US20220339529A1 - Multi-dimensional word spelling board game - Google Patents
Multi-dimensional word spelling board game Download PDFInfo
- Publication number
- US20220339529A1 US20220339529A1 US17/237,063 US202117237063A US2022339529A1 US 20220339529 A1 US20220339529 A1 US 20220339529A1 US 202117237063 A US202117237063 A US 202117237063A US 2022339529 A1 US2022339529 A1 US 2022339529A1
- Authority
- US
- United States
- Prior art keywords
- hexagonal
- stackable
- letter
- tiles
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 claims description 7
- 230000014509 gene expression Effects 0.000 claims description 2
- 241000256844 Apis mellifera Species 0.000 description 9
- 230000010152 pollination Effects 0.000 description 9
- 241000282994 Cervidae Species 0.000 description 6
- 238000010586 diagram Methods 0.000 description 3
- 241000256837 Apidae Species 0.000 description 2
- 230000001413 cellular effect Effects 0.000 description 2
- 239000000470 constituent Substances 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 230000003340 mental effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000006855 networking Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00463—Details of the playing field
- A63F2003/0047—Geometric shapes of individual playing fields
- A63F2003/00482—Hexagonal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
- A63F2003/00719—Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
- A63F2003/00725—Peg and socket connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00757—Planimetric shapes, e.g. disks
- A63F2003/00788—Heptagonal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F2003/00996—Board games available as video games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
- A63F2003/0426—Spelling games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0072—Indicating values other than scores, e.g. handicap, initial settings, coefficients
Definitions
- Embodiments of the present invention are generally related to board games used for entertainment. More particularly, the embodiments relate to a multi-dimensional board game that enables participants to spell words in multiple directions and dimensions.
- U.S. Pat. No. 1,518,889 which is hereby incorporated by reference in its entirety, is an example of a two tier puzzle in which the faces of the individual cubes are printed or impressed with letters and numerals.
- the cubes must be arranged in such a manner that it is possible to spell certain words and make certain numerical arrangements.
- the invention relates to a system of form bodies for use as toy building blocks, decorative objects, in particular for display use, furniture structures, sculptural building components, etc., in which each form has the shape of a polyhedron, in which polygonal side faces with each other form polyhedral outward extending protuberances and/or polyhedral inward extending recesses for assembling differently shaped bodies into spatial structures.
- U.S. Pat. No. 5,702,105 which is hereby incorporated by reference in its entirety, is an example of a three-dimensional word construction game of Scrabble that includes a plurality of three-dimensional games pieces with letters and a plurality of connectors. Connectors align the pieces, and letters are used to form words along any one of three orthogonal axes or any diagonal combination of the three orthogonal axes.
- the multi-dimensional word spelling board game described herein can also be referred to as “The Spelling Beehive” because of the honeycomb shape that can be used for its game pieces and gameboard. It is a feature of the multi-dimensional word spelling board game described and claimed herein to enable game participants to build (“spell”) words and score points.
- words can be spelled (“built”) using stackable hexagonal letter tiles that can be placed in multiple dimensions on a special honeycombed gameboard.
- the multiple dimensions in which tiles can be placed to spell words include: vertical (e.g., Up, Down), Upward at 30-degree angle, Downward at 30-degree angle, and by stacking hexagonal letter tiles on top of existing hexagonal letter tiles. Players score points for the words they make.
- stackable hexagonal letter tiles can be provided in a hexagon shape wherein six sides of the tile can be placed next to sides of other hexagon shaped sides to spell words using letters that are imprinted on the top surface of the stackable hexagonal letter tiles.
- Words can be spelled in vertical (e.g., Up, Down), upward, downward and stackable directions from using surface of each stackable hexagonal letter tiles. Words in the upwardly and downwardly direction will be formed in a 30-degree angle from a level cross section of each tile given the hexagon shape that four sides of the stackable hexagonal letter tiles provides.
- each of the stackable hexagonal letter tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary to the notch formed in each of stackable hexagonal letter tiles.
- the bump on the bottom surface of a first tile being stacked on second tile can rest in the trench formed on the surface of the second tile as words are being spelled from bottom to top on a gaming surface (e.g., a gameboard).
- each of the stackable hexagonal letter tiles can include printing of letters and point values on any of the six side surfaces of the hexagon letter tiles. Letters and point assignment can thereby be viewed from multiple perspectives by other players during gameplay.
- a gameboard can be included that includes a pattern of hexagon-shaped interconnected spaces.
