Bevy game jam #6: https://itch.io/jam/bevy-jam-6.
"Play": https://hrodban.itch.io/bevy-jam-6
Chain reaction
Idle Sparks
Idle incremental game on a simple grid, 9x9 to start with.
Buy and place nodes on the grid that "pulsate" and generate "Spark points".
Some nodes can trigger other nodes.
- Draw and navigate grid
- Place a "clicker node" when game starts at (4,4)
- navigate to clicker node
- press either space,enter or i
- increment spark points
- Place a "stimulator node"
- navigate to an empty cell
- press either space,enter,b, or i to enter build mode
- display overlay with buyable spark nodes
- press corresponding key to build spark node at position
- stimulator node should click neighboring clicker nodes
- cost 20
- click observer Pointer triggers twice..?
- Animate clicker and simulator nodes
- UI info, navigate and key bindings etc
- animate numbers above a node when it generates spark points
- add popping sounds or spark sounds from Kenny audios libs
- animate clicker node when interacted with
- Animate crosshair/focus animation between cells
- build clicker node as well
- send build events to build stuff and deduct SP
- delay event task