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WO2017208111A1 - Facilitating mobile device payments using product code scanning - Google Patents

Facilitating mobile device payments using product code scanning Download PDF

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Publication number
WO2017208111A1
WO2017208111A1 PCT/IB2017/053026 IB2017053026W WO2017208111A1 WO 2017208111 A1 WO2017208111 A1 WO 2017208111A1 IB 2017053026 W IB2017053026 W IB 2017053026W WO 2017208111 A1 WO2017208111 A1 WO 2017208111A1
Authority
WO
WIPO (PCT)
Prior art keywords
payment
customer
mobile
mode
selection
Prior art date
Application number
PCT/IB2017/053026
Other languages
French (fr)
Inventor
Zhou DYLAN
Original Assignee
ZHOU, Tiger
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US15/168,212 external-priority patent/US9563890B2/en
Application filed by ZHOU, Tiger filed Critical ZHOU, Tiger
Publication of WO2017208111A1 publication Critical patent/WO2017208111A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/327Short range or proximity payments by means of M-devices
    • G06Q20/3272Short range or proximity payments by means of M-devices using an audio code
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/327Short range or proximity payments by means of M-devices
    • G06Q20/3274Short range or proximity payments by means of M-devices using a pictured code, e.g. barcode or QR-code, being displayed on the M-device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/327Short range or proximity payments by means of M-devices
    • G06Q20/3278RFID or NFC payments by means of M-devices

Definitions

  • This application relates generally to data processing, and more specifically to methods and systems for one-touch and one-scan buying and paying performed via a mobile and wearable device.
  • Mobile payments generally refer to payment operations performed via a mobile or wearable device.
  • the operations performed via mobile and wearable devices may include electronic commerce transactions, retail purchasing, micropayments, and other daily payments.
  • Mobile payments may utilize credit cards, debit cards, gift cards, and virtual currencies. While mobile payments facilitate and stimulate the trade, the procedure of providing financial details and authenticating of identity may be tedious and time-consuming. Therefore, the convenience of mobile payments for daily micropayments is hindered.
  • a user may perform facilitated electronic payments from any location.
  • the user may register with the messaging, calling, and one- touch and one-scan payment and buying system.
  • the financial information may include bank account information, credit card information, debit card information, gift card information, prepaid card information, insurance account information, merchant account information, mobile currency information, digital money account, SDK payment information, in-app payment information, social networking payment information, prepaid card information, API payment information, mobile account payment information, mobile currency information, and so forth.
  • the user may activate a haptic control associated with a messaging, calling, and one-touch and one-scan payment and buying system.
  • the haptic control may be displayed over the video output of the device and overlap other applications or pages.
  • the haptic control may provide for mode selection elements associated with a payment mode, a messaging mode, a calling mode, and a multimedia capture mode.
  • the messaging, calling, and one-touch and one-scan payment and buying system may receive the selection of the payment mode via the mode selection elements of the haptic control from a user.
  • context may be extracted from the display of the mobile and wearable device.
  • a payment transaction type which the user intends to perform may be determined.
  • the payment transaction type may include a payment receiving transaction and a payment sending transaction.
  • a transaction request may be generated using data of the extraction and the financial information of the user provided during the registration.
  • the one or more aspects comprise the features hereinafter fully described and particularly pointed out in the claims.
  • the following description and the drawings set forth in detail certain illustrative features of the one or more aspects. These features are indicative, however, of but a few of the various ways in which the principles of various aspects may be employed, and this description is intended to include all such aspects and their equivalents..
  • FIG. 1 is a block diagram showing an environment within which a system for messaging, calling, and one-touch and one-scan payment and buying system and a method of using thereof can be implemented, in accordance with an example embodiment.
  • FIG. 2 is a block diagram showing various modules of the messaging, calling, and one-touch and one-scan payment and buying system, in accordance with certain embodiments.
  • FIG. 3 is a flow chart illustrating a method for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device, in accordance with certain embodiments.
  • FIG. 4 is a block diagram illustrating a hap tic control, in accordance with certain embodiments.
  • FIG. 5 is a block diagram illustrating a one-touch and one-scan payment and buying operation using the messaging, calling, and one-touch and one-scan payment and buying system, in accordance with certai embodiments.
  • FIG. 6 is a block diagram showing various modules of a messaging, calling, and one-touch and one-scan payment and buying mobile service using a one-touch button, in accordance with certain embodiments.
  • Various computer implemented methods and systems for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device are described herein.
  • the described system enables a user to make and request payments using a mobile device by one touch.
  • the user initiates the system.
  • a one-touch button is shown on a display of the mobile device on top of other applications and/or widgets.
  • the one-touch button has at least three controls to activate messaging, calling, or one-touch and one-scan payment.
  • One-touch payment control when activated, determines whether the user intends to make a payment or to request a payment by the context in view on the display and performs the corresponding operation. Such accelerated payment procedure may facilitate electronic purchases and stimulate electronic trade.
  • FIG. 1 illustrates an environment 100 within which messaging, calling, and one-touch and one- scan payment and buying system and a method of using thereof can be implemented.
  • the environment 100 may include a user 120, a client device 130, network 110, a messaging, calling, and one-touch and one-scan payment and buying system 200.
  • the messaging, calling, and one-touch and one-scan payment and buying system 200 may provide a haptic control on a display of the client device 130.
  • the haptic control may include, for example, a one-touch button.
  • the client device 130 may include, for example, a one-touch button.
  • the user 120 may exchange messages
  • the messages 160, calls 170, and one-touch and one-scan payments 180 are transmitted to the system 200 and further to the recipient 140 or payee (not shown) via the network 110 using the client device 130
  • the network 110 may include the Internet or any other network capable of communicating data between devices. Suitable networks may include or interface with any one or more of, for instance, a local intranet, a PAN (Personal Area Network), a LAN (Local Area Network), a WAN (Wide Area Network), a MAN (Metropolitan Area Network), a virtual private network (VPN), a storage area network (SAN), a frame relay connection, an Advanced Intelligent Network (AIN) connection, a synchronous optical network (SONET) connection, a digital Tl, T3, El or E3 line, Digital Data Service (DDS) connection, DSL (Digital Subscriber Line) connection, an Ethernet connection, an ISDN (Integrated Services Digital Network) line, a dial-up port such as a V.90, V.34 or V.34bis analog modem connection, a cable modem, an ATM (Asynchronous Transfer Mode) connection, or an FDD!
  • a local intranet a PAN (Personal Area Network), a LAN (Local Area Network),
  • communications may also include links to any of a variety of wireless networks, including WAP (Wireless Application Protocol), GPRS (General Packet Radio Service), GSM (Global System for Mobile Communication), CDMA (Code Division Multiple Access) or TDMA (Time Division Multiple Access), cellular phone networks, GPS (Global Positioning System), CDPD (cellular digital packet data), RIM (Research in Motion, Limited) duplex paging network, Bluetooth radio, or an IEEE 802.11-based radio frequency network.
  • WAP Wireless Application Protocol
  • GPRS General Packet Radio Service
  • GSM Global System for Mobile Communication
  • CDMA Code Division Multiple Access
  • TDMA Time Division Multiple Access
  • cellular phone networks GPS (Global Positioning System)
  • CDPD cellular digital packet data
  • RIM Research in Motion, Limited
  • Bluetooth radio or an IEEE 802.11-based radio frequency network.
  • the network 110 can further include or interface with any one or more of an RS-232 serial connection, an IEEE-1394 (Firewire) connection, a Fiber Channel connection, an IrDA (infrared) port, a SCSI (Small Computer Systems Interface) connection, a Universal Serial Bus (USB) connection or other wired or wireless, digital or analog interface or connection, mesh or Digi® net orking.
  • RS-232 serial connection an IEEE-1394 (Firewire) connection, a Fiber Channel connection, an IrDA (infrared) port, a SCSI (Small Computer Systems Interface) connection, a Universal Serial Bus (USB) connection or other wired or wireless, digital or analog interface or connection, mesh or Digi® net orking.
