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@TheJJ TheJJ commented Dec 13, 2016

Fixes #329.

The decision to have a global engine object was really really bad. It lead to wrong design in some subsystems as the engine could just be reached directly.

TODOs:

  • Fix in-game crashes

@TheJJ TheJJ added lang: c++ Done in C++ code improvement Enhancement of an existing component labels Dec 13, 2016
@TheJJ TheJJ force-pushed the engine-singleton branch 2 times, most recently from fa599cf to a81b179 Compare December 31, 2016 14:30
@TheJJ TheJJ force-pushed the engine-singleton branch from a81b179 to 83cc6fb Compare January 1, 2017 01:36
@TheJJ TheJJ merged commit 7e39d40 into SFTtech:master Jan 2, 2017
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TheJJ commented Jan 2, 2017

Follow-up will be #662 so the global coordinate state struct is purged.

@TheJJ TheJJ deleted the engine-singleton branch January 16, 2017 23:16
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