- Each space can accept a stackable hexagonal letter tiles.
- Each space can include a notch for receiving bumps from each of the hexagonal letter tiles that are placed to rest on the gameboard during gameplay.
- the notches formed on each space assure that the hexagonal letter tiles as game pieces can stay firmly stacked during gameplay.
- tile racks can be provided for each player of a game to arrange their game pieces as they contemplate word spelling during gameplay.
- players can receive additional bonuses based on markings that can be provided on the gameboard.
- bonuses can include: The Flower Power Bonus—doubles the value of a word or words.
- the Stacking Bonus the stacking of tiles offers a multiplicative bonus.
- the Pollination Bonus additional when a B or Q letter tile lands on a Flower. Bonuses are explained later under How to Keep Score.
- one hundred letter tiles can be included in a game set.
- the tiles and letter written thereon can have values distributed as follows:
- the multi-dimensional word board game described herein can be embodied in an electronic online format wherein players can remotely access the game over a data network from a server where it is hosted and play it alone or with other remote players.
- FIG. 1A illustrates a top surface perspective of a stackable hexagonal letter tile, which can be implemented in accordance with the embodiments.
- FIG. 1B illustrates a side perspective of the stackable hexagonal letter tile illustrated in FIG. 1A , which can be implemented in accordance with the embodiments.
- FIG. 2 illustrates a top view of a plurality of stackable hexagonal letter tiles placed next to each other to form words, in accordance with the embodiments.
- FIG. 3 illustrates a top view of a plurality of stackable hexagonal letter tiles placed on top of each other to form words, in accordance with an aspect of the embodiments.
- FIG. 3 illustrates a side view of a plurality of stackable hexagonal letter tiles placed on top of each other to form words, in accordance with an aspect of the embodiments.
- FIG. 4 illustrates a top surface of a gameboard in a honeycomb layout on which a plurality of stackable hexagonal letter tiles can be placed to form words, in accordance with an aspect of the embodiments.
- FIGS. 5-15 illustrate a series of photographs exemplifying a game in progress between three players using game pieces and a gameboard in accordance with features of the embodiments.
- FIG. 16 illustrates a network diagram for a system that can support remote electronic access to a multi-dimensional word board game as described herein that can be embodied in an electronic online format wherein players can remotely access the game over a data network from a server where it is hosted and play it alone or with other remote players.
- words can be spelled using stackable hexagonal letter tiles that can be placed in multiple dimensions on a special honeycombed gameboard.
- the multiple dimensions in which tiles can be placed to spell words include: vertical (e.g., Up, Down), Upward at 30-degree angle, Downward at 30-degree angle, and by stacking hexagonal letter tiles on top of existing hexagonal letter tiles. Players score points for the words they make.
- stackable hexagonal letter tiles can be provided in a hexagon shape wherein six sides of the tile can be placed next to sides of other hexagon shaped times to spell words using letters that are imprinted on the top surface of the stackable hexagonal letter tiles.
- Words can be spelled in vertical (e.g., Up, Down), upward, downward and stackable directions from using surface of each stackable hexagonal letter tiles. Words in the upwardly and downwardly direction will be formed in a 30-degree angle from a level cross section of each tile given the hexagon shape that four sides of the stackable hexagonal letter tiles provides.
- each of the stackable hexagonal letter tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary to the notch formed in each of stackable hexagonal letter tiles.
- the bump on the bottom surface of a first tile being stacked on second tile can rest in the trench formed on the surface of the second tile as words are being spelled from bottom to top on a gaming surface (e.g., a gameboard).
- each of the stackable hexagonal letter tiles can include printing of letters and point values on any of the six side surfaces of the hexagon letter tiles. Letters and point assignment can thereby be viewed from multiple perspectives by other players during gameplay.
- a gameboard can be included that includes a pattern of hexagon-shaped interconnected spaces.
- Each space can accept a stackable hexagonal letter tiles.
- Each space can include a notch for receiving bumps from each of the hexagonal letter tiles that are placed to rest on the gameboard during gameplay.
- the notches formed on each space assure that the hexagonal letter tiles as game pieces can stay firmly stacked during gameplay.
- tile racks can be provided for each player of a game to arrange their game pieces as they contemplate word spelling during gameplay.
- players can receive additional bonuses based on markings that can be provided on the gameboard.
- bonuses can include: The Flower Power Bonus—doubles the value of a word or words.
- the Stacking Bonus the stacking of tiles offers a multiplicative bonus.