  • IEEE-1394 Fiber Channel connection
  • IrDA infrared
  • SCSI Serial Bus
  • USB Universal Serial Bus
  • FIG. 2 is a block diagram showing various modules of the messaging, calling, and one-touch and one-scan payment and buying system 200, in accordance with certain embodiments.
  • the system 200 may comprise a processor 202 a database 204, and a haptic control 206.
  • the processor 202 may include a programmable processor, such as a microcontroller, central processing unit (CPU), and so forth.
  • the processor 202 may include an application-specific integrated circuit (ASIC) or programmable logic array (PLA), such as a field programmable gate array (FPGA), designed to implement the functions performed by the system 200.
  • ASIC application-specific integrated circuit
  • PLA programmable logic array
  • FPGA field programmable gate array
  • the processor 202 may provide a haptic control associated with a messaging, calling, and one-touch and one-scan payment and buying system.
  • the haptic control may be represented, for example, by a one-touch button shown on a display of a mobile and wearable device.
  • the haptic control may overlap other visual elements on the display so that the haptic control was always visible for the user and not hidden by other screens.
  • the haptic control 206 may be integrated with a mobile application associated with the mobile and wearable device and/or the system 200.
  • the haptic control may provide mode selection elements associated with a payment mode, a messaging mode, a calling mode, and multimedia capture mode.
  • the processor 202 may further receive the selection of the payment mode via the mode selection element of the haptic control 206 from a user.
  • the processor may extract context from the display of the mobile and wearable device.
  • the context may include information on a web page, an application screen, or a message in view on the display.
  • the context may include a check-out page of an online shop.
  • the processor 202 may determine a payment transaction type (i.e. a payment receiving transaction or a payment sending transaction) which the user intends to perform.
  • the processor 202 may parse the context and identify key words associated with a specific payment transaction type.
  • the payment sending transaction may be associated with the following key words: 'check-out,' 'cart' and so forth.
  • a transaction request may be sent to a financial institution using the information extracted from the context and financial information of the user stored in the database 204
  • the transaction request may be sent without requesting financial information, authorizing, or confirmations from the user.
  • the user with the help of options of the system 200
  • the user may select a messaging mode via the mode selection elements of the haptic control 206. Then, the processor may provide a messaging interface on the displa of the mobile and wearable device. When a message and a choice of a recipient is received from the user via the messaging interface, the processor 202
  • the processor 202 may provide a calling interface on the display of the mobile and wearable device. Via the calling interface, the processor 202
  • the processor 202 may initiate one or more sensors to capture multimedia to obtain captured multimedia.
  • the processor 202 may analyze a duration of the single touch to the section element of the one-touch button associated with the multimedia capture mode. Based on the analysis, the processor 202
  • FIG. 3 is a flow chart illustrating a method 300 for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device, in accordance with some example embodiments.
  • the method 300 may be performed by logic that may comprise hardware (e.g., dedicated logic, programmable logic, and microcode), software (such as software run on a general-purpose computer system or a dedicated machine), or a combination of both.
  • the processing logic resides at the system 200 for providing compensation for using a mobile payment service, and the various elements of the system 200 can perfor the method 300
  • the method 300 may commence at operation 302 with receiving payment information associated with a user.
  • the payment information may be also associated with a mobile payment account of the user in a messaging, calling, and one-touch and one-scan payment and buying system.
  • a unique code encoding the payment information is generated. The unique code is provided to the user at operation 306
  • a selection of the payment mode via the mode selection elements of the haptic control is received from the user.
  • context is extracted from the display at operation 312.
  • a payment transaction type to be performed may be determined at operation 314
  • a transaction request associated with the determined payment transaction type may be sent at operation 316
  • a deposit amount associated with the payment sending transaction related to the user may be received at operation 3 8. Further, at operation 320
  • a calling interface may be provided to the user.
  • the user may select a call recipient in his contacts and make a call request.
  • the system 200 may receive the call request from the user. Based on the call request, the system 200.
  • one or more sensors may be initiated to capture multimedia to obtain captured multimedia.
  • a duration of the single touch to the section element of the one-touch button associated with the multimedia capture mode may be analyzed.
  • a type of the captured multimedia may be determined: an image and a video recording.
  • the captured multimedia may be recorded to the database according to the type determined based on the duration. For instance, if the duration of the single touch to the section element of the one-touch button associated with the multimedia capture mode is one second, an image is recorded to the database, if the duration is more than one second, a video recording may be stored to the database.
  • the data of the payment card may be stored into a cloud network.
  • the data of the payment card may be stored in the cloud network as a token.
  • the transaction request may include a unique code associated with the user.
  • the unique code may encode at least bank account information of the user and a payment amount.
  • the unique code may be displayed on the mobile and wearable device for scanning by the merchant.
  • the system 200 may receive product data based on scanning of the product data by the mobile and wearable device associated with the user.
  • the product data may be associated with one or more products.
  • the system 200 may determine that the total price for the one or more products exceeds a predetermined price.
  • the transaction request may include at least a user phone number.
  • the payment sending transaction may include sending a payment from a phone account of the user to a merchant account.
  • the payment receiving transaction and the payment sending transaction may be performed by pairing of the mobile and wearable device and a merchant device using a reader.
  • the reader may be connected to the merchant device and plugged into the mobile and wearable device.
  • one-touch and one-scan payment and buying features may improve buying experience for customers and merchant. Additionally, for the user that pays and buys products and services using the mobile application associated with one-touch and one-scan payment and buying, the number of taps and times the user is required to enter a user login (identification number) and a password for future purchases may be minimized.
  • a list of payment cards may be provided for selection by the user.
  • the payment cards may be associated with one or more of the following: a bank account, a bank mobile account, a service provider account, a digital currency, a universal national currency token interface, a national digital currency, a electric payment card, and the like.
  • a token may be sent to the mobile and wearable device. The token may be associated with a selected payment card, and further payments may be performed using the token.
  • FIG. 4 is a block diagram 400 illustrating a haptic control, in accordance with certain embodiments.
  • the haptic control 414 may be shown on the display 410 of the mobile and wearable device 412.
  • the haptic control may include one or more mode selection elements.
  • the mode selection elements may include a messaging mode 402, a calling mode 404, and a payment mode 406.
  • a user 408 may give a haptic command (e.g. touch) to select a desired mode.
  • the transaction request may be generated using data of a mobile application or a page from which the payment mode is activated.
  • the user may activate the payment mode from a purchase page of an online store.
  • the payment may be immediately initiated without requesting further details.
  • Data of a payment recipient and a payment amount may be received from the actual page or application and financial information of the user may be stored in the database of the messaging, calling, and one-touch and one-scan payment and buying system 200.
  • the user financial information may be provided by the user during registration with the messaging, calling, and one-touch and one-scan payment and buying system 200.
  • the transaction request may be generated using data of a page associated with billing
  • the system 200 may generate a payment request using informatio extracted from the page as well as the financial information of the user stored in the system 200.
  • Transactions can be associated with transactional payments based on Unstructured Supplementary Service Data (USSD) or Short Message Service (SMS), direct operator billing, credit card mobile payments, online wallets, QR code payments, contactiess near field communication (NFC), cloud-based mobile payments, audio signal-based payment, Bluetooth Low Energy (BLE) signal beacon payment, in-application payment, SDK payment, API payment, social networking payment, and direct carrier/bank co-operation.
  • USSD Unstructured Supplementary Service Data
  • SMS Short Message Service
  • direct operator billing credit card mobile payments, online wallets, QR code payments, contactiess near field communication (NFC), cloud-based mobile payments, audio signal-based payment, Bluetooth Low Energy (BLE) signal beacon payment, in-application payment, SDK payment, API payment, social networking payment, and direct carrier/bank co-operation.
  • USB Unstructured Supplementary Service Data
  • SMS Short Message Service
  • Contactless NFC may be used to receive data for the payment request.
  • the user may make a payment for purchases in physical stores or transportation services.
  • the mobile and wearable device may be equipped with a smart card.
