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Hello,
Thanks for this library, We've been doing quite some progress with my dice rolling.
However I am having extremely low framerate performance in laptops without dedicated GPUs and high resolution displays (i.e. 4k), so I was trying to cap the dpr like this:
threeJs!.renderer!.setPixelRatio(1.0);
threeJs!.renderer!.setSize(width, height, false);
but I can't seem to make the viewport extend to the full screen of the app, having this set the viewport to a small corner of the screen.
Any thoughts or ideas for sorting this out, and in general, improving framerate in potato devices?
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