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The default values of GPUSamplerDescriptor.addressMode{U, V, W} are different from the ones in WebGL #1296

@Jiawei-Shao

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@Jiawei-Shao

In current WebGPU SPEC the default value of GPUSamplerDescriptor.addressMode{U, V, W} are all "clamp-to-edge", while in WebGL 1.0 and OpenGL ES 2.0 SPEC (chapter 3.7.6), the default value of TEXTURE_WRAP_S and TEXTURE_WRAP_T are both GL_REPEAT. Is it intended to introduce such difference?

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