  • a user waves the mobile and wearable device near a radar module, a payment is made.
  • the payment may require authentication.
  • the NFC payment could be deducted from a prepaid account or changed to a mobile or band account directly.
  • NFC payment may include displaying a barcode on the mobile device screen for mobile payment.
  • the payment barcode can include one or more of the following: a linear barcode, a two-dimensional barcode, a three-dimensional barcode, a machine readable code, and so forth.
  • the audio channel of the mobile phone may be another wireless interface that is used to receive data for a transaction request.
  • Chip, ultra sound and acoustic features of the mobile and wearable device may support mobile payments.
  • Near sound data transfer (NDST), data over voice and NFC produce audio signatures that the mobile phone can pick up to enable electronic transactions.
  • the payment receiving transaction and the payment sending transaction are performed using a NFC.
  • the NFC may be used to pair the mobile and wearable device and a merchant device by bringing the mobile and wearable device into proximity to the merchant device.
  • the mobile and wearable device and the merchant device may be connected to a cloud network.
  • the financial data and authorizing data associated with the user may be stored in the cloud network.
  • a Bluetooth connection between the mobile and wearable device and the merchant device may be established upon pairing the mobile and wearable device with the merchant device.
  • the payment receiving transactio and the payment sending transaction may include at least a pear-to-pear transaction.
  • a beacon mobile payment sends out a
  • Bluetooth Low Energy (BLE) signal to anyone or any device with mobile application to transfer payment data and get electronic receipt.
  • BLE Bluetooth Low Energy
  • FIG. 5 is a block diagram illustrating a one-touch payment operation 500 using the messaging, calling, and one-touch and one-scan payment system, in accordance with certain embodiments.
  • the user selects a payment mode 504 using a one-touch button 502 (i.e. haptic control).
  • the user selection may be transmitted to the system 200, and the system may determine information on a page 506 in view on the display.
  • the system 200 may automatically provide financial information of the user on the page 506
  • FIG. 6 is a block diagram showing various modules of a messaging, calling, and one-touch payment and buying mobile platform shown as a messaging, calling, and one-touch payment mobile service 600 using a one-touch button 608, in accordance with certain embodiments.
  • the messaging, calling, and one-touch payment mobile service 600 may include a central processing unit (CPU) 604, for example, associated with a remote server 602, a database 606 storing financial information of a user, and a one- touch button 608 presented on a device of the user.
  • the CPU 604 may provide the one-touch button 608 on a display of a mobile and wearable device.
  • the one-touch button 608 may overlap other visual elements on the display.
  • the CPU 604 may receive a selection of the payment mode via the mode selection elements of the one-touch button 608 from a user. The selection may include a single touch of the user to the one-touch button 608.
  • the CPU 604 may extract context from the display of the mobile and wearable device to determine a payment transaction type which the user intends to perform. Based on the determining, the CPU 604 may send a transaction request to a financial institutio using the extraction and financial data stored in the database 606
  • the user may select one of the stored payment accounts to perform a payment. Authentication may be made when the user accesses the messaging, calling, and one-touch payment mobile service 600
  • the user may create automatic payments. For example, the user may give instructions to transfer $1 to a specific account every week day at 1:25 PM.
  • the messaging, calling, and one-touch payment mobile service 600 may receive the instructions and automatically perform the payment according to the instructions. After a predefined period, for example, after one month, or every week, or every year, the messaging, calling, and one-touch payment mobile service 600.

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  • Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Accounting & Taxation (AREA)
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Abstract

Mobile device payments using barcodes are displayed on mobile devices and scanned by merchants at checkout counters. When a customer is ready to tender a payment to a merchant, instead of using a credit card, cash, or check, the customer activates an application on his mobile device. The mobile device includes or obtains information about the payment system of this merchant. Furthermore, the mobile device includes or obtains information about the customer/mobile device user and then uses these two pieces of information to generate and display a barcode that encodes customer payment information specific to this merchant. The barcode is scanned by one scan or one touch at the checkout counter and processed to retrieve customer records from a database of the payment processing system. These records are then used to transfer funds between the merchant and customer, obtain discounts, and/or perform other retail transactions.

Description

FACILITATING MOBILE DEVICE PAYMENTS USING PRODUCT
CODE SCANNING
FIELD
[0001] This application relates generally to data processing, and more specifically to methods and systems for one-touch and one-scan buying and paying performed via a mobile and wearable device.
BACKGROUND
[0002] Mobile payments generally refer to payment operations performed via a mobile or wearable device. The operations performed via mobile and wearable devices may include electronic commerce transactions, retail purchasing, micropayments, and other daily payments. Mobile payments may utilize credit cards, debit cards, gift cards, and virtual currencies. While mobile payments facilitate and stimulate the trade, the procedure of providing financial details and authenticating of identity may be tedious and time-consuming. Therefore, the convenience of mobile payments for daily micropayments is hindered.
SUMMARY
[0003] This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description, This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter,
[0004] Provided are computer implemented methods and systems for messaging, calling, and one-touch and one-sca payments and buying via a mobile and wearable device. Using the methods or systems described herei a user may perform facilitated electronic payments from any location. For this purpose, the user may register with the messaging, calling, and one- touch and one-scan payment and buying system. During the registration the user may provide his financial information. The financial information may include bank account information, credit card information, debit card information, gift card information, prepaid card information, insurance account information, merchant account information, mobile currency information, digital money account, SDK payment information, in-app payment information, social networking payment information, prepaid card information, API payment information, mobile account payment information, mobile currency information, and so forth. When required, the user may activate a haptic control associated with a messaging, calling, and one-touch and one-scan payment and buying system. The haptic control may be displayed over the video output of the device and overlap other applications or pages. The haptic control may provide for mode selection elements associated with a payment mode, a messaging mode, a calling mode, and a multimedia capture mode. Through the haptic control the messaging, calling, and one-touch and one-scan payment and buying system may receive the selection of the payment mode via the mode selection elements of the haptic control from a user. Upon the selection, context may be extracted from the display of the mobile and wearable device. Based on the context, a payment transaction type which the user intends to perform may be determined. The payment transaction type may include a payment receiving transaction and a payment sending transaction. Based on the determining, a transaction request may be generated using data of the extraction and the financial information of the user provided during the registration.
[0005] To the accomplishment of the foregoing and related ends, the one or more aspects comprise the features hereinafter fully described and particularly pointed out in the claims. The following description and the drawings set forth in detail certain illustrative features of the one or more aspects. These features are indicative, however, of but a few of the various ways in which the principles of various aspects may be employed, and this description is intended to include all such aspects and their equivalents..
BRIEF DESCRIPTION OF DRAWINGS
[0006] Embodiments are illustrated by way of example and not limitation in the figures of the accompanying drawings, in which like references indicate similar elements and in which:
[0007] FIG. 1 is a block diagram showing an environment within which a system for messaging, calling, and one-touch and one-scan payment and buying system and a method of using thereof can be implemented, in accordance with an example embodiment.
[0008] FIG. 2 is a block diagram showing various modules of the messaging, calling, and one-touch and one-scan payment and buying system, in accordance with certain embodiments.
[0009] FIG. 3 is a flow chart illustrating a method for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device, in accordance with certain embodiments.
[0010] FIG. 4 is a block diagram illustrating a hap tic control, in accordance with certain embodiments.
[0011] FIG. 5 is a block diagram illustrating a one-touch and one-scan payment and buying operation using the messaging, calling, and one-touch and one-scan payment and buying system, in accordance with certai embodiments.
[0012] FIG. 6 is a block diagram showing various modules of a messaging, calling, and one-touch and one-scan payment and buying mobile service using a one-touch button, in accordance with certain embodiments.. DETAILED DESCRIPTION
[0013] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the presented concepts. The presented concepts may he practiced without some or all of these specific details. In other instances, well known process operations have not been described in detail so as to not unnecessarily obscure the described concepts. While some concepts will be described in conjunction with the specific embodiments, it will be understood that these embodiments are not intended to be limiting.