- the Pollination Bonus additional when a B or Q letter tile lands on a Flower. Bonuses are explained later under How to Keep Score.
- one hundred letter tiles can be included in a game set.
- the tiles and letter written thereon can have values distributed as follows:
- the dictionary may only be used to settle word challenges.
- the first player combines two or more letter tiles from his or her rack to form a single word and places it on the board. The only requirement is that this first word must either begin or end on one of the perimeter Flower spaces and be two letters or more. The first word played in The Spelling Beehive will always receive a Flower Power Bonus.
- Game play continues clockwise around the game board.
- the second player uses one or more letter tiles to form one or more words on the game board.
- every letter tile must be played in a single direction, and all of them must be contiguous, or touch, disregarding stacking.
- the second player announces his or her word(s), calculates his or her score, and draws replacement letter tiles. Play then continues clockwise around the game board with the next player.
- Game play continues in this fashion until: Any Player has played their last letter tile, and there are none left to draw, or all Players have Passed their turns in consecutive order.
- the Flower Power Bonus The flower hexagonal spaces are double-word bonuses. The point value of any new word built upon a flower space is first calculated, and then doubled.
- the Stacking Bonus Whenever words are created using stacking, the point value of any letter in the new word is doubled if stacked 2 high, tripled if stacked 3 high, quadrupled if stacked 4 high, quintupled if stacked 5 high, and sextupled if stacked 6 high. The highest a player may stack letters in the game is 6 levels high.
- the Pollination Bonus Whenever a Bee letter tile (3 B Honeybees or 1 Q Queen bee) is played on a Flower space the player receives an additional 10 points.
- New words may be formed by: No letter tile may be shifted or replaced after it has been played and scored. However, subsequent play may Stack letter tiles upon those previously played.
- Blanks The two blank tiles can be used as any single letter.
- the blank tiles may not represent the special multiple letter tiles “BE” or “QU” as the Bee letter tiles may.
- the blank tiles may not be used to score the Pollination Bonus. When playing a blank tile, you must state which single letter the blank represents, and it remains that letter for the rest of the game.
- the game ends when all letters have been drawn and one player uses his or her last letter tile, or when all Players have passed consecutively.
- the score keeper may optionally choose to record the words created.
- the score value of each letter is indicated by a subscripted number at the bottom of the tile.
- the score value of a blank tile is zero.
- the Flower spaces on the perimeter of the board and in the center of the board are double-word bonuses.
- the point value of any new word built upon a Flower space is first calculated, and then doubled.
- a blank letter tile may be used in a Flower Power Bonus word.
- Letter tiles cannot be stacked over 6 tiles high in the Spelling Beehive. Any letter tile stacked 6 high will have 6 times its original value. Blank letter tiles may be used in a Stacking Bonus word.
- a photograph 300 of a Spelling Beehive game board is illustrated as an 8 ⁇ 8 ⁇ 8 honeycombed surface on which the Players create and score their words.
- Player #1 has won the draw and plays 5 hexagon letter tiles to create the first word 302 of the new game—the word “BROWN” in the DOWNWARD direction from the top of the board.
- Player #1 can typically announce his word(s) for the turn and their score.
- “BROWN” is worth 7
- the Flower Power Bonus 304 can double that to 14, and the Pollination Bonus can add another 10 points—for a total of 24 points, as shown in FIG. 5 .
- Player #1 draws 5 new letter tiles and his turn ends.
- Player #2 plays 3 letter tiles and creates 2 new words—“DEER” 306 in the UPWARD direction and “BE” 304 in the DOWN direction. Player #2 announces his word(s) for the turn and their score—“DEER” is worth 4 points, and “BE” is worth 3 points—for a total of 7 points. Player #2 draws 3 new letter tiles and his turn ends.
- Player #3 plays 3 letter tiles to create 1 new word—BROWNING in the DOWNWARD direction—by adding the letters “ING” 310 to an existing word “BROWN” that was spelled by Player #1.
- Player #3 announces his word(s) for the turn and their score—“BROWNING” is worth 10 points and it can be doubled by a Flower Power Bonus—for a total of 20 points.
- Player #3 draws 3 new letter tiles and his turn ends.
- Player #1 plays 2 letter tiles and makes 3 new words—“DEAR” 307 in the UPWARD direction (by stacking letter “A” 310 on top of the letter “E” that was previously in that position), “ED” 311 in the DOWNWARD direction by placing letter “D” 312 beneath the “A”, and also “BAD” 309 in the DOWN direction with the addition of letter “D” counting in two places.
- Player #1 announces his word(s) for the turn and their score—“DEAR” is worth 5 points, “BAD” is worth 5 points, and “ED” is worth 2 points—for a total of 12 points.
- Player #2 plays 5 letter tiles and makes 2 new words for his turn—“ARENA” 308 in the UPWARD direction and “AD” 313 in the DOWNWARD direction. Player #2 announces his word(s) for the turn and their score—the word “ARENA” is worth 5, which the Flower Power Bonus doubles to 10 points, and “AD” is worth 2—for a total of 12 points. Player #2 draws 5 new letter tiles and his turn ends.
- Player #3 plays an “E” letter tile 314 (by sacking it over the letter “A” tile previously in position) and makes 2 words for his turn—“DEER” 315 in the UPWARD direction and “BED” 317 in the DOWN direction. Player #3 announces his word(s) for the turn and their score—“DEER” is worth 6 points, and “BED” is also worth 6 points—for a total of 12 points.
- Player #2 plays 4 letter tiles and a Blank tile 318 , specifying the Blank letter tile 318 as a letter “D” to make the word “ADVENT” 323 in the DOWN direction. Player #2 announces his word(s) for the turn and their score—the word “ADVENT” is worth 6. Player #2 draws 5 new letter tiles and his turn ends.
- Player #3 plays 4 letter tiles to make two new words—TORQUE 323 in the UPWARD direction and “NO” 325 in the DOWNWARD direction.
- Player #3 specifies that the Queen Bee letter tile represents the two letters “QU”.
- Player #3 announces his word(s) for the turn and their score—“TORQUE” is worth 9 points and “NO” is worth 2 points—for a total of 11 points.
- Player #3 draws 4 new letter tiles and his turn ends.
- Player #1 plays an “A” letter 320 tile and makes 2 words for his turn—“DEAR” 327 in the UPWARD direction and “BAD” 329 in the DOWN direction. Player #1 announces his word(s) for the turn and their score—“DEAR” is worth 8 points and “BAD” is also worth 8 points—for a total of 16 points.
- Player #2 plays 4 letter tiles to make two new words—“TORQUES” 331 in the UPWARD direction and “SAFE” 333 in the DOWNWARD direction.
- Player #3 announces his word(s) for the turn and their score—“TORQUES” is worth 10 points and “SAFE” is worth 10 points because of the Flower Power Bonus—for a total of 20 points.
- Game play continues in this fashion until either: A Player has played their last letter tile, and there are none left to draw, or, All Players have Passed their turns in consecutive order.
- each player can count the points that remain on their un-played letter tiles. This amount can be deducted from their final scores. The player with the highest score wins the game. In the case of a tie, the player with the highest score before deducting for any un-played letter tiles wins.
- FIG. 16 illustrates a network diagram 400 for a system that can support remote electronic access to a virtual multi-dimensional word spelling board game as described herein.
- the Virtual game 410 can be stored in a server 415 and can be accessed over a data network 450 from remote devices 420 / 425 .
- the virtual game 410 can be embodied in an electronic online format wherein players using remote device 420 / 425 can remotely access the game over the data network 450 from the server 415 where it is hosted, and remote players can either play the virtual game alone or with other remote players. Player scores and performance histories can be kept by the remote server 415 .
- a remote presentation of “The Spelling Beehive” can present three-dimensional expressions of the game in video on a display 430 screen of the remote devices 420 / 425 the multiple dimensions in which tiles can be placed to spell words include: vertical (e.g., Up, Down), Upward at 30-degree angle, Downward at 30-degree angle, and by stacking hexagonal letter tiles on top of existing hexagonal letter tiles, as described above.
- FIG. 16 depicts a schematic diagram illustrating a general hardware configuration of remote devices 420 / 425 , which can be implemented in accordance with an embodiment.
- Electronic wireless hand held multimedia devices such as desktop computers, laptop computers, smartphones, and electronic tablets with data network communications capabilities are capable of carrying out a variety of functionalities. They can include radio frequency (RF) wireless transceivers configured, for example, to support bi-directional data communications with remote data resources, such as server 415 , over cellular telecommunications networks, which can be represented by data network 450 .
- RF radio frequency
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Toys (AREA)
Abstract
Description
- Embodiments of the present invention are generally related to board games used for entertainment. More particularly, the embodiments relate to a multi-dimensional board game that enables participants to spell words in multiple directions and dimensions.
