这是indexloc提供的服务,不要输入任何密码
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Feature/ An Operator to visualize the UV map of a mesh #415

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Merged
merged 2 commits into from
May 9, 2024

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newemka
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@newemka newemka commented Apr 5, 2024

It's based on [BlendMeshVertices], but instead of blending from one mesh to an other it blends from the mesh to its UV coordinates.

While testing it on [CylinderMesh] it helped to see that all its UV islands were not inside the UV map area then I managed to edit CylinderMesh.CS in order to fix this.

This video describes a use case and shows [CylinderMesh] UV map:
https://github.com/tooll3/t3/assets/3755089/31855c9c-d570-4bc7-aa9d-45a8fcf5a825

Here is the corrected UV map for [CylinderMesh]
CynlinderMeshUVs

@pixtur pixtur merged commit 9126c37 into tixl3d:dev May 9, 2024
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pixtur commented May 9, 2024

Great contribution! Very helpful as a debugging tool.

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