If you connect a room room.Connect(url, token) then you disconnect from room room.Disconect(true) and so connect again in a different room with other token and roomName, the video track stack, and camera hardware never turn off. publishing track {localTrack: LocalVideoTrack} publishing track {localTrack: LocalVideoTrack} publishing track {localTrack: LocalVideoTrack} and no way to unpublish and release de camera. even doing a disconnection again, the track keep stacking