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[wgsl] Consider a preprocessor #568

@litherum

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@litherum

It is common practice for WebGL content to use the GLSL preprocessor to specialize a shader. Given that WGSL doesn't have to support any existing content, it seems conceivable that we could design a preprocessor which doesn't have as many shortcomings as other preprocessors.

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    wgslWebGPU Shading Language Issues

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