loading_state_handler 2.1.0
loading_state_handler: ^2.1.0 copied to clipboard
A powerful Flutter widget for managing UI states with built-in retry functionality. This widget handles loading, error, empty, and normal states elegantly while providing a customizable retry mechanis [...]
LoadingStateHandlerWidget #
A powerful Flutter widget for managing UI states with built-in retry functionality. This widget handles loading, error, empty, and normal states elegantly while providing a customizable retry mechanism with cooldown support.
Features #
- 🔄 Smart state management (loading, error, empty, normal, data)
- ⏲️ Built-in retry mechanism with configurable cooldown
- 🎨 Fully customizable widgets for each state
- 🌐 Global default configurations
- ⚡ Optimized performance with const constructor
- 🎯 Type-safe callbacks and builders
Installation #
Run the following command to add the package to your project:
flutter pub add loading_state_handler
or add the package to your pubspec.yaml
file:
dependencies:
loading_state_handler: ^2.1.0
Quick Start #
// Set global defaults (optional)
LoadingStateHandlerWidget.setDefaults(
defaultRetryCooldown: const Duration(seconds: 5),
defaultErrorBuilder:
(context, errorMessage, retryWidget, retryCooldown, onRetry) => Center(
child: Column(
spacing: 20,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(errorMessage ?? 'An error occurred'),
retryWidget,
],
),
),
);
// Use in your widget
LoadingStateHandlerWidget(
currentState: currentState,
onLoading: (defaultOnLoading, context, message) {
/// Uncomment to use the default loading callback
// defaultOnLoading?.call(context, message);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Custom Loading...'),
),
);
},
onData: (defaultOnData, context, message) {
defaultOnData?.call(context, message);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Custom Got Data...'),
),
);
},
errorMessage: errorMessage,
child: const Center(child: Text('Data Loaded Successfully!')),
);
Advanced Usage #
Retry Mechanism #
The widget includes a sophisticated retry mechanism with cooldown:
LoadingStateHandlerWidget(
// State control properties
currentState: _currentState,
// Custom messages for different states
errorMessage: _errorMessage,
emptyMessage: 'No data available',
loadingMessage: 'Fetching data...',
// Retry configuration
enableRetry: true, // Enable the retry mechanism
retryCooldown:
const Duration(seconds: 3), // Custom cooldown per instance
onRetry: () {
// Callback executed when the retry button is pressed
// This will be disabled during the cooldown period
_fetchData();
},
// Content to display when in normal state (not loading/error/empty)
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
'Data loaded successfully!',
style: TextStyle(fontSize: 18),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: _fetchData,
child: const Text('Refresh Data'),
),
],
),
),
);
Global Configuration #
Set default behaviors for all instances:
LoadingStateHandlerWidget.setDefaults(
defaultOnData: (context, message) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Default Got Data...'),
),
);
},
defaultOnLoading: (context, message) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Default Loading...'),
),
);
},
defaultLoadingBuilder: (context, loadingMessage) =>
const Center(child: CircularProgressIndicator()),
defaultErrorBuilder:
(context, errorMessage, retryWidget, retryCooldown, onRetry) => Center(
child: Text(
'Custom Error: $errorMessage',
style: const TextStyle(color: Colors.red),
),
),
defaultEmptyBuilder: (context, emptyMessage) => const Center(
child: Text('No Data Available'),
),
);
State-Specific Callbacks #
Handle different states with custom callbacks:
LoadingStateHandlerWidget(
loading: isLoading,
error: hasError,
empty: isEmpty,
onLoading: (defaultCallback, context, message) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Custom Loading...'),
),
);
},
onError: (defaultCallback, context, message) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Custom Error...'),
),
);
},
onEmpty: (defaultCallback, context, message) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(message ?? 'Custom Empty...'),
),
);
},
child: ContentWidget(),
);
Disable State Changes #
Control widget behavior granularly:
LoadingStateHandlerWidget(
disableWidgetChanges: false,
disableErrorWidgetChanges: true,
disableEmptyWidgetChanges: false,
// ... other properties
);
State Change Callback #
Track state transitions with the onStateChange
callback:
LoadingStateHandlerWidget(
currentState: currentState,
onStateChange: (oldState, newState) {
print('State changed from $oldState to $newState');
// You can use this to log state transitions or trigger additional actions
},
child: YourContentWidget(),
);
Custom Child Builder #
Customize the child widget based on the current state:
LoadingStateHandlerWidget(
currentState: currentState,
childBuilder: (context, currentState, child) {
// Add a colored border based on the current state
return Container(
decoration: BoxDecoration(
border: Border.all(
color: _getStateColor(currentState),
width: 2.0,
),
borderRadius: BorderRadius.circular(8.0),
),
padding: const EdgeInsets.all(16.0),
child: child, // The original child widget
);
},
child: YourContentWidget(),
);
// Helper method to get color based on state
Color _getStateColor(CurrentStateEnum state) {
switch (state) {
case CurrentStateEnum.normal: return Colors.grey;
case CurrentStateEnum.loading: return Colors.blue;
case CurrentStateEnum.data: return Colors.green;
case CurrentStateEnum.empty: return Colors.amber;
case CurrentStateEnum.error: return Colors.red;
default: return Colors.grey;
}
}
Properties #
Property | Type | Description |
---|---|---|
controller |
LoadingStateHandlerController? |
Controller instance used to manage the state of the widget |
currentState |
CurrentStateEnum |
Current state of the widget |
onStateChange |
OnStateChange? |
Callback when state changes, provides old and new states |
childBuilder |
ChildBuilder? |
Builder for customizing the child widget based on state |
errorTitle |
String? |
Custom error title |
retryButtonStyle |
ButtonStyle? |
Custom retry button style |
retryButtonTextStyle |
TextStyle? |
Custom retry button text style |
retryMessageStyle |
TextStyle? |
Custom retry message style |
retryButtonText |
String? |
Custom retry button text |
retryMessage |
String? |
Custom retry message |
loadingWidget |
Widget? |
Custom loading widget |
errorWidget |
Widget? |
Custom error widget |
emptyWidget |
Widget? |
Custom empty widget |
disableWidgetChanges |
bool |
Disables state changes in the widget |
disableErrorWidgetChanges |
bool |
Disables state changes in the error widget |
disableEmptyWidgetChanges |
bool |
Disables state changes in the empty widget |
enableRetry |
bool |
Enables retry functionality |
retryCooldown |
Duration |
Cooldown period between retries |
onRetry |
VoidCallback |
Callback when retry is triggered |
errorMessage |
String? |
Custom error message |
loadingMessage |
String? |
Custom loading message |
emptyMessage |
String? |
Custom empty state message |
Example #
Check out the example, retry example, and controller example for a complete demonstration of all features.
Contributing #
Contributions are welcome! Please feel free to submit a Pull Request.
License #
This project is licensed under the MIT License - see the LICENSE file for details.