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To discuss the current work - NOTE: This is probably quite an old version of the source by now. However, feedback on performance, would be good.

I have profiled this code and noticed most of the time is spent inside code calculating coordinates for terrain. Maybe this needs tuning? (or only calculating once?)

james mintram added 9 commits October 28, 2014 18:02
Added the new renderer subsystem to the build system
New shader added to unify the uniform names
Constified methods in dir.h/dir.cpp
…till using the inefficient process as before
Updated shaders to work with attributes instead of uniforms
At the halfway house - rendering is performed within the renderer file using the information that will be cached (but it still renders immediately)
Improved efficiency some  ore
@TheJJ TheJJ added area: renderer Concerns our graphics renderer nice new thing ☺ A new feature that was not there before lang: c++ Done in C++ code labels Nov 21, 2014
@jamesmintram jamesmintram deleted the graphics_renderer branch December 31, 2014 20:58
@jamesmintram jamesmintram restored the graphics_renderer branch December 31, 2014 20:58
@TheJJ TheJJ mentioned this pull request Apr 21, 2015
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area: renderer Concerns our graphics renderer lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before

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