This is a simple calculator app written in Kotlin Multiplatform using Compose Multiplatform mobile application.
Fork from compose-multiplatform-template
Note Compose Multiplatform for iOS is in Alpha. It may change incompatibly and require manual migration in the future. We would appreciate your feedback on it in the public Slack channel #compose-ios. If you have any issues, please report them on GitHub.
Warning You need a Mac with macOS to write and run iOS-specific code on simulated or real devices. This is an Apple requirement.
To run this project, you need:
- A machine running a recent version of macOS
- Xcode
- Android Studio
The Kotlin Multiplatform Mobile plugin
Before you start, use the KDoctor tool to ensure that your development environment is configured correctly:
-
Install KDoctor with Homebrew:
brew install kdoctor
-
Run KDoctor in your terminal:
kdoctor
If everything is set up correctly, you'll see valid output:
Environment diagnose (to see all details, use -v option): [✓] Operation System [✓] Java [✓] Android Studio [✓] Xcode [✓] Cocoapods Conclusion: ✓ Your system is ready for Kotlin Multiplatform Mobile development!
Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them.
Open the project in Android Studio and switch the view from Android to Project to see all the files and targets belonging to the project:
The Compose Multiplatform project includes 3 modules:
This is a Kotlin module that contains the logic common for both Android and iOS applications, that is, the code you share between platforms.
This shared
module is also where you’ll write your Compose Multiplatform code.
In shared/src/commonMain/kotlin/ComposeCalculatorApp.kt
, you can find the shared
root @Composable
function.
On androidMain
you will see a MainAndroid.kt
file that contains a @Composable
function
called MainView
that is used to render the UI on Android from ComposeCalculatorApp
.
On iosMain
you will see a MainIos.kt
file that contains a function called MainViewController
that is used to render the UI on iOS from ComposeCalculatorApp
.
It uses Gradle as the build system. You can add dependencies and change settings
in shared/build.gradle.kts
.
The shared
module builds into an Android library and an iOS framework.
This is a Kotlin module that builds into an Android application. It uses Gradle as the build system.
The androidApp
module depends on and uses the shared
module as a regular Android library.
The com.jesusdmedinac.compose.calculator.MainActivity
use a setContent
function to render
the MainView
composable function from MainAndroid.kt
.
This is an Xcode project that builds into an iOS application.
It depends on and uses the shared
module as a CocoaPods dependency.
The ContentView.swift
file uses a UIHostingController
to render the MainViewController
from MainIos.kt
.
To run the application on an Android emulator:
-
Ensure you have an Android virtual device available. Otherwise, create one.
-
In the list of run configurations, select
androidApp
. -
Choose your virtual device and click Run:
Alternatively, use Gradle
To install an Android application on a real Android device or an emulator,
run ./gradlew installDebug
in the terminal.
To run your application on an iOS simulator in Android Studio, modify the iosApp
run
configuration:
-
In the list of run configurations, select Edit Configurations:
-
Navigate to iOS Application | iosApp.
-
In the Execution target list, select your target device. Click OK:
-
The
iosApp
run configuration is now available. Click Run next to your virtual device:
You can run your Compose Multiplatform application on a real iOS device for free. To do so, you'll need the following:
- The
TEAM_ID
associated with your Apple ID - The iOS device registered in Xcode
Note Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. You can follow the instructions below or watch this Stanford CS193P lecture recording.
How to create and run a simple project in Xcode
- On the Xcode welcome screen, select Create a new project in Xcode.
- On the iOS tab, choose the App template. Click Next.
- Specify the product name and keep other settings default. Click Next.
- Select where to store the project on your computer and click Create. You'll see an app that displays "Hello, world!" on the device screen.
- At the top of your Xcode screen, click on the device name near the Run button.
- Plug your device into the computer. You'll see this device in the list of run options.
- Choose your device and click Run.
In the terminal, run kdoctor --team-ids
to find your Team ID.
KDoctor will list all Team IDs currently configured on your system, for example:
3ABC246XYZ (Max Sample)
ZABCW6SXYZ (SampleTech Inc.)
Alternative way to find your Team ID
If KDoctor doesn't work for you, try this alternative method:
- In Android Studio, run the
iosApp
configuration with the selected real device. The build should fail. - Go to Xcode and select Open a project or file.
- Navigate to the
iosApp/iosApp.xcworkspace
file of your project. - In the left-hand menu, select
iosApp
. - Navigate to Signing & Capabilities.
- In the Team list, select your team.
If you haven't set up your team yet, use the Add account option and follow the steps.
To run the application, set the TEAM_ID
:
- In the template, navigate to the
iosApp/Configuration/Config.xcconfig
file. - Set your
TEAM_ID
. - Re-open the project in Android Studio. It should show the registered iOS device in the
iosApp
run configuration.