这是indexloc提供的服务,不要输入任何密码

asset_cache 0.3.0 copy "asset_cache: ^0.3.0" to clipboard
asset_cache: ^0.3.0 copied to clipboard

outdated

Load and cache any local asset type given a decoder, with singletons for loading images, json and more.

example/lib/main.dart

import 'dart:ui' as ui;
import 'dart:typed_data';

import 'package:asset_cache/asset_cache.dart';
import 'package:flutter/material.dart';

final stringAssets = StringAssetCache(basePath: 'assets/strings/');
final jsonAssets = JsonAssetCache(basePath: 'assets/json/');
final imageAssets = ImageAssetCache(basePath: 'assets/images/');
final byteAssets = ByteDataAssetCache(basePath: 'assets/images/');

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'asset cache demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class MyImagePainter extends CustomPainter {
  final ui.Image image;

  MyImagePainter(this.image);

  @override
  void paint(Canvas canvas, Size size) {
    final myPaint = Paint();

    canvas.save();
    canvas.translate(100, 100);
    canvas.rotate(1.5);
    canvas.scale(3.0);
    canvas.drawImage(image, Offset.zero, myPaint);
    canvas.restore();
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return false;
  }
}

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('asset cache demo'),
      ),
      body: Center(
        child: Column(
          children: [
            FutureBuilder(
              future: stringAssets.load('hello.txt'),
              builder: (context, snapshot) {
                if (snapshot.hasData) {
                  return Text(snapshot.data);
                } else {
                  return Text('loading..');
                }
              },
            ),
            FutureBuilder(
              future: jsonAssets.load('sprite.json'),
              builder: (context, snapshot) {
                if (snapshot.hasData) {
                  return Text(snapshot.data.toString());
                } else {
                  return Text('loading..');
                }
              },
            ),
            FutureBuilder(
              future: imageAssets.load('angel.png'),
              builder: (context, snapshot) {
                if (snapshot.hasData) {
                  return CustomPaint(
                    painter: MyImagePainter(snapshot.data),
                  );
                } else {
                  return Text('loading..');
                }
              },
            ),
            FutureBuilder<ByteData>(
              future: byteAssets.load('angel.png'),
              builder: (context, snapshot) {
                if (snapshot.hasData) {
                  return Image.memory(snapshot.data.buffer.asUint8List());
                } else {
                  return Text('loading..');
                }
              },
            ),
          ],
        ),
      ),
    );
  }
}
42
likes
0
points
716
downloads

Publisher

verified publisherapptakk.com

Weekly Downloads

Load and cache any local asset type given a decoder, with singletons for loading images, json and more.

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

flutter, path

More

Packages that depend on asset_cache