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chore: bump ffi to v0.12.39. (#163) #69

chore: bump ffi to v0.12.39. (#163)

chore: bump ffi to v0.12.39. (#163) #69

Triggered via push October 27, 2025 09:26
Status Success
Total duration 24m 42s
Artifacts 7

ci.yml

on: push
Matrix: build-linux
Matrix: build-macos
Matrix: build-windows
Matrix: test
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40 errors and 50 warnings
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Http.Json.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Threading.Channels.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Security.Principal.Windows.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Linq.Expressions.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Formatters.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Drawing.Primitives.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.ComponentModel.Primitives.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Primitives.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Collections.Immutable.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
EntryPointNotFoundException: livekit_ffi_initialize assembly:<unknown assembly> type:<unknown type> member:(null)
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneLinux64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneOSX, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneWindows64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
Build (StandaloneWindows64, 6000.0.49f1)
DllNotFoundException: livekit_ffi assembly:<unknown assembly> type:<unknown type> member:(null)
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Room.cs(103,13): warning CS0612: 'RoomOptions.E2Ee' is obsolete
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (iOS, 6000.0.49f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Room.cs(103,13): warning CS0612: 'RoomOptions.E2Ee' is obsolete
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Room.cs(103,13): warning CS0612: 'RoomOptions.E2Ee' is obsolete
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Room.cs(103,13): warning CS0612: 'RoomOptions.E2Ee' is obsolete
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (Android, 6000.0.49f1)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
Build (Android, 6000.0.49f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build (Android) Expired
33.6 MB
sha256:59ead1e9799f66d039fa7f8525f136c37bc8f033518ff02be2f66ae6ee3e81a7
Build (StandaloneLinux64) Expired
45.3 MB
sha256:d215f5c051a1c77430d7ebb469fe3ebec0e77eb7c61ef5199ee16a87aa67b0ab
Build (StandaloneOSX) Expired
42.9 MB
sha256:92447afcb9d6bb44b780ace4e5d2ef9806beba9f08850d1231567bdcc495b0c1
Build (StandaloneWindows64) Expired
46 MB
sha256:26ba008a3347c75291eb28761aa504b56fd018243403b7439b1f14a95fadf3f0
Build (iOS) Expired
354 MB
sha256:47169059db9903105cbf7cd3df21e8bea1b6e782f775252e88bab5fae188379b
Test results (2023.2.20f1)
56.7 KB
sha256:8d8f63c569f93c4f69f3f5af67c3f18c7c41fbb7c58f55629737ffc1a7997493
Test results (6000.0.49f1)
42.9 KB
sha256:c54f26a05498f025ef0bc93678f3a3e0497d2ff12b50e6db582b0dc7328fe36f