这是indexloc提供的服务,不要输入任何密码
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Copilot AI review requested due to automatic review settings November 4, 2025 22:37
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Repiteo and others added 28 commits November 13, 2025 17:43
Fix file_dialog's root_subfolder on Windows
Fix JacobianIK to apply gradient correctly
Use `is_visible_in_tree()` as per KoBeWi's suggestion
Add support for setting a joypad's LED light color
…he_first_place

Fix blurry items on `PopupMenu` when `v_separation` has an odd value
…rror

Fix error in `BlendSpace2D` when selecting blend position tool
[Android] Make use of activity-alias as the primary launcher mechanism
…vigation

Improve Project Manager UI navigation
Android: Fix root window shrinking when keyboard appears
Change prev/next button theme variation to FlatButton for FileSystem and Inspector dock
Default preset container to minimum size in Export dialog
…ide-tree

Stop drawing of MarginContainer margins if not in tree
Jolt Physics: Remove sharing shared soft body settings from SoftBody3D
Make FileSystemDock navigate to currently selected scene tab
Deprecate `get_scene()` in `EditorScript` class
Remove padding columns from plugin settings
Track groups in Animation tab hover highlight
Allow to add padding to `ScrollBar`s
Add a right click menu to the project manager
syntaxerror247 and others added 30 commits November 19, 2025 18:46
We now have APIs exactly for this use case of querying project settings
for a target platform instead of the host OS.

- Fixes #112462.
…_fix

Fix shader baker freezing if there are errors in the shader compilation process.
…ting-the-input-method-on-x11

Fix cannot input Chinese after restarting the input method on X11
…icon-warnings

Silence warnings about DisplayServer icons on iOS and visionOS
Multiplayer: Remove `_custom_spawner` from error message.
Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
blender/import: correct exit code on Python exception
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
C#: Ensure mono editor supports Visual Studio 2026
Resolve depth buffer in mobile renderer when required
Fix bug where optional argument is not validated before use
Wayland: Implement game embedding
Fix typo in MacOS and iOS export settings
…ate-fix

Fix buffer creation on old D3D12 runtimes.
Fix compilation errors with `deprecated=no`
Android Editor: Adjust script editor size for virtual keyboard
Clean up `String::find` and similar functions to remove duplicate code, and speed up comparison.
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