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In vanilla Vulkan, integer scalars must be 32-bit.
shaderInt16 is an optional feature in Vulkan 1.0
shaderInt64 is an optional feature in Vulkan 1.0
shaderInt8 is an optional feature introduced by extension VK_KHR_float16_int8
For widest availability, the WebGPU shader programming model should be restricted to 32-bit ints.