DrawMesh : Fix Alpha and Add Flat Shading #712
Merged
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I spotted an issue with [DrawMesh] being scaled down with [Transform].
Check [GamepadExample] the Dpad is looking half transparent and reveals Z fighting issue in its shading (the Z fighting is normal it's because of how I made this Dpad shape).
Issue:


Solution:

Flat shading
Example : A torus mesh set with minimum segments in order to get a Triangle

looks much better with flat shading
