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Bevy game jam #6

Bevy game jam #6: https://itch.io/jam/bevy-jam-6.

"Play": https://hrodban.itch.io/bevy-jam-6

Theme

Chain reaction

Concept

Idle Sparks

Idle incremental game on a simple grid, 9x9 to start with.

Buy and place nodes on the grid that "pulsate" and generate "Spark points".

Some nodes can trigger other nodes.

prio

  • Draw and navigate grid
  • Place a "clicker node" when game starts at (4,4)
    • navigate to clicker node
    • press either space,enter or i
    • increment spark points
  • Place a "stimulator node"
    • navigate to an empty cell
    • press either space,enter,b, or i to enter build mode
    • display overlay with buyable spark nodes
    • press corresponding key to build spark node at position
    • stimulator node should click neighboring clicker nodes
    • cost 20

bugs

  • click observer Pointer triggers twice..?

polish

  • Animate clicker and simulator nodes
  • UI info, navigate and key bindings etc
  • animate numbers above a node when it generates spark points
  • add popping sounds or spark sounds from Kenny audios libs
  • animate clicker node when interacted with
  • Animate crosshair/focus animation between cells

stretch goals

  • build clicker node as well

refactor

  • send build events to build stuff and deduct SP
  • delay event task

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License

Apache-2.0, MIT-0 licenses found

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Apache-2.0
LICENSE-APACHE
MIT-0
LICENSE-MIT

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