[0014] Various computer implemented methods and systems for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device are described herein. The described system enables a user to make and request payments using a mobile device by one touch. To facilitate access to the system, the user initiates the system. When the system is initiated, a one-touch button is shown on a display of the mobile device on top of other applications and/or widgets. The one-touch button has at least three controls to activate messaging, calling, or one-touch and one-scan payment. One-touch payment control, when activated, determines whether the user intends to make a payment or to request a payment by the context in view on the display and performs the corresponding operation. Such accelerated payment procedure may facilitate electronic purchases and stimulate electronic trade.
[0015] Referring now to the drawings, FIG. 1 illustrates an environment 100 within which messaging, calling, and one-touch and one- scan payment and buying system and a method of using thereof can be implemented. The environment 100 may include a user 120, a client device 130, network 110, a messaging, calling, and one-touch and one-scan payment and buying system 200. On a user request, the messaging, calling, and one-touch and one-scan payment and buying system 200 may provide a haptic control on a display of the client device 130. The haptic control may include, for example, a one-touch button. The client device 130
[0016] Via the haptic control, the user 120 may exchange messages
160 with a recipient 140, make calls 170, and perform or request one-touch and one-scan payments 180. The messages 160, calls 170, and one-touch and one-scan payments 180 are transmitted to the system 200 and further to the recipient 140 or payee (not shown) via the network 110 using the client device 130
[0017] The network 110 may include the Internet or any other network capable of communicating data between devices. Suitable networks may include or interface with any one or more of, for instance, a local intranet, a PAN (Personal Area Network), a LAN (Local Area Network), a WAN (Wide Area Network), a MAN (Metropolitan Area Network), a virtual private network (VPN), a storage area network (SAN), a frame relay connection, an Advanced Intelligent Network (AIN) connection, a synchronous optical network (SONET) connection, a digital Tl, T3, El or E3 line, Digital Data Service (DDS) connection, DSL (Digital Subscriber Line) connection, an Ethernet connection, an ISDN (Integrated Services Digital Network) line, a dial-up port such as a V.90, V.34 or V.34bis analog modem connection, a cable modem, an ATM (Asynchronous Transfer Mode) connection, or an FDD! (Fiber Distributed Data Interface) or CDDI (Copper Distributed Data Interface) connection. Furthermore, communications may also include links to any of a variety of wireless networks, including WAP (Wireless Application Protocol), GPRS (General Packet Radio Service), GSM (Global System for Mobile Communication), CDMA (Code Division Multiple Access) or TDMA (Time Division Multiple Access), cellular phone networks, GPS (Global Positioning System), CDPD (cellular digital packet data), RIM (Research in Motion, Limited) duplex paging network, Bluetooth radio, or an IEEE 802.11-based radio frequency network. The network 110 can further include or interface with any one or more of an RS-232 serial connection, an IEEE-1394 (Firewire) connection, a Fiber Channel connection, an IrDA (infrared) port, a SCSI (Small Computer Systems Interface) connection, a Universal Serial Bus (USB) connection or other wired or wireless, digital or analog interface or connection, mesh or Digi® net orking. The network 110
[0018] FIG. 2 is a block diagram showing various modules of the messaging, calling, and one-touch and one-scan payment and buying system 200, in accordance with certain embodiments. The system 200 may comprise a processor 202 a database 204, and a haptic control 206. The processor 202 may include a programmable processor, such as a microcontroller, central processing unit (CPU), and so forth. In other embodiments, the processor 202 may include an application-specific integrated circuit (ASIC) or programmable logic array (PLA), such as a field programmable gate array (FPGA), designed to implement the functions performed by the system 200. Thus, the processor 202 may provide a haptic control associated with a messaging, calling, and one-touch and one-scan payment and buying system. The haptic control may be represented, for example, by a one-touch button shown on a display of a mobile and wearable device. The haptic control may overlap other visual elements on the display so that the haptic control was always visible for the user and not hidden by other screens. In some embodiments,, the haptic control 206 may be integrated with a mobile application associated with the mobile and wearable device and/or the system 200. The haptic control may provide mode selection elements associated with a payment mode, a messaging mode, a calling mode, and multimedia capture mode. The processor 202 may further receive the selection of the payment mode via the mode selection element of the haptic control 206 from a user. When the payment mode is selected, the processor may extract context from the display of the mobile and wearable device. The context may include information on a web page, an application screen, or a message in view on the display. For example, the context may include a check-out page of an online shop. Based on the context, the processor 202 may determine a payment transaction type (i.e. a payment receiving transaction or a payment sending transaction) which the user intends to perform. For this purpose, the processor 202 may parse the context and identify key words associated with a specific payment transaction type. For instance, the payment sending transaction may be associated with the following key words: 'check-out,' 'cart' and so forth. According to the determined transaction, a transaction request may be sent to a financial institution using the information extracted from the context and financial information of the user stored in the database 204
[0019] The transaction request may be sent without requesting financial information, authorizing, or confirmations from the user. However, in some embodiments, the user, with the help of options of the system 200
[0020] Furthermore, the user may select a messaging mode via the mode selection elements of the haptic control 206. Then, the processor may provide a messaging interface on the displa of the mobile and wearable device. When a message and a choice of a recipient is received from the user via the messaging interface, the processor 202
[0021] If the calling mode is selected via the haptic control 206, the processor 202 may provide a calling interface on the display of the mobile and wearable device. Via the calling interface, the processor 202
[0022] If the multimedia mode is selected via the haptic control 206, the processor 202 may initiate one or more sensors to capture multimedia to obtain captured multimedia. The processor 202 may analyze a duration of the single touch to the section element of the one-touch button associated with the multimedia capture mode. Based on the analysis, the processor 202
[0023] FIG. 3 is a flow chart illustrating a method 300 for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device, in accordance with some example embodiments. The method 300 may be performed by logic that may comprise hardware (e.g., dedicated logic, programmable logic, and microcode), software (such as software run on a general-purpose computer system or a dedicated machine), or a combination of both. I one example embodiment, the processing logic resides at the system 200 for providing compensation for using a mobile payment service, and the various elements of the system 200 can perfor the method 300
[0024] As shown in FIG. 3, the method 300 may commence at operation 302 with receiving payment information associated with a user. The payment information may be also associated with a mobile payment account of the user in a messaging, calling, and one-touch and one-scan payment and buying system. At operation 304, a unique code encoding the payment information is generated. The unique code is provided to the user at operation 306
[0025] At operation 308
[0026] At operation 310, a selection of the payment mode via the mode selection elements of the haptic control is received from the user. Upon the selection, context is extracted from the display at operation 312. Information from the screen in view on the mobile and wTearable device and be captured and analyzed to identify the context. Based on the context, a payment transaction type to be performed may be determined at operation 314
[0027] Based on the determining of the payment transaction type, a transaction request associated with the determined payment transaction type may be sent at operation 316
[0028] If the transaction request is associated with the payment sending transaction, a deposit amount associated with the payment sending transaction related to the user may be received at operation 3 8. Further, at operation 320
[0029] Furthermore, if the messaging mode is selected via the haptic control, the system 200 of FIG. 2
[0030] If the calling mode is selected, a calling interface may be provided to the user. The user may select a call recipient in his contacts and make a call request. The system 200 may receive the call request from the user. Based on the call request, the system 200.
[0031] O selection of the multimedia mode, one or more sensors may be initiated to capture multimedia to obtain captured multimedia. A duration of the single touch to the section element of the one-touch button associated with the multimedia capture mode ma be analyzed. Based on the analysis, a type of the captured multimedia may be determined: an image and a video recording. When the type if determined, the captured multimedia may be recorded to the database according to the type determined based on the duration. For instance, if the duration of the single touch to the section element of the one-touch button associated with the multimedia capture mode is one second, an image is recorded to the database, if the duration is more than one second, a video recording may be stored to the database.
[0032] In an example embodiment, the data of the payment card may be stored into a cloud network. In some embodiments, the data of the payment card may be stored in the cloud network as a token.
