Fix #4830: Correct slime block physics for items and sneaking players #6900
+19
−16
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Closes #4830. This PR moves part of
onHitGroundlogic (which only applied toLiving) toEntitysoItemEntitycan use it.The
Living::onHitGroundmethod was updated to call the parent method first, ensuring fall damage is only calculated after a block (likeSlime) has a chance to reset the fall distance.I also fixed a logic bug in
Slimewhere sneaking players would not bounce (correct) but would still take fall damage (incorrect).I have tested the following in-game scenarios:
ItemEntity(dropped items) now correctly bounce on slime blocks.fallDistanceresets and re-accumulates properly after the bounce).