Fix SoundManager calculating frame length incorrectly #1918
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SoundManager duplicates SoundClip’s length calculation but without taking the ceil() of the calculated length. This can result in a length of 0 for very short clips, essentially preventing interaction with them. To avoid this, reuse SoundClip’s recalculation mechanism. I believe this is the might be the same issue as reported in this forum post, though the specific durations given don’t particularly make sense to me.