[0033] In some embodiments, the transaction request may include a unique code associated with the user. The unique code may encode at least bank account information of the user and a payment amount. In further embodiments, the unique code may be displayed on the mobile and wearable device for scanning by the merchant.
[0034] In a further example embodiment, the system 200 may receive product data based on scanning of the product data by the mobile and wearable device associated with the user. The product data may be associated with one or more products.
[0035] The system 200 may determine that the total price for the one or more products exceeds a predetermined price.
[0036] In some embodiments, the transaction request may include at least a user phone number. In such a case, the payment sending transaction may include sending a payment from a phone account of the user to a merchant account.
[0037] In further embodiments, the payment receiving transaction and the payment sending transaction may be performed by pairing of the mobile and wearable device and a merchant device using a reader. The reader may be connected to the merchant device and plugged into the mobile and wearable device.
[00381
[0039] Thus, one-touch and one-scan payment and buying features may improve buying experience for customers and merchant. Additionally, for the user that pays and buys products and services using the mobile application associated with one-touch and one-scan payment and buying, the number of taps and times the user is required to enter a user login (identification number) and a password for future purchases may be minimized.
[0040] In some embodiments, upon launching of the at least one mobile applicatio by the user, a list of payment cards may be provided for selection by the user. The payment cards may be associated with one or more of the following: a bank account, a bank mobile account, a service provider account, a digital currency, a universal national currency token interface, a national digital currency, a electric payment card, and the like. Upon the selection, a token may be sent to the mobile and wearable device. The token may be associated with a selected payment card, and further payments may be performed using the token.
[0041] FIG. 4 is a block diagram 400 illustrating a haptic control, in accordance with certain embodiments. The haptic control 414 may be shown on the display 410 of the mobile and wearable device 412. The haptic control may include one or more mode selection elements. The mode selection elements may include a messaging mode 402, a calling mode 404, and a payment mode 406. A user 408 may give a haptic command (e.g. touch) to select a desired mode.
[0042] The transaction request may be generated using data of a mobile application or a page from which the payment mode is activated. For example, the user may activate the payment mode from a purchase page of an online store. The payment may be immediately initiated without requesting further details. Data of a payment recipient and a payment amount may be received from the actual page or application and financial information of the user may be stored in the database of the messaging, calling, and one-touch and one-scan payment and buying system 200. The user financial information may be provided by the user during registration with the messaging, calling, and one-touch and one-scan payment and buying system 200.
[0043] Alternatively, the transaction request may be generated using data of a page associated with billing In that case, the system 200 may generate a payment request using informatio extracted from the page as well as the financial information of the user stored in the system 200.
[0044] Transactions can be associated with transactional payments based on Unstructured Supplementary Service Data (USSD) or Short Message Service (SMS), direct operator billing, credit card mobile payments, online wallets, QR code payments, contactiess near field communication (NFC), cloud-based mobile payments, audio signal-based payment, Bluetooth Low Energy (BLE) signal beacon payment, in-application payment, SDK payment, API payment, social networking payment, and direct carrier/bank co-operation.
[0045] Contactless NFC may be used to receive data for the payment request. For example, when the one touch and one-scan payment mode is selected, the user may make a payment for purchases in physical stores or transportation services. The mobile and wearable device may be equipped with a smart card. When a user waves the mobile and wearable device near a radar module, a payment is made. In some cases, the payment may require authentication. The NFC payment could be deducted from a prepaid account or changed to a mobile or band account directly. NFC payment may include displaying a barcode on the mobile device screen for mobile payment. The payment barcode can include one or more of the following: a linear barcode, a two-dimensional barcode, a three-dimensional barcode, a machine readable code, and so forth.
[0046] The audio channel of the mobile phone may be another wireless interface that is used to receive data for a transaction request. Chip, ultra sound and acoustic features of the mobile and wearable device may support mobile payments. Near sound data transfer (NDST), data over voice and NFC produce audio signatures that the mobile phone can pick up to enable electronic transactions.
[0047] In some embodiments, the payment receiving transaction and the payment sending transaction are performed using a NFC. The NFC may be used to pair the mobile and wearable device and a merchant device by bringing the mobile and wearable device into proximity to the merchant device. The mobile and wearable device and the merchant device may be connected to a cloud network. The financial data and authorizing data associated with the user may be stored in the cloud network. In an example embodiment, upon pairing the mobile and wearable device with the merchant device, a Bluetooth connection between the mobile and wearable device and the merchant device may be established. The payment receiving transactio and the payment sending transaction may include at least a pear-to-pear transaction.
[0048] In some embodiments, a beacon mobile payment sends out a
Bluetooth Low Energy (BLE) signal to anyone or any device with mobile application to transfer payment data and get electronic receipt. When a customer checks in, their picture and name may pop up on the retailer's point-of-sale system, when a sales associate at the store totals a bill on a cash register or a card-reading terminal, the beacon mobile payment user gives verbal confirmation to the associate, who matches the customer with the picture on the POS screen and concludes the transaction.
[0049] FIG. 5 is a block diagram illustrating a one-touch payment operation 500 using the messaging, calling, and one-touch and one-scan payment system, in accordance with certain embodiments. The user selects a payment mode 504 using a one-touch button 502 (i.e. haptic control). The user selection may be transmitted to the system 200, and the system may determine information on a page 506 in view on the display. The system 200 may automatically provide financial information of the user on the page 506 [0050] FIG. 6 is a block diagram showing various modules of a messaging, calling, and one-touch payment and buying mobile platform shown as a messaging, calling, and one-touch payment mobile service 600 using a one-touch button 608, in accordance with certain embodiments. The messaging, calling, and one-touch payment mobile service 600 may include a central processing unit (CPU) 604, for example, associated with a remote server 602, a database 606 storing financial information of a user, and a one- touch button 608 presented on a device of the user. The CPU 604 may provide the one-touch button 608 on a display of a mobile and wearable device. The one-touch button 608 may overlap other visual elements on the display. The CPU 604 may receive a selection of the payment mode via the mode selection elements of the one-touch button 608 from a user. The selection may include a single touch of the user to the one-touch button 608. Upon the selection, the CPU 604 may extract context from the display of the mobile and wearable device to determine a payment transaction type which the user intends to perform. Based on the determining, the CPU 604 may send a transaction request to a financial institutio using the extraction and financial data stored in the database 606
[0051] In some embodiments, the user may select one of the stored payment accounts to perform a payment. Authentication may be made when the user accesses the messaging, calling, and one-touch payment mobile service 600
[0052] Furthermore, using the messaging, calling, and one-touch payment mobile service 600 the user may create automatic payments. For example, the user may give instructions to transfer $1 to a specific account every week day at 1:25 PM. The messaging, calling, and one-touch payment mobile service 600 may receive the instructions and automatically perform the payment according to the instructions. After a predefined period, for example, after one month, or every week, or every year, the messaging, calling, and one-touch payment mobile service 600.
[0053] Thus, various systems and methods for messaging, calling, and one-touch and one-scan payments and buying via a mobile and wearable device have bee described. Although embodiments have been described with reference to specific example embodiments, it will be evident that various modifications and changes may be made to these embodiments without departing from the broader spirit and scope of the system and method described herein. Accordingly, the specification and drawings are to be regarded in an illustrative rather than a restrictive sense.

Claims

CLAIMS What is claimed is:
1. A computer implemented method for facilitating mobile device transactions using a mobile and wearable device of a customer from a customer payment account to merchant accounts of merchants., the method steps comprising:
reading product codes of corresponding products using the mobile and wearable device, wherein merchant identification information is encoded into each of the product codes and extracted by the mobile and wearable device, and wherein the product codes correspond to products sold by different merchants having different corresponding merchant identification informatio encoded therein;
based on the reading, providing the merchant identification information on a customer interface of the mobile and wearable device, in accordance with a payment processing system comprising a plurality of the merchants, the merchant identification information identifying a merchant in the payment processing system and corresponding merchant account; transmitting, from the mobile and wearable device, customer identification information of the customer to the payment processing system;
transmitting from the mobile and wearable device, the product codes to the payment processing system;
subsequent to the transmissions, retrieving customer payment information associated with the customer using the customer identification information and the merchant identification information by the payment processing system, the customer payment information corresponding to the customer payment account maintained at the payment processing system associated with the merchant and further including a name of the customer,, a customer account number of a financial account, and an amount of available funds;
based on the customer identification information and the merchant identification information, retrieving customer records by the payment processing system, the customer records being maintained at the payment processing system, the customer records including at least discount information associated with the customer and loyalty program information associated with the customer;
in response to the transmitting transmissions and the retrieving, generating, by the payment processing system, a barcode encoding the customer payment information and the customer records, specific to the merchant, said barcode generated using the merchant identification information and the customer identification information;
transmitting, by the payment processing system, the barcode to the mobile and wearable device;
displaying the barcode on a screen of the mobile device, wherein the displayed barcode is scanned by a barcode scanner at a checkout counter of the payment processing system; and in response to the scanning, transferring payment from the customer payment account to each of the merchant accounts corresponding to the merchant identificatio information encoded into the product codes; providing to the customer, by the processor, in response to the receiving payment information and authentication information of the customer, a unique code encoding account information and a payment amount and a haptic control, wherein the haptic control comprises a graphic image shown on a display of the mobile and wearable device overlapping other visual elements on the display, the haptic control providing mode selectio elements associated with a payment mode, a messaging mode, a calling mode, and a multimedia capture mode, wherein the haptic control is compatible with other programs installed on the mobile and wearable device associated with the payment mode, the messaging mode, the calling mode, and the multimedia capture mode, and providing a plurality of stored payment cards for selection by the customer to use in at least the payment mode, the haptic control facilitating online transactions not completed at the checkout counter;
superimposing, by the processor, the haptic control on the display of the mobile and wearable device on top of all content displayable of the mobile and wearable device from the other programs, and using the haptic control within the other programs to facilitate at least one of performing payments, messaging, and calling associated with the payment mode, the messaging mode, the calling mode, and the multimedia capture mode of the mobile and wearable device;
receiving, by the processor, a selectio of the payment mode via the mode selection elements of the haptic control from the customer, wherein the selection of the payment mode includes a single touching of the mode selection elements associated with the payment mode; upon the selection, automatically extracting, by the processor, context from at least one of the other installed programs from the display of the mobile and wearable device, wherein the context comprises one or more of a payment recipient, a payment account, a sender account, and a payment amount extracted from a web page, an application screen, or a message in view on the display;
based on the context, automatically determining, by the processor, a payment transaction type which the customer intends to perform, wherein the payment transaction type includes a payment receiving transaction and a payment sending transaction;
when the determined payment transaction type is the payment receiving transaction, automatically sending a transaction request to a financial institution without requesting financial information, authorizing, or confirmations, wherein the transaction request associated with the payment receiving transaction includes at least the unique code, and receiving a payment from the financial institution, wherein subsequent to the selection of the payment mode, the payment receiving transaction is automatically performed with no further input by the customer after the selection;
when the determined payment transaction type is the payment sending transaction, calculating, by the processor, a deposit amount associated with the payment sending transaction related to the customer and sending a transaction request associated with the payment sending transaction to the financial institution, wherein the transactio request associated with the payment sending transaction includes at least the unique code, wherein the deposit amount amounts to a predetermined percent from the payment amount, wherein the deposit amount is associated with the mobile payment account of the customer, and sending a payment from the customer to the financial institution, wherein subsequent to the selection of the payment mode, the payment sending transaction is automatically performed with no further input by the customer after the selection;
receiving, by the processor, a notification about a further payment sending transaction of the customer via the mobile payment service, the notification including at least the unique code and a payment amount of the further payment sending transaction; providing at least one of a compensation, a rebate, a cashback, and a reward from the deposit amount to the customer, the at least one of the compensation, the rebate, the cashback, and the reward being associated with the payment amount associated with the further payment sending transaction and not associated with the payment sending transaction, wherein the at least one of the compensation, the rebate, the cashback, and the reward amounts to the predetermined percent fro the payment amount;
receiving, by the processor, a selection of the messaging mode via the mode selection elements of the haptic control from the customer, wherein the selection of the messaging mode includes a single touching of the mode selection elements associated with the messaging mode;
when the selection of the messaging mode is received, providing, by the processor, a messaging interface on the display of the mobile and wearable device to enable the customer to provide, via the messaging interface, a message and a selection of a recipient, the selection of the messaging mode being performed via touching the mode selection elements associated with the messaging mode by the customer; upon receipt of the message and the selection of the recipient sending, by the processor, the message to the recipient via a data network;
receiving, by the processor, a selection of the calling mode via the mode selection elements of the haptic control from the customer, wherein the selection of the calling mode includes a single touching of the mode selection elements associated with the calling mode;
when the selection of the calling mode is received, providing, by the processor, a calling interface on the display of the mobile and wearable device, to enable the customer to provide, via the calling interface, a call recipient, the selection of the calling mode being performed via touching the mode selection elements associated with the calling mode by the customer; and upon receipt of the call recipient, performing, by the processor, a call with the call recipient via the data network;
and when a selection of the multimedia capture mode is received, initiating with the processor, one or more sensors to capture multimedia; analyzing with the processor, the single touch to determine a duration of the single touch, and based on the analysis, determine a type of multimedia to be recorded, wherein the type of multimedia includes an image and a video recording, and recording the captured multimedia to the database.
2. The method of claim 1, wherein the financial data and authorizing data associated with the user is provided by the user during registration and stored in the messaging, calling, and one-touch and one-scan payment and buying system.
3. The method of claim 1, wherein the determining includes parsing of the context extracted from the display.
4. The method of claim 1, wherein the call is performed via a Voice over Internet Protocol (VoIP) service, the VoIP service being provided via Wi-Fi, 3G network, 4G network, 5G network, 6G network or upper.
5. The method of claim 1, wherein the call is selected from a group comprising: an audio call, a video call, and a holographic video call.
6. The method of claim 1, wherein the financial information includes one or more of the following: bank account information, credit card information, debit card information, gift card information, prepaid card information, insurance account information merchant account information, mobile currency information, and digital money.
