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@ladvoc ladvoc commented Apr 12, 2025

Fixes an issue where audio frames allocated during capture are not disposed of, causing a memory leak; when using Allocator.Persistent, dispose must be called.

Allocated audio frame data is not disposed of when allocated by Unity
@ladvoc ladvoc requested a review from theomonnom April 12, 2025 01:26
@ladvoc ladvoc merged commit b057ed4 into main Apr 14, 2025
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@ladvoc ladvoc deleted the ladvoc/fix-audio-leak branch April 14, 2025 03:42
holofermes pushed a commit to holofermes/client-sdk-unity that referenced this pull request Apr 24, 2025
Allocated audio frame data is not disposed of when allocated by Unity
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3 participants