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Description
Description
Hi, first of all — thanks for the amazing work on this library!
I’ve been testing the included examples, and they render perfectly on my main machine with an NVIDIA RTX 2070 SUPER.
However, on other systems, parts of the scene or individual meshes randomly flash to black or become invisible for a frame or two
No errors or warnings appear in the logs when this happens.
Logs
✅ Working system (RTX 2070 SUPER)
EGL version in native plugin1.5
Google Inc. (NVIDIA)
ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-32.0.15.8129)
OpenGL ES 3.0.0 (ANGLE 2.1.18844 git hash: 2693b03eba82)
media_kit: FlutterGLTexture: Direct3D Feature Level: 11_1
Created a new texture 1264x681
⚠️ System showing issue (Intel integrated GPU)
EGL version in native plugin1.5
Google Inc. (Intel)
ANGLE (Intel, Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.7262)
OpenGL ES 3.0.0 (ANGLE 2.1.18844 git hash: 2693b03eba82)
media_kit: FlutterGLTexture: Direct3D Feature Level: 11_1
Created a new texture 1264x681
Systems tested
- ✅ NVIDIA RTX 2070 SUPER — all examples render correctly
⚠️ Intel integrated GPU (normal PC) — frequent black flashes on meshes or entire scenes⚠️ NVIDIA RTX 4060 (laptop) — same behavior as the Intel GPU
Video
Examples.Artifacts.mp4
Environment
- Flutter version: latest stable 3.35.7
- Library version: three_js: ^0.2.5
- Platform(s): Windows 11 (Flutter desktop build)
- Examples affected:
WebglLightsSpotlight,WebglLoaderGltf
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