7. The method of claim 1, wherein the transaction request is associated with a virtual currency.
8. A system configured to perform mobile device transactions using a mobile and wearable device of a customer form a customer account to merchant accounts of merchants, the system steps comprising:
the mobile and wearable device comprising a processor configured to:
control reading of product codes of corresponding merchant products using the mobile and wearable device, wherein merchant identification information is encoded into each of the product codes and extracted by the mobile and wearable device, and wherein the product codes correspond to products sold by different merchants having different corresponding merchant identification information encoded therein;
provide, via a customer interface of the mobile and wearable device, merchant identification information, in accordance with a payment processing system comprising a plurality of the merchants, the merchant identification information identifying a merchant in the payment processing system and corresponding merchant account;
transmit customer identification information of the customer to the payment processing system and the product codes to the payment processing system;
subsequent to the transmissions, retrieve of customer payment information associated with the customer using the customer identification information and the merchant identification information by the payment processing system, the customer payment information corresponding to the customer payment account maintained at the payment processing system associated with the merchant and further including a name of the customer, a customer account number of a financial account, and an amount of available funds;
based on the customer identification information and the merchant identification information, retrieve customer records by the payment processing system, the customer records being maintained at the payment processing system, the customer records including at least discount information associated with the customer and loyalty program information associated with the customer; in response to the transmitting transmissions and the retrieving, generate a barcode encoding the customer payment information and the customer records, specific to the merchant, said barcode generated using the merchant identification information and the customer identification information and send said barcode to the mobile and wearable device;
display the barcode on a screen of the mobile device, wherein the displayed barcode is scanned by a barcode scanner at a checkout counter of the payment processing system; and in response to the scanning, control the transfer payment from the customer payment account to each of the merchant accounts corresponding to the merchant identification information encoded into the product codes;
the processor being further configured to:
provide, in response to the receiving of the payment information and authentication information of the customer, a unique code encoding account information and a payment amount and a haptic, wherein the hap tic control comprises a graphic image shown on a display of the mobile and wearable device overlapping other visual elements on the display, the haptic control providing mode selection elements associated with a payment mode, a messaging mode, a calling mode, and a multimedia capture mode, wherein the haptic control is compatible with other programs installed on the mobile and wearable device associated with the payment mode, the messaging mode, the calling mode, and the multimedia capture mode, the haptic control facilitating online transactions not completed at the checkout counter;
superimpose, the haptic control on the display of the mobile and wearable device on top of all content displayable of the mobile and wearable device from the other programs, and using the haptic control within the other programs to facilitate at least one of performing payments, messaging, and calling associated with the payment mode, the messaging mode, the calling mode, and the multimedia capture mode of the mobile and wearable device;
receive, a selection of the payment mode via the mode selection elements of the haptic control from the customer, wherein the selection of the payment mode includes a single touching of the mode selection elements associated with the payment mode;
upon the selection, automatically extract, context from at least one of the other installed programs from the display of the mobile and wrearable device, wherein the context is extracted from a web page, an application screen, or a message in view on the display;
and based on the context, automatically determine, by the processor, a payment transaction type which the customer intends to perform, wherein the payment transaction type includes a payment receiving transaction and a payment sending transaction;
when the determined payment transaction type is the payment receiving transaction, automatically send a transaction request to a financial institution without requesting financial information, authorizing, or confirmations, wherein the transaction request associated with the payment receiving transaction includes at least the unique code, and receiving a payment from the financial institution, wherein subsequent to the selection of the payment mode, the payment receiving transaction is automatically performed with no further input by the customer after the selection; when the determined payment transaction type is the payment sending transaction., calculate, a deposit amount associated with the payment sending transaction related to the customer and send a transaction request associated with the payment sending transaction to the financial institution, wherein the transaction request associated with the payment sending transaction includes at least the unique code, wherein the deposit amount amounts to a predetermined percent from the payment amount, and wherein the deposit amount is associated with the mobile payment account of the customer, and send a payment from the customer to the financial institution, wherein subsequent to the selection of the payment mode, the payment sending transaction is automatically performed with no further input by the customer after the selection;
receive, a notification about a further payment sending transaction of the customer via the mobile payment service, the notification including at least the unique code and a payment amount of the further payment sending transaction;
provide at least one of a compensation, a rebate, a cashback, and a reward from the deposit amount to the customer, the at least one of the compensation, the rebate, the cashback, and the reward being associated with the payment amount associated with the further payment sending transaction and not associated with the payment sending transaction, wherein the at least one of the compensation, the rebate, the cashback, and the reward amounts to the predetermined percent from the payment amount;
receive a selection of the messaging mode via the mode selection elements of the haptic control from the customer, wherein the selection of the messaging mode includes a single touching of the mode selection elements associated with the messaging mode;
when the selection of the messaging mode is received, provide, by the processor, a messaging interface on the display of the mobile and wearable device to enable the customer to provide, via the messaging interface, a message and a selection of a recipient, the selection of the messaging mode being performed via touching the mode selection elements associated with the messaging mode by the customer;
upon receipt of the message and the selection of the recipient, send the message to the recipient via a data network;
receive a selection of the calling mode via the mode selection elements of the haptic control from the customer, wherein the selection of the calling mode includes a single touching of the mode selection elements associated with the calling mode;
when a selection of the calling mode is received, provide a calling interface on the display of the mobile and wearable device, to enable the customer to provide, via the calling interface, a call recipient, the selection of the calling mode being performed via touching the mode selection elements associated with the calling mode by the customer;
upon receipt of the call recipient, perform a call with the call recipient via the data network;
and when a selection of the multimedia capture mode is received, initiate one or more sensors to capture multimedia; analyze the single touch to determine a duration of the single touch, and based on the analysis, determine a type of multimedia to be recorded, wherein the type of multimedia includes an image and a video recording, and record the captured multimedia to the database
9. The system of claim 8, wherein the haptic control is integrated with at least one mobile application associated with the mobile and wearable device, wherein the at least one mobile application is integrated into a software development kit and an operating system of the mobile and wearable device, wherein the operating system is selected from a group comprising: iOS, Android, and Windows Phone, wherein, upon launching of the at least one mobile application by the user, the user is prompted to log in and asked to provide a consent that the at least one mobile application initiates future payments on behalf of the user, wherein during further purchases the at least one mobile application is launched by default without a need for a further action from the user to initiate launching of the at least one mobile application, the further action including entering a login and a password by the user, wherein the at least one mobile application is associated with performing payments and buying products or services in the Internet.
10. The system of claim 9, wherein upon launching of the at least one mobile application by the user, a list of payment cards is provided for selection by the user, the payment cards being associated with one or more of the following: a bank account, a bank mobile account, a service provider account, a digital currency, a universal national currency token interface, a national digital currency, and an electric payment card; wherein upon the selection, a token is sent to the mobile and wearable device, the token being associated with a selected payment card, wherein further payments are performed using the token.
11. The system of claim 8, wherein the processor is further configured to download applications, receive and set text, video, and multimedia data.
12. The system of claim 8, wherein the processor is further configured to: authenticate an identity of the user, the authenticating including one or more of a password authentication, a voice authentication, and a biometric authentication, wherein the biometric au hentication includes one or more of a fingerprint authentication, an iris pattern authentication, a heartbeat authentication, and a vein pattern identification; wherein the vein pattern identification is performed using scanning of one or more of the following: a palm vei pattern, a wrist vei pattern, a hand vein pattern, a leg vein pattern, a foot vein pattern, a neck vein pattern, and a head vein pattern; wherein the fingerprint authentication includes scanning fingerprints swiped across one or more or the following: a screen of the mobile and wearable device, a button of the mobile and wearable device, and a rear panel of the mobile and wearable device.
13. The system of claim, 8, wherein the payment receiving transaction and the payment sending transaction are performed using a near field communication (NFC), wherein the NFC is used to pair the mobile and wearable device and a merchant device by bringing the mobile and wearable device into proximity to the merchant device, wherein the mobile and wearable device and the merchant device are connected to a cloud network, wherein the financial data and authorizing data associated with the user are stored in the cloud network, wherein upon pairing the mobile and wearable device with the merchant device a Bluetooth connection between the mobile and wearable device and the merchant device is established, wherein the payment receiving transaction and the payment sending transaction include at least a pear-to-pear transaction.
14. The system of claim 8, wherein the processor is further operable to receive, based on the determining the payment transaction type which the user intends to perform, data of a payment card associated with the user, wherein the data of the payment card are received by scanning the payment card, the payment card being scanned by a camera of the mobile and wearable device by positioning the payment card in proximity to camera of the mobile and wearable device, wherein the payment card is associated with one or more of the following: a bank account of the user and a virtual currency account of the user, wherein the bank account of the user and the virtual currency account of the user are linked to a mobile and wearable device number.
15. The system of claim 14, wherein the processor is further operable to store the data of the payment card into a cloud network, wherein the data of the payment card are stored in the cloud network as a token.
16. The system of claim 8, wherein the processor is further operable to receive product data based on scanning of the product data by the mobile and wearable device associated with the user, the product data being associated with one or more products; calculate a total price for the one or more products; and receive merchant data, wherein the merchant data are received by scanning a code associated with the merchant, wherein a scanned code associated with the merchant includes at least a Quick Response (QR) code associated with the merchant, wherein the QR-code associated with the merchant is stored in the mobile and wearable device of the user, wherein the OR-code associated with the merchant encodes at least a merchant account number.
17. The system of claim 16, wherein the processor is further operable to: determine that the total price for the one or more products exceeds a predetermined price; and based on the determining, send a notification to a merchant, wherein the payment sending transaction includes sending a payment from a phone account of the user to a merchant account.
