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Starred repositories

17 stars written in GLSL
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C++ examples for the Vulkan graphics API

GLSL 11,536 2,160 Updated Nov 1, 2025

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,183 206 Updated Nov 12, 2025

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,316 620 Updated Nov 13, 2025

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 2,115 195 Updated Nov 12, 2025

Convert ShaderToy to Unity HLSL/CG

GLSL 1,477 201 Updated Feb 7, 2021

💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

GLSL 694 349 Updated Dec 17, 2019

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

GLSL 531 50 Updated Jul 29, 2017

An open source screen space reflections implementation for Unity3D 5.

GLSL 387 92 Updated Jul 20, 2017

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

GLSL 136 13 Updated Jan 24, 2024

PorterDoll Asset wtih "THE GIFT"

GLSL 131 41 Updated Jun 17, 2016

An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

GLSL 87 8 Updated Dec 4, 2019

An example implementation of OpenPBR in a WebGL pathtracer

GLSL 61 5 Updated Jul 20, 2025

メガデモ勉強会 2018年3月10日

GLSL 44 4 Updated Mar 10, 2018

Github page of Robobo1221's Shaders. I will frequently update my shaders, and want to let you guys get a taste of what is happening

GLSL 43 2 Updated May 30, 2019

Perlin noise on the GPU in Unity

GLSL 43 12 Updated Jan 30, 2022

Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.

GLSL 35 4 Updated Jan 29, 2022

Mini GLSL test bed

GLSL 9 Updated Nov 14, 2018