Highlights
- Pro
Steve Streeting
sinbad
Game developer. I mostly make tools for UE5 here.
I previously created Ogre3D and SourceTree, and had a hand in Git LFS.
Old Doorways Ltd A small rock
Garett Bass
garettbass
an unsophisticated sophont, on an excellent quest for the necessary items. he/him. experienced game mechanic.
recroom.com Seattle, WA
Juan J. Martínez
reidrac
FOSS person. Software Engineer. Amateur gamedev for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX and other shiny things.
@ITV Bristol, UK
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Thomas Harte
TomHarte
One-time MoMA exhibitee, law school graduate and former Googler trying to make his way in low-latency trading.
New York
Martin Linklater
mslinklater
Pro gamedev since '93. Currently Tech Lead at Lucid Games. All personal tinkerings here...
Lucid Games UK
Bram Stolk
stolk
Bram is a coder with a preference for C and UNIX. He is the author of The Little Crane That Could.
Game Studio Abraham Stolk Inc. Vancouver
Bruce Mitchener
waywardmonkeys
Have worked on compilers, debuggers, runtime systems for a while.
Now working in Rust via the @endoli organization.
@endoli