这是indexloc提供的服务,不要输入任何密码
Skip to content

shader int bit widths: restrict to 32 bits #229

@dneto0

Description

@dneto0

In vanilla Vulkan, integer scalars must be 32-bit.
shaderInt16 is an optional feature in Vulkan 1.0
shaderInt64 is an optional feature in Vulkan 1.0
shaderInt8 is an optional feature introduced by extension VK_KHR_float16_int8

For widest availability, the WebGPU shader programming model should be restricted to 32-bit ints.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions