这是indexloc提供的服务,不要输入任何密码
Skip to content

Conversation

@Jiawei-Shao
Copy link
Contributor

The value of maxInterStageShaderVariables should be 15 instead of 16 because in latest WebGPU SPEC any user-defined
inter-stage shader variable always consumes 4 components, then having 16 inter-stage shader variables will exceed the
maximum value of maxInterStageShaderComponents (60).

Bugs: #1962

The value of `maxInterStageShaderVariables` should be 15 instead of
16 because in latest WebGPU SPEC any inter-stage shader variable
will always consume 4 components, having 16 inter-stage shader
variable will exceed the maximum value of `maxInterStageShaderComponents`
(60).
@github-actions
Copy link
Contributor

Previews, as seen when this build job started (be94f20):
WebGPU webgpu.idl | Explainer | Correspondence Reference
WGSL grammar.js | wgsl.lalr.txt

@Kangz
Copy link
Contributor

Kangz commented Mar 11, 2024

From #1962 (comment) I believe that we don't need to reduce this limit, which makes the change much easier to do in the spec.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants