disposed RGBA video frames to fix indefinite linear growth of memory #54
ci.yml
on: pull_request
Matrix: build-linux
Matrix: build-macos
Matrix: build-windows
Matrix: test
Annotations
42 errors, 50 warnings, and 2 notices
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Http.Json.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Threading.Channels.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Security.Principal.Windows.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Linq.Expressions.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Formatters.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Drawing.Primitives.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.ComponentModel.Primitives.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Primitives.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Collections.Immutable.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
EntryPointNotFoundException: livekit_ffi_initialize assembly:<unknown assembly> type:<unknown type> member:(null)
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneLinux64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneWindows64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
DllNotFoundException: livekit_ffi assembly:<unknown assembly> type:<unknown type> member:(null)
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneOSX, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (Android, 6000.0.49f1)
The operation was canceled.
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Build (Android, 6000.0.49f1)
The job has exceeded the maximum execution time of 30m0s
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (iOS, 6000.0.49f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/ScreenVideoSource.cs(69,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/ScreenVideoSource.cs(69,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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|
Build (StandaloneLinux64, 6000.0.49f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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|
Build (StandaloneWindows64, 6000.0.49f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/TextureVideoSource.cs(51,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/TextureVideoSource.cs(51,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(56,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(40,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/WebCameraSource.cs(69,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
|
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Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
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Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/CameraVideoSource.cs(75,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
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Build (Android, 6000.0.49f1)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
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Build (Android, 6000.0.49f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build (StandaloneWindows64, 6000.0.49f1)
The windows-latest label will migrate from Windows Server 2022 to Windows Server 2025 beginning September 2, 2025. For more information see https://github.com/actions/runner-images/issues/12677
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Build (StandaloneOSX, 6000.0.49f1)
The macos-latest label will migrate to macOS 15 beginning August 4, 2025. For more information see https://github.com/actions/runner-images/issues/12520
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45.7 MB |
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Test results (2023.2.20f1)
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Test results (6000.0.49f1)
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