Stars
The C++ Standard Library for Parallelism and Concurrency
A Demo GUI app for DCS World using DCS-gRPC. Currently Alpha and buggy
Resizable and movable DCS World ingame Scratchpad for quick notes - especially useful in VR.
Fast sorted collections for Swift using in-memory B-trees
Recipes for the ConanCenter repository
F´ - A flight software and embedded systems framework
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Interactively view changes in clang-format configuration
GameTechDev / SPIRV-Cross
Forked from KhronosGroup/SPIRV-CrossAn experimental ISPC backend for SPIRV-Cross
EAWebkit Demo application using DirectX 11 for Windows.
A D3D11 application for experimenting with Spherical Gaussian lightmaps
Conan - The open-source C and C++ package manager
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
Ruby API debugger for SketchUp 2014 and later.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
a small build system with a focus on speed