Gaussian Relighting Support #200
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This would be really cool. For the proxy mesh route, I think that the API should expose the proxy mesh so that it can be set manually. For example, when doing a mesh-to-cloud conversion, one would likely want to use the converted mesh directly as the proxy mesh for lighting, so that the mesh generation could be skipped. |
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some initial sketching here (doesn't function yet, feel free to add to it): #201 I like the gaussian -> proxy mesh idea, it is useful for lighting, shadows, morph targets, and skeletons. I think there is a quality challenge in 3dgs -> mesh extraction. the proposed sketch api should support manual proxy mesh by adding the proxy mesh component directly. there is also work required to extract the proper material/textures for the proxy mesh. e.g. how to extract PBR planes from spherical harmonics, map to texture(s), etc. |
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Would a |
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Any thoughts on how to enable gaussian relighting using bevy_solari?
I would love if most of the raytracing / global illumination logic to handled by solari as this crate wouldn't have to maintain more code than it needs to but from some of the research papers i've skimmed through the most direct, possibly non optimal, method might be to create a proxy mesh.
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