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TiXL v4.0.3

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@pixtur pixtur released this 19 Jun 17:35
· 362 commits to main since this release

Release Notes 4.0.3

Another preview release of TiXL that comes with a lot of improvements and new features.

Feature Highlights

  • Based on the support from @banidu, @nr4, @Messy, and @yoda, we implemented and tested how to control stage lights via Art-Net/DMX with TiXL. This allows you to combine visuals with tightly synchronized and controlled stage light effects.

  • In live performance mode, TiXL uses advanced audio analysis to follow the current music tempo and automatically adjust phase and BPM to stay in sync.

  • Added scale gizmo to most operators.

Mag Graph Interface

  • Improved visibility of snapped connection arrows.
  • Horizontal snapping when dragging operators to avoid overlapping connections.
  • Operators can be added by clicking on vertical inputs. Improved insertion between vertically snapped operators.
  • Improved dragging and snapping of annotations (♥ @newemka).
  • Slightly tweaked output picking (now also works with click).
  • Mag Graph now supports focus mode interaction.
  • Output nodes rendered with their type and additional styling.
  • Input nodes are highlighted if updated (i.e., prevent caching).
  • Added right padding in operators with custom UI to avoid interfering with additional output indicators.
  • Prevent background dragging while adjusting infinity slider position.
  • Fixed editing of embedded gradient sliders.

Parameter window

  • FloatLists can now be edited in the parameter window and reordered by dragging indices.
  • Parameter names with PascalCase are shown as separate words (can be toggled in Settings).
  • Bypass buttons are disabled if not available.
  • Optional parameter edit smoothing (see Settings) to improve live performances.
  • Multiline string input fields grow with content.
  • User settings for connection style (♥ @newemka).

UI Improvements

  • Added FloatList and IntList output styles with new grid view.

  • Prompt before exiting the editor.

  • Link to releases in the Help menu.

  • Improved image sequence rendering and screenshot support (♥ @newemka).

  • Show elapsed compilation time in the console (♥ @newemka / @mrvux).

  • Option to disable keyboard shortcuts (useful for live performances).

  • Increased resolution of sample images.

  • Fixed Shake disconnect on high frame rate displays.

Even More...

  • Parameters can be excluded from presets.
  • Strings can be part of presets.
  • Added monospaced font (for multiline text).
  • Increased minimum canvas scale factor for greater zoom-out.
  • Show custom titles of symbols in pinned view (♥ @nikki).

UI Fixes

  • Fixed unintended creation of connections while dragging operators.
  • Fixed item hovering and clicking of animated properties in the dope sheet to center the animated operator.
  • Fixed theme dropdown (♥ @newemka).
  • Fixed issues related to modifying certain numbers.
  • Fixed value output graph scaling with UI scaling.
  • Fixed Undo/Redo of transform gizmo actions.
  • Editor now ignores mouse if it's on the output window (♥ @newemka).
  • Fixed crash when connecting from the parameter window.
  • SpaceMouse can control locked camera without output window focus.
  • Fixed camera interaction with keyboard while holding the left mouse button.
  • Fixed preset thumbnail rendering.
  • Canvas grid color uses theme color (♥ @newemka).
  • Fixed potential exception when curves were modified while saving (also cleaned up curve code).
  • Screenshot button now displays the save location.

New Operators and Improvements

  • Almost all operators now have documentation (♥♥♥ @1x-vision).
  • Added [Spout] support (♥♥♥ @nikki).
  • Fixed spelling mistakes in all operator documentation.

⚠ Breaking Changes

  • Removed [DepthOfField] command input.
  • [TorusSDF] uses separate parameters for radii.
  • Replaced [RepeatWithMirror] with [RepeatAxis] and a mirror parameter.

SDF, Fields, and Raymarching...

  • New [CustomSDF] for live coding and converting shaders, with many effects.
  • New [PlaneSDF].
  • New [MovePointsToSDF], a versatile point modifier.
  • New [FieldToImage] to convert a 3D field slice into a texture.
  • New [Image2dSDF] for using 2D textures to create SDFs.
  • New [RotateAxis] to improve performance.
  • Added [VisualizeFieldDistance] transform gizmo.
  • Refactored and cleaned up [TwistField].
  • Added uniform scale to [BoxSDF].
  • Added mirror parameter to [PolarRepeatSDF] (reduces artifacts and looks nice).
  • Fixed [TorusSDF] axis update issue.
  • Fixed [RaymarchField] behavior inside scaled transforms.
  • [RaymarchField] now respects group color overrides.

More

  • New [AnimInt] to switch random seeds on beat.
  • New [ParticleSystem] Update trigger to freeze simulations.
  • New [Dot] and [Cross] product ops (♥ Martin K).
  • New [HSE] (Hue, Saturation, Exposure).
  • Added TextureFormat parameters to [LinearGradient], [RadialGradient], and [FractalNoise].
  • Added amount parameter to [VolumeForce].
  • [SetEnvironment] now implements proper caching and auto-converts to cubemap if needed.

New Examples

  • [TorusMeshExample]
  • [PointTrailExample]
  • [SimForceOffsetExample]
  • [MoveToSDFExample]
  • [EaseExample]
  • [PointsToArtNetLightsExample]
  • [Image2dSDFExample]
  • Improved [SimForceOffsetExample]
  • Updated [CombineSDFExample]
  • Updated [DrawBillboardExample]

Fixes

  • Fixed pixel glitches with [LinearGradient] and [RadialGradient] in ping-pong repeat mode (♥ @newemka).
  • Improved [Distort] image parameters and options.
  • Improved [GetPointLightOcclusion] parameters.
  • Fixed [DrawMeshAtPoints] AlphaCutOff.
  • Fixed [RepeatMeshAtPoints].
  • Fixed [LinePoints] Twist parameter.
  • Fixed [NumberPattern] (♥ @newemka).
  • Fine-tuned AudioReaction parameter ranges (♥ @sense).
  • Fixed [IntsToBuffer] caching issue.
  • Clarified undefined [MidiInput] device names until configured.
  • Fixed caching for [PointsOnMesh].
  • Refactored [GetTextureSize] to return IsCubeMap.
  • Fixed [SpreadLayout] with a single child.
  • Fixed [SelectPointsWithField].
  • Fixed [SequenceAnim] triggering with multiple connected ops.
  • Fixed [LoadObj] status icon messages.

Performance Improvements

  • TextureReadAccess now buffered to avoid frame drops.
  • Audio analysis now applied directly after receiving the audio buffer, improving latency slightly.
  • Fixed JSON document exporter.
  • Added typeless support for Output (♥ @mrvux).
  • Fixed null reference due to incorrect build version (♥ @mrvux).
  • Fixed GPU memory leak in the editor (♥ @mrvux).
  • Backup and restore tessellation and geometry shader stages during UI drawing (♥ @mrvux).
  • Added option to disable DirectX debug mode for the device (♥ @mrvux).