Does this just use <model-viewer> like the other 3D packages? #89
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...or is it actually natively rendered? |
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Nope. This does not use model viewer. This package uses flutter_angle. flutter_angle is a package that uses Google ANGLE to do opengl calls and convert them to that specific platform. Like Metal for apple products, opengl for Linux and Android <= 27, vulkan for Android > 27, and Direct3D11 for windows. This also uses webgl2 for web and WASM. The package itself is based on three.js with some differences to make it work for flutter. This package is in beta, which makes it mostly working with some bugs. If you find a bug, need help, or have an enhancement please let me know. I hope this answers your question. |
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Nope. This does not use model viewer. This package uses flutter_angle.
flutter_angle is a package that uses Google ANGLE to do opengl calls and convert them to that specific platform. Like Metal for apple products, opengl for Linux and Android <= 27, vulkan for Android > 27, and Direct3D11 for windows. This also uses webgl2 for web and WASM.
The package itself is based on three.js with some differences to make it work for flutter.
This package is in beta, which makes it mostly working with some bugs. If you find a bug, need help, or have an enhancement please let me know.
I hope this answers your question.