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apiWebGPU APIWebGPU APIfeature requestA request for a new GPU feature exposed in the APIA request for a new GPU feature exposed in the API
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I just wanted to get the ball rolling on support for arrays of textures in shaders. Coming from this issue on the wgpu-rs repo: gfx-rs/wgpu#106
The idea is to be able to use an array of 2d textures in shaders, as originally shown in the issue above:
layout(set = 0, binding = 1) uniform texture2D textures[1024];
theomonnom, davidar, FishHawk, AmesingFlank, neilsarkar and 15 more
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apiWebGPU APIWebGPU APIfeature requestA request for a new GPU feature exposed in the APIA request for a new GPU feature exposed in the API