Vulkanised 2024
The 6th Vulkan Conference | Sunnyvale, CA. USA | Feb 5-7, 2024
The Premier Vulkan Developer ConferenceVulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. The Call for Submissions is now closed and the program will be published mid-December.
During the three-day conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.
At Vulkanised we are always pleased to hear from new developers, and about use cases, new ideas, and innovative approaches to using Vulkan. We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.
About Vulkanised
Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium creating a wide range of advanced royalty free standards, including Vulkan. Vulkanised is designed by and for Vulkan developers with the goal to provide a warm and welcoming event for all to maximize community engagement. As a not-for-profit organization we aim to keep our ticket prices as low as possible to cover our costs.
Learn
The 2024 program will include the latest application case-studies, keynote presentations, panel discussions and technical talks spanning a wide range of topics that matter to anyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, or who are familiar with 3D APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D, or Metal. We aim to provide graphics developers a wealth of knowledge and best practices.
Connect
Learning from your peers and making connections is crucial and Vulkanised will provide the opportunity to engage with other developers, GPU vendors, and ecosystem partners. Members of the Khronos Vulkan Working Group will also be on hand to answer your questions. To get the most from the event, simply participate in the Q&A and panel discussions, or take the opportunity to network during the breaks, social evening, and conference dinner.
Sponsors
Vulkanised is made possible through the support of our Platinum partners. Our 2024 sponsors include:
Speakers
Erfan Ahmadi
DevSH Graphics Programming
Trevor Black
Google
Albin Bernhardsson
Arm
Stéphane Cerveau
Igalia
Sébastien Chevrel
Adobe
Hugo Devillers
Universität des Saarlandes
Grigory Dzhavadyan
Independent
Henrik Edstrom
Autodesk
Faith Ekstrand
Collabora
Ian Elliott
Google
Theresa Foley
NVIDIA
Akio Gaule
O3DE
Jeremy Gebben
LunarG
Karen Ghavam
LunarG
Charles Giessen
LunarG
Helmut Hlavacs
University of Vienna
Bill Hollings
The Brenwill Workshop
Clay John
Godot Engine
Brandon Jones
Google
Vipul Kapoor
Autodesk
Caroline Lachanski
Pixar
Mateusz Kielan
DevSH Graphics Programing
Sergey Kosarevsky
Meta
Roman Kuznetsov
Meta
Arkadiusz Lachowicz
DevSH Graphics Programming
Pavan Lanka
Samsung Austin Research Center
Reese Levine
UC Santa Cruz
Iago Calvo Lista
Arm
Devon McKee
UC Santa Cruz
Tom Olson
Arm and Vulkan Working Group Chair
Ralph Potter
Samsung
Iago Toral Quiroga
Igalia
Christophe Riccio
LunarG
Andrey Volodin
Gracia AI
Eric Werness
NVIDIA
Richard S. Wright Jr.
LunarG
Tony Zlatinski
NVIDIA
John Zulauf
LunarG
See the Full Agenda
Marek Okon - Unsplash
Registration
Registration is now open. Early bird registration will close on Sunday January 21, 2024.
Early Bird | Standard | |
Three-day Pass | $475 | $595 |
Questions? If you have any questions please email [email protected]
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Location, Travel & Hotels
- Host: Google in Sunnyvale
- BUILDING MP6, Moffett Place
- 1195 Borregas Ave, Sunnyvale, CA 94089. USA.
- View location on Google Maps.
- Hotels: The area is well served by local hotels that are just a short walk or taxi ride from the venue, and meet a wide range of budgets. Their is no official conference hotel although due to their proximity we expect the following may be popular with attendees.
- Tetra, Autograph - 14 min walk - $$$
- Sonesta ES Suites – 18 min walk - $$
- Days Inn – 14 min walk - $
Conference Agenda
Monday February 5, 2024
08:30 | Registration & Coffee |
09:00 | Welcome and Introductions |
Marty Johnson, Khronos, Vulkan Developer Relations. | |
09:15 | Vulkan Working Group Update |
Tom Olson, Vulkan Working Group Chair and Distinguished Engineer at Arm. View Presentation | View Video Recording | |
10:00 | Everything You Need to Know About the Vulkan SDK |
Karen Ghavam, LunarG, CEO and Engineering Director. View Presentation | View Video Recording | |
10:30 | Break and Networking |
11:00 | Common Vulkan Installation Issues |
Charles Giessen, LunarG, Graphics Software Engineer. View Presentation | View Video Recording | |
11:45 | Using Vulkan Validation Effectively |
Jeremy Gebben, LunarG, Senior Graphics Software Engineer. View Presentation | View Video Recording | |
12:30 | Lunch and Networking |
13:30 | Vulkan Development for Apple Desktops and Devices |
Richard S. Wright Jr., LunarG, Senior Graphics Software Engineer. View Presentation | View Video Recording | |
14:30 | MoltenVK Update |
Bill Hollings, The Brenwill Workshop, Lead Developer. View Presentation | View Video Recording | |
15:00 | Break and Networking |
15:30 | MoltenVK for Advanced Vulkan Renderers on macOS |
Roman Kuznetsov, Meta, Software Engineer. View Presentation | View Video Recording | |
16:00 | Porting n4ce's Survey Renderer from GDI to Vulkan with Nabla |
Erfan Ahmadi, DevSH Graphics Programming, Lead Software Engineer. View Presentation | View Video Recording | |
16:30 | Better Vulkan Applications Deployment Thanks to Vulkan Profiles |
Christophe Riccio, LunarG, Senior Graphics Software Engineer. View Presentation | View Video Recording | |
17:30 | Close |
18:00 | Welcome Reception - Food and Drinks served in a great event space just above our conference room within building MP6. |
Tuesday February 6, 2024
08:30 | Welcome Coffee & Networking |
09:00 | Vulkan Video Encode API: A Deep Dive |
Tony Zlatinski, NVIDIA, GPU System Software Engineer. View Presentation | View Video Recording | |
10:00 | Implementing a Vulkan Video Encoder From Mesa to GStreamer |
Stéphane Cerveau, Igalia, Software Engineer, and Hyunjun Ko, Igalia, Software engineer. View Presentation | View Video Recording | |
10:30 | Break and Networking |
11:00 | Common Mistakes When Learning Vulkan |
Charles Giessen, LunarG, Graphics Software Engineer. View Presentation | View Video Recording | |
11:45 | Using Vulkan Synchronization Validation Effectively |
John Zulauf, LunarG, Senior Graphics Engineer. View Presentation | View Video Recording | |
12:30 | Lunch and Networking |
13:30 | 6 Years of Teaching Vulkan with Example for Video Extensions |
Helmut Hlavacs, University of Vienna, University Professor. View Presentation | View Video Recording | |
14:00 | GPU Atomic Performance Modeling with Microbenchmarks |
Devon McKee, UC Santa Cruz, PhD Student. View Presentation | View Video Recording | |
14:30 | Toward a Next-Gen Vulkan Shading Language: Perspectives From Our Journey with Slang |
Theresa Foley, NVIDIA View Presentation | View Video Recording | |
15:00 | Break and Networking |
15:30 | Adding Vulkan to Pixar's Hydra Storm Renderer |
Henrik Edstrom, Autodesk, Distinguished Architect, Graphics, Vipul Kapoor, Autodesk, Senior Software Engineer, Caroline Lachanski, Pixar, Software Engineer and Sébastien Chevrel, Adobe, Senior 3D Graphics Engineer. View Presentation | View Video Recording | |
16:00 | Preparing WebGPU's Vulkan Backend for Android |
Brandon Jones Google, Software Engineer. View Presentation | View Video Recording | |
16:30 | Mastering Chaos: Navigating Vulkan Synchronization on O3DE |
Akio Gaule, O3DE, Senior Graphics Engineer. View Presentation | View Video Recording | |
17:00 | Vulkan Panel Discussion. Panel members include:
|
View Video Recording | |
18:00 | Close |
18:00 | Conference Dinner - Food and Drinks served next door to the conference room within building MP6. |
Wednesday February 7, 2024
08:30 | Welcome Coffee & Networking |
09:00 | 8 Years of Open Drivers, including the State of Vulkan in Mesa |
Faith Ekstrand, Collabora, Engineering Fellow. and Iago Toral Quiroga, Igalia, Graphics Software Engineer. View Presentation | View Video Recording | |
09:30 | Vulkan on Android |
Ian Elliott, Google, Senior Software Engineer. View Presentation | View Video Recording | |
10:00 | Vulkan Synchronization Made Easy |
Grigory Dzhavadyan, Independent, Graphics Software Engineer. View Presentation | View Video Recording | |
10:30 | Break and Networking |
11:00 | Vulkan Synchronization for WebGPU |
Albin Bernhardsson, Arm, Senior Software Engineer. View Presentation | View Video Recording | |
11:30 | Realistic Graphics with Ray Tracing on Mobile |
Iago Calvo Lista, Arm, Graphics Software Engineer. View Presentation | View Video Recording | |
12:00 | Godot: Using Vulkan in an Open Source Game Engine |
Clay John, Godot Engine, Rendering Team Lead. View Presentation | View Video Recording | |
12:30 | Lunch and Networking |
13:30 | Writing an Efficient Vulkan Renderer for Quest Pro and Quest 3 |
Sergey Kosarevsky and Alexey Medvedev , Meta View Presentation | View Video Recording | |
14:00 | Vulkan for the Masses: Building Game Engines for the Next Generation of Creators - Sceneri Case Study |
Francesco Carucci, Samsung. and Filip Lundgren, Sceneri, CTO View Presentation | View Video Recording | |
14:30 | Perfect Mip-Maps with Poly-Phase Filtering Convolution on the GPU |
Arkadiusz Lachowicz, DevSH Graphics Programming, Lead Build System and Test Engineer. View Presentation | View Video Recording | |
15:00 | Break and Networking |
15:30 | Testing the Vulkan Memory Model |
Reese Levine, UC Santa Cruz, PhD Researcher. View Presentation | View Video Recording | |
16:00 | Using ANG(C)LE as System Compute Driver |
Pavan Lanka, Samsung Austin Research Center, Staff Engineer. View Presentation | View Video Recording | |
16:30 | Beyond SPIR-V: Single Source C++ and Shader Programming |
Mateusz Kielan, DevSH Graphics Programing, CTO & CEO. View Presentation | View Video Recording | |
17:00 | Vcc: Extending Standard C/C++ For Writing Vulkan Shaders |
Hugo Devillers, Universität des Saarlandes, Researcher. View Presentation | View Video Recording | |
17:30 | Close |
About Vulkanised Events
Vulkanised 2024 is the 6th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.
- Vulkanised 2023 - Munich, Germany.
- Vulkanised 2021 Virtual
- Vulkanised in-person events hosted by Arm in Cambridge, UK 2017, 2018 and 2019
- Vulkan meet-ups, e.g. AMD hosted Vulkan Munich Meetups 2018/2019
- Ubisoft Vulkan Developer Day in Montreal 2018
See other upcoming and recent Vulkan Events.