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area: rendererConcerns our graphics rendererConcerns our graphics rendererbugBehaving differently as it should behaveBehaving differently as it should behavelang: c++Done in C++ codeDone in C++ code
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Running Mesa 11.0-git, Arch Linux 64bit, MATE, AMD Radeon HD 7750.
I don't remember trees being this purple in the original game. Most likely a Mesa bug.
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area: rendererConcerns our graphics rendererConcerns our graphics rendererbugBehaving differently as it should behaveBehaving differently as it should behavelang: c++Done in C++ codeDone in C++ code
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