v1.28.0
1.28.0
Note: This release has breaking changes.
- FIX: Priority change should be reflected directly (#3564). (ab2fd639)
- FIX: Deprecate
HasGameRef
in favor ofHasGameReference
(#3559). (a882261b) - FIX: The SpriteButton label should be nullable (#3557). (80a598cd)
- FIX: Update ordered_set, remove ComponentSet (#3554). (728e13f8)
- FEAT: Post Process API (#3404). (c3316ae4)
- FEAT: Add helper methods on LineSegment (translate, inflate, deflate, spread) (#3561). (6d388870)
- FEAT: Support for disabled state for
SpriteButton
(#3560). (eaa2b442) - FEAT: Add a Render Context API (#3409). (532f0191)
- FEAT: Adding tickCount to TimerComponent (#3552). (dcd694e8)
- FEAT: Ability to reset SpriteAnimation on removal (#3553). (59ae5831)
- BREAKING FIX: Use 32bit Vector2 in Flame to be compatible with shaders and forge2d (#3515). (19dcecf5)