18. The system of claim 8, wherein the payment receiving transactio and the payment sending transaction are performed using pairing the mobile and wearable device and a merchant device using a reader, the reader being connected to the merchant device and plugged into the mobile and wearable device.
19. A system for performing transactions of a customer using a mobile and wearable device using the system comprising:
the mobile and wearable device comprising a processor configured to:
control reading product codes of corresponding products using the mobile and wearable device, wherein merchant identification information is encoded into each of the product codes and extracted bv the mobile and wearable device, and wherein the product codes correspond to products sold by different merchants having different corresponding merchant identification information encoded therein;
provide, via a customer interface of the mobile and wearable device, merchant identification information, in accordance with a payment processing system comprising a plurality of the merchants, the merchant identification information identifying a merchant in the payment processing system and corresponding merchant account; transmit customer identification information of the customer to the payment processing system and the product codes to the payment processing system;
subsequent to the transmissions, retrieve of customer payment information associated with the customer using the customer identification information and the merchant identification information by the payment processing system, the customer payment information corresponding to the customer payment account maintained at the payment processing system associated with the merchant and further including a name of the customer, a customer account number of a financial account, and an amount of available funds;
based on the customer identification information and the merchant identification information, retrieve customer records by the payment processing system, the customer records being maintained at the payment processing system, the customer records including at least discount information associated with the customer and loyalty program information associated with the customer;
in response to the transmitting transmissions and the retrieving, generate a barcode encoding the customer payment information, merchant data, and the customer records specific to the merchant, said barcode generated using the merchant identification information and the customer identification information and send said barcode to the mobile and wearable device;
display the barcode on a screen of the mobile device, wherein the displayed barcode is scanned by a barcode scanner at a checkout counter of the payment processing system;
and in response to the scanning, control the transfer payment from the customer payment account to each of the merchant accounts corresponding to the merchant identification information encoded into the product codes;
control transmission of the transactions and barcode to a point of sale device (POS), payee device, and another mobile and wearable device using Bluetooth Low Energy (BLE);
the processor being further configured to:
provide, in response to the receiving of the payment information and authentication of the customer, a unique code encoding account information and a payment amount and a haptic control, wherein the haptic control comprises a graphic image as a one touch button, shown on a display of the mobile and wearable device overlapping other visual elements on the display, the haptic control providing mode selection elements associated with a payment mode, a messaging mode, a calling mode, and a multimedia capture mode, wherein the haptic control is compatible with other programs installed on the mobile and wearable device associated with the payment mode, the messaging mode, the calling mode, and the multimedia capture mode, the haptic control facilitating online transactions not completed at the checkout counter;
superimpose, the haptic control on the display of the mobile and wearable device on top of all content displayable of the mobile and wearable device from the other programs, and using the haptic control within the other programs to facilitate at least one of performing payments, messaging, and calling associated with the payment mode, the messaging mode, the calling mode, and the multimedia capture mode of the mobile and wearable device;
receive, a selection of the payment mode via the mode selection elements of the haptic control from the customer, wherein the selection of the payment mode includes a single touching of the mode selection elements associated with the payment mode;
upon the selection, automatically extract, context from at least one of the other installed programs from the display of the mobile and wearable device, wherein the context comprises one or more of a payment recipient, a payment account, a sender account, and a payment amount extracted from a web page, an application screen, or a message in view on the display;
includes a web page, an application screen, or a message in view on the display; and based on the context, automatically determine, by the processor, a payment transaction type which the customer intends to perform, wherein the payment transaction type includes a payment receiving transactio and a payment sending transaction;
when the determined payment transaction type is the payment receiving transaction, automatically send a transaction request to a financial institution without requesting financial information, authorizing, or confirmations, wherein the transaction request associated with the payment receiving transaction includes at least the unique code, and receiving a payment from the financial institution, wherein subsequent to the selection of the payment mode, the payment receiving transaction is automatically performed with no further input by the customer after the selection;
when the determined payment transaction type is the payment sending transaction, calculate, a deposit amount associated with the payment sending transaction related to the customer and send a transaction request associated with the payment sending transaction to the financial institution, wherein the transaction request associated with the payment sending transaction includes at least the unique code, wherein the deposit amount amounts to a predetermined percent from the payment amount, and wherein the deposit amount is associated with the mobile payment account of the customer, and send a payment from the customer to the financial institution, wherein subsequent to the selection of the payment mode, the payment sending transaction is automatically performed with no further input by the customer after the selection; receive, a notification about a further payment sending transaction of the customer via the mobile payment service, the notification including at least the unique code and a payment amount of the further payment sending transaction;
provide at least one of a compensation, a rebate, a cashback, and a reward from the deposit amount to the customer, the at least one of the compensation, the rebate, the cashback, and the reward being associated with the payment amount associated with the further payment sending transaction and not associated with the payment sending transaction, wherein the at least one of the compensation, the rebate, the cashback, and the reward amounts to the predetermined percent from the payment amount;
receive a selection of the messaging mode via the mode selection elements of the haptic control from the customer, wherein the selection of the messaging mode includes a single touching of the mode selection elements associated with the messaging mode;
when the selection of the messaging mode is received, provide, by the processor, a messaging interface on the display of the mobile and wearable device to enable the customer to provide, via the messaging interface, a message and a selection of a recipient, the selection of the messaging mode being performed via touching the mode selection elements associated with the messaging mode by the customer;
upon receipt of the message and the selection of the recipient, send the message to the recipient via a data network; receive a selection of the calling mode via the mode selection elements of the haptic control from the customer, wherein the selection of the calling mode includes a single touching of the mode selection elements associated with the calling mode;
when a selection of the calling mode is received, provide a calling interface on the display of the mobile and wearable device, to enable the customer to provide, via the calling interface, a call recipient, the selection of the calling mode being performed via touching the mode selection elements associated with the calling mode by the customer;
upon receipt of the call recipient, perform a call with the call recipient via the data network;
and when a selection of the multimedia capture mode is received, initiate one or more sensors to capture multimedia; analyze the single touch to determine a duration of the single touch, and based on the analysis, determine a type of multimedia to be recorded, wherein the type of multimedia includes an image and a video recording, and record the captured multimedia to the database.
20. The system of claim 19, wherein the one-touch button is integrated with at least one mobile application associated with the mobile and wearable device, a point of sale device, a currency token service, and electronic payment card.
21. The system of claim 19, wherein the at least one mobile application is integrated into a software development kit and an operating system of the mobile and wearable device, wherein the operating system is selected from a group comprising: iOS, Android, and Windows Phone, wherein, upon launching of the at least one mobile application by the user, the user is prompted to log in and asked to provide a consent that the at least one mobile application initiates future payments on behalf of the user, wherein during further purchases the at least one mobile application is launched by default without a need for a further action from the user to initiate launching of the at least one mobile application, the further action including entering a login and a password by the user, wherei the at least one mobile application is associated with performing payments and buying products or services in the Internet.
22. The system of claim 21, wherein upon launching of the at least one mobile application by the user, a list of payment cards is provided for selection by the user, the payment cards being associated with one or more of the following: a bank account, a bank mobile account, a service provider account, a digital currency, a universal national currency token interface, a national digital currency, and an electric payment card; wherein upon the selection, a token is sent to the mobile and wearable device, the token being associated with a selected payment card, wherein further payments are performed using the token.
23. The system of claim 19, wherein a payment receiving transaction and a payment sending transaction are performed using an NFC, wherein the NFC is used to pair the mobile and wearable device and a merchant device by bringing the mobile and wearable device into proximity to the merchant device, wherein the mobile and wearable device and the merchant device are connected to a cloud network, wherein the financial data and authorizing data associated with the user are stored in the cloud network, wherein upon pairing the mobile and wearable device with the merchant device a Bluetooth connection between the mobile and wearable device and the merchant device is established, wherein the payment receiving transaction and the payment sending transaction include at least a peer-to- peer transaction.
PCT/IB2017/053026 2016-05-30 2017-05-23 Facilitating mobile device payments using product code scanning WO2017208111A1 (en)

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