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SharpQuake

SharpQuake is a GLQuake rewritten in C# (.Net Framework 2.0) and using OpenTK library.

Made by yurykiselev and Uze and brought to Github by Memorix101

Building and running

To build project successfuly, provide correct reference to OpenTK library (see References). To build with Windows-related stuff add _WINDOWS symbol to "Conditional Compilation Symbols" (there must be already defined GLQUAKE and QUAKE_GAME symbols).

On x64 platforms select x86 as a Platform.

To run from any folder except Quake's one add -basedir switch and correct path to your directory of Quake (for example, if Quake is installed in C:\Games\Quake): SharpQuake.exe -basedir C:\Games\Quake

To run from IDE go to the Project Properties -> Debug tab -> Start Options. In "Command line arguments" edit box add -basedir switch and correct path to your directory of Quake (for example, if Quake is installed in C:\Games\Quake): -basedir C:\Games\Quake

To run in windowed mode add -window comand line switch.

If you have original mod packs (from Rogue or/and from Hipnotic) run them with appropriate switch: -rogue or -hipnotic

All mentioned switches are native Quake switches, so they documented in original Q-docs.

Enjoy!

sq

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SharpQuake is a GLQuake reimplementation in C# using the OpenTK library

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