Projects with this topic
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💠 🔷 🔻 A project based in Computer Graphics and Interfaces. This project was built using HTML, CSS, JavaScript and WebGL. The application allows to see Fractals' structures with multiple scales and, using some of the both Benoit Mandelbrot and Gaston Julia's sets, in the canvas of the Web browser!Updated -
🔶 🔺 🔲 A project based in Computer Graphics and Interfaces. This project was built using HTML, CSS, JavaScript and WebGL. The application allows to create multiple geometric shapes, in permanent rotation, with different colors and sizes and, with blur effect or not, by clicking in the canvas of the Web Browser!Updated -
☀ ️🏢 🚁 A project based in Computer Graphics and Interfaces. This project was built using HTML, CSS, JavaScript and WebGL. The application allows to drive a Flying Helicopter above a city, all using 3D Modelling and 3D Objects. The Flying Helicopter it's drove using the keyboard and you can see all the action of multiple angles, using an Axonometric Projection!Updated -
🤖 🏭 💎 A project based in Computer Graphics and Interfaces. This project was built using HTML, CSS, JavaScript and WebGL. The application allows to move and manipulate an Industrial Automated Robotic Hand, all using 3D Modelling and 3D Objects. The Robotic Hand can be moved along the floor, do grab movements and rotate some of its own components. The movements and actions of the Robotic Hand are always performed using the keyboard and you can see all the action of multiple angles, using an Axonometric Projection!Updated -
🕋 🔷 🔻 A project based in Computer Graphics and Interfaces. This project was built using HTML, CSS, JavaScript and WebGL. The application allows to visualize multiple 3D Geometric Solids, viewed by multiple projections and angles. The application allows also, see the 3D Geometric Solids in multiple colors, drawed in white Wired lines and even, painted and iluminated by custom Vertex/Fragment Shaders that the user can upload to the application, all this in the canvas of the Web Browser!Updated -
Utility for warping GIS-like triangular meshes to fit a projection; meant for helping WebGL raster reprojection. https://ivan.sanchezortega.es/development/2021/03/08/introducing-arrugator.html
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A React library for creating retro video-game cutscenes using WebGL and Canvas.
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An experiment with double exposure shots. Running in a Browser for use on your smartphone.
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A ThreeJS/WebGL port of the famous "Bouncing Ball" demo that was originally made on the Amiga
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A minimal web application demonstrating how to use the @mlightcad/cad-simple-viewer package to display DXF and DWG files in a web browser with a clean, modern interface.
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A high-performance web-based DWG/DXF viewer without requiring any backend server
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Example application that demonstrates how to use the @mlightcad/cad-viewer component with a full-featured Vue.js interface.
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This project revolves around the development of an engaging game that features a central agent navigating through a dynamic map while facing off against various enemy agents. The focus of the project includes implementing sophisticated AI for the main agent, progressively increasing in complexity to match the game's difficulty levels.
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Memory Game – CardCaptor Sakura
A cross-platform memory game built with Unity, inspired by the CardCaptor Sakura series. The cards in the game are the nostalgic Clow Cards.
🩷 Main features and technologies:
✦ Addressables: used to load cards in scene and difficulty configuration assets dynamically
✦ Localization Package: multilingual support for wider accessibility
✦ Input System: modern and flexible controls for WebGL and Android
✦ Scriptable Objects: used to store difficulty configurations and manage audio clips for a custom audio system
This project was designed as both a technical study and a fun product, highlighting my experience in gameplay programming, architecture best practices, and cross-platform deployment.
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Various simulations of chance-related physical objects. https://chance.davidje13.com/
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You're a ball and have to choose the right color, to get over some barriers.
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Data Visualization Class Project developed in Fall 2014
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A collection of resources around creative coding and generative art.
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https://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.
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