welcome Coffee & Networking
09:008 Years of Open Drivers, including the State of Vulkan in Mesa
Faith Ekstrand, Collabora, Engineering Fellow. and Iago Toral Quiroga, Igalia, Graphics Software Engineer.
View Presentation | View Video Recording
09:30Vulkan on Android
Ian Elliott, Google, Senior Software Engineer.
View Presentation | View Video Recording
10:00Vulkan Synchronization Made Easy
Grigory Dzhavadyan, Independent, Graphics Software Engineer.
View Presentation | View Video Recording
10:30Break and Networking
11:00Vulkan Synchronization for WebGPU
Albin Bernhardsson, Arm, Senior Software Engineer.
View Presentation | View Video Recording
11:30Realistic Graphics with Ray Tracing on Mobile
Iago Calvo Lista, Arm, Graphics Software Engineer.
View Presentation | View Video Recording
12:00Godot: Using Vulkan in an Open Source Game Engine
Clay John, Godot Engine, Rendering Team Lead.
View Presentation | View Video Recording
12:30Lunch and Networking
13:30Writing an Efficient Vulkan Renderer for Quest Pro and Quest 3
Sergey Kosarevsky and Alexey Medvedev , Meta
View Presentation | View Video Recording
14:00Vulkan for the Masses: Building Game Engines for the Next Generation of Creators - Sceneri Case Study
Francesco Carucci, Samsung. and Filip Lundgren, Sceneri, CTO
View Presentation | View Video Recording
14:30Perfect Mip-Maps with Poly-Phase Filtering Convolution on the GPU
Arkadiusz Lachowicz, DevSH Graphics Programming, Lead Build System and Test Engineer.
View Presentation | View Video Recording
15:00Break and Networking
15:30Testing the Vulkan Memory Model
Reese Levine, UC Santa Cruz, PhD Researcher.
View Presentation | View Video Recording
16:00Using ANG(C)LE as System Compute Driver
Pavan Lanka, Samsung Austin Research Center, Staff Engineer.
View Presentation | View Video Recording
16:30Beyond SPIR-V: Single Source C++ and Shader Programming
Mateusz Kielan, DevSH Graphics Programing, CTO & CEO.
View Presentation | View Video Recording
17:00Vcc: Extending Standard C/C++ For Writing Vulkan Shaders
Hugo Devillers, Universität des Saarlandes, Researcher.
View Presentation | View Video Recording
17:30Close
BUILDING ON A STRONG FOUNDATION

About Vulkanised Events

Vulkanised 2024 is the 6th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.

See other upcoming and recent Vulkan Events.