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Renderer: Added camera boundaries to CameraManager and clamping #1682. #1691
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73f06b7
Renderer: Added camera boundaries to CameraManager and clamping to th…
EdvinLndh 85918c9
Refactoring and documentation.
EdvinLndh b907a7d
Added constructor for CameraBoundaries.
EdvinLndh 780949f
Struct refactoring
EdvinLndh 1556502
Refactoring and cleanup
EdvinLndh 0c129fb
Changed default minimum boundary to be largest negative value instead…
EdvinLndh 59cee6a
Fixes for Y boundary
EdvinLndh af804e6
renderer: Create boundaries.cpp file for compilation checks.
heinezen 179e1ad
renderer: Add method to change camera boundaries in cam manager.
heinezen 6d6a2dd
renderer: Rename current hardcoded camera boundaries.
heinezen a3376ca
Include missing email for #1691
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,5 @@ | ||
add_sources(libopenage | ||
boundaries.cpp | ||
camera.cpp | ||
definitions.cpp | ||
frustum_2d.cpp | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,9 @@ | ||
// Copyright 2024-2024 the openage authors. See copying.md for legal info. | ||
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#include "boundaries.h" | ||
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namespace openage::renderer::camera { | ||
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} // namespace openage::renderer::camera |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,25 @@ | ||
// Copyright 2024-2024 the openage authors. See copying.md for legal info. | ||
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#pragma once | ||
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namespace openage::renderer::camera { | ||
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/** | ||
* Defines boundaries for the camera's view. | ||
*/ | ||
struct CameraBoundaries { | ||
/// The minimum boundary for the camera's X-coordinate. | ||
float x_min; | ||
/// The maximum boundary for the camera's X-coordinate. | ||
float x_max; | ||
/// The minimum boundary for the camera's Y-coordinate. | ||
float y_min; | ||
/// The maximum boundary for the camera's Y-coordinate. | ||
float y_max; | ||
/// The minimum boundary for the camera's Z-coordinate. | ||
float z_min; | ||
/// The maximum boundary for the camera's Z-coordinate. | ||
float z_max; | ||
}; | ||
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} // namespace openage::renderer::camera |
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