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collections prefabs #359
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collections prefabs #359
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collections prefabs
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You can now add a collections id to any of the new prefabs to have the marketplace filter items for purchase/sale. closes #303 |
juans-chainsafe
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I created a SampleScene with GetListedCollections and ListCollections prefabs:
But on the Scene I don't see any buy button or any element at all because the C1, C2 and C3 inside BuyCanvas are hidden (I make them visible but not sure how to push those changes):
Same is happening with ListCollections
Also, after I did the login, I see the message "Please set collection ID" on the console, but I set that collectionId in the cs file that I'm using:
I tried as well removing the collectionId that I added but I don't get anything on the scene:
All of this was tested with Web3Wallet
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@juans-chainsafe set this collection id here and make sure the collection has nfts inside it |
yeep! I changed on the file instead of using Unity, my bad. Now I see the expected NFTs, I tested:
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noice |
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did you run the login scene first? @juans-chainsafe |
yes, I just finish testing the WebGL build, looks good! |
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oh i see it, one moment |
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@sneakzttv I just tried again but the error that I have is happening on webgl and webwallet, so I can't click the button Do you manage to click it? or maybe sent me a video or the collectionId that you are using |
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make sure you've: |
yep! all of that looks good, I also tried creating a new project in Unity, but is the same issue, here is a video: |
juans-chainsafe
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Previous issues were fixed, all working correctly now in WebGL and WebWallet.
I was able to list a NFT that is in the collection and Buy an NFT from another collection.
* collections prefabs collections prefabs * linter linter * whitespace whitespace * whitespace whitespace * Update sdk_core_ethers.dll * webgl fix webgl fix * prefabs prefabs * Update index.html * decimals update decimals update
collections prefabs