这是indexloc提供的服务,不要输入任何密码
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@heinezen
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Brings #1066 up-to-date.

  • move old gamestate
  • create demo (openage.main.tests.engine_demo)
  • implement pong
    • calculated with the event engine
    • displayed with the new renderer
    • in a stupid non-event-based-loop (that still processes events but ticks regularily)
    • define minimal gamestate for displaying entities
    • configure pong with nyan
    • define basic nyan api for entity display
    • use the new renderer to display the basic entity
    • prepare abilities and actions (e.g. movement) for the basic entity

once that is done (probably separate pull):

  • create basic presenter that is decoupling the simulation from display
  • update the pong simulation to run in a non-stupid loop (that sleeps dynamically)

@heinezen heinezen force-pushed the core-gamestate branch 2 times, most recently from 2cc10a1 to 63710e6 Compare March 31, 2021 12:15
@heinezen heinezen force-pushed the core-gamestate branch 5 times, most recently from 81487b4 to 437394b Compare March 31, 2021 13:57
fix: clang: Use size_t for template argument.
Do not use '--' in cmake arguments
@TheJJ
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TheJJ commented Mar 31, 2021

Although lots of things are missing, let's merge this for now :)

@TheJJ TheJJ merged commit 4392a2a into SFTtech:master Mar 31, 2021
@heinezen heinezen mentioned this pull request Mar 31, 2021
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@heinezen heinezen deleted the core-gamestate branch October 13, 2021 19:49
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2 participants