Starred repositories
Master programming by recreating your favorite technologies from scratch.
Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🎮 📝 A list of Game Development resources to make magic happen.
How to be low-level programmer
A curated list of Multiplayer Game Network Programming Resources
Stable Diffusion built-in to Blender
GUI Tool To Remove Ads From Various Places Around Windows 11
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Maintained continuation of Stefan Sundin's AltDrag
Reviving the language that brought us the Jak & Daxter Series
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
Complete installer for Automatic1111's infamous Stable Diffusion WebUI
Design-agnostic node system for scripting game’s flow in Unreal Engine
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
A Compendium Information Guide for UMG and Slate in Unreal Engine.
A sample app that demonstrates several techniques for rendering real-time shadow maps
The Ultimate Solution for Cinematic Toon Rendering in UE5
A database of physically based values for CG artists.
Code sample accompanying the article "Crash Course in BRDF Implementation"
A minimal borderless window with the Windows API