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HueShift op #601

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Merged
merged 4 commits into from
Jun 16, 2025
Merged

HueShift op #601

merged 4 commits into from
Jun 16, 2025

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newemka
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@newemka newemka commented Jun 10, 2025

Adjust Color is doing too much things, here a a simplified version that concentrates on hue shifting, saturation and exposure.
The Hue can also be controlled by a greyscale texture (the green channel of the fx texture)
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@newemka newemka marked this pull request as ready for review June 10, 2025 16:25
@pixtur
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pixtur commented Jun 10, 2025

I agree with [AdjustColor] doing to much. But [HueShift] implies doing to little (or at least less than the descriptions suggests).

Why not call it HSB?

@newemka
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newemka commented Jun 11, 2025

Yes, good point! I was thinking the same about the name, but B is for Brightness.
Here the difference between Exposure and Brightness is that Exposure doesn't turn black pixels into white.
Thus, to be accurate it needs to be called HSE.

@pixtur pixtur merged commit c0aefef into tixl3d:main Jun 16, 2025
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@newemka newemka deleted the featureMain/HueShiftOp branch June 16, 2025 13:03
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2 participants