SharpQuake is a GLQuake reimplementation in C# using the OpenTK library.
- OpenTK 3.0.1
- NAudio 1.8.5
- OpenAL (Windows) / libopenal on Linux
- SDL2 (Windows and macOS) / libsdl2-2.0 on Linux (Runtime binaries)
Project is built against and tested for Visual Studio 2019 on .NET 4.7.2
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Add the OpenTK nuget package with the package manager console in Visual Studio.
Install-Package OpenTK -Version 3.0.1Install-Package NAudio -Version 1.8.5Install-Package NAudio.Vorbis -Version 1.0.0
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Initialize git submodules
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Add dependencies for your target architecture in your output directory (defaults to
<project root>/Quake).- See links under dependencies header above
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Add ld1, hipnotic, and rogue (minimum ld1) data directories to
<project root>/Quake.- You only need the
<mod>\pak0.pak, etc. and<mod>\config.cfgfiles of each directory if copying from a steam install.
- You only need the
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Build solution.
In case you don't own a copy of Quake you can purchase it on GOG.com, Steam or use the shareware version.
As Linux is case-sensitive make sure your folder and file names look like that Id1 and PAK0.PAK and PAK1.PAK (in case you own the full version).
To play with soundtrack add it to Id1/music or the mission pack folder you want to play in OGG Vorbis format like this track002.ogg. You can get it here Steam Guide
macOS / OSX is not official supported as OpenGL on Mac is poorly supported and has been replaced in favour of their own graphics API Metal.
The -basedir <directory> switch can be used to change the default data directory. e.g. SharpQuake.exe -basedir C:\Quake\
-window switch is pre-defined in project settings, but if you change the default directory of where you want your data, you may need to add -basedir <directory> to project properties > Debug > Command line arguments
The original expansion packs can be run using -rogue or -hipnotic switches if the data is present for it.
Original Quake switches apply and can be used.
Enjoy! 🙂
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Made by yurykiselev and Uze and brought to Github by Memorix101
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Updated to .NET 4.7.1 and OpenTK 3.0.1 by Daniel Cornelius (Kerfuffles/NukeAndBeans)
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Engine additions and fixes by multiguy18 and Memorix101
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Original source code on SourceForge.net