- Board games with a view toward increasing the mental challenge of solving puzzles have remained popular. There have previously been devised games and puzzles in which pieces of a predetermined shape have been movable or assembled in two or even three dimensions and into a variety of spatial relationships with respect to each other.
- Existing puzzles include the “Rubik's Cube” which while challenging is inordinately complex both in concept and physical manufacture. On the other end of the scale with respect to shifting piece puzzles, the well-known planar array of fifteen slidable squares in a four by four matrix pattern provides a challenge that is far more readily solved than when effecting solution of a position problem in a three-dimensional environment.
- U.S. Pat. No. 1,518,889, which is hereby incorporated by reference in its entirety, is an example of a two tier puzzle in which the faces of the individual cubes are printed or impressed with letters and numerals. The cubes must be arranged in such a manner that it is possible to spell certain words and make certain numerical arrangements. The invention relates to a system of form bodies for use as toy building blocks, decorative objects, in particular for display use, furniture structures, sculptural building components, etc., in which each form has the shape of a polyhedron, in which polygonal side faces with each other form polyhedral outward extending protuberances and/or polyhedral inward extending recesses for assembling differently shaped bodies into spatial structures.
- U.S. Pat. No. 5,702,105, which is hereby incorporated by reference in its entirety, is an example of a three-dimensional word construction game of Scrabble that includes a plurality of three-dimensional games pieces with letters and a plurality of connectors. Connectors align the pieces, and letters are used to form words along any one of three orthogonal axes or any diagonal combination of the three orthogonal axes.
- While the prior art includes puzzles that are multi-dimensional, these puzzles have simply-shaped components (i.e., box or square) and limit the directions in which words can be spelled. There continues to be a need for new games and games improvements for human entertainment.
- The following summary is provided to facilitate an understanding of some of the features of the disclosed embodiments and is not intended to be a full description. A full appreciation of the various aspects of the embodiments disclosed herein can be gained by taking the specification, claims, drawings, and abstract as a whole.
- The multi-dimensional word spelling board game described herein can also be referred to as “The Spelling Beehive” because of the honeycomb shape that can be used for its game pieces and gameboard. It is a feature of the multi-dimensional word spelling board game described and claimed herein to enable game participants to build (“spell”) words and score points.
- In accordance with a feature of the embodiments, words can be spelled (“built”) using stackable hexagonal letter tiles that can be placed in multiple dimensions on a special honeycombed gameboard. The multiple dimensions in which tiles can be placed to spell words include: vertical (e.g., Up, Down), Upward at 30-degree angle, Downward at 30-degree angle, and by stacking hexagonal letter tiles on top of existing hexagonal letter tiles. Players score points for the words they make.
- In accordance with another feature of the embodiments, stackable hexagonal letter tiles can be provided in a hexagon shape wherein six sides of the tile can be placed next to sides of other hexagon shaped sides to spell words using letters that are imprinted on the top surface of the stackable hexagonal letter tiles. Words can be spelled in vertical (e.g., Up, Down), upward, downward and stackable directions from using surface of each stackable hexagonal letter tiles. Words in the upwardly and downwardly direction will be formed in a 30-degree angle from a level cross section of each tile given the hexagon shape that four sides of the stackable hexagonal letter tiles provides.
- In accordance with another feature of the embodiments, each of the stackable hexagonal letter tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary to the notch formed in each of stackable hexagonal letter tiles. During use, the bump on the bottom surface of a first tile being stacked on second tile can rest in the trench formed on the surface of the second tile as words are being spelled from bottom to top on a gaming surface (e.g., a gameboard).
- In accordance with another feature of the embodiments, each of the stackable hexagonal letter tiles can include printing of letters and point values on any of the six side surfaces of the hexagon letter tiles. Letters and point assignment can thereby be viewed from multiple perspectives by other players during gameplay.
- In accordance with yet another feature of the embodiments, a gameboard can be included that includes a pattern of hexagon-shaped interconnected spaces. Each space can accept a stackable hexagonal letter tiles. Each space can include a notch for receiving bumps from each of the hexagonal letter tiles that are placed to rest on the gameboard during gameplay. As with each notch formed in each of the stackable hexagonal letter tiles, the notches formed on each space assure that the hexagonal letter tiles as game pieces can stay firmly stacked during gameplay.
- In accordance with another feature of the embodiments, tile racks can be provided for each player of a game to arrange their game pieces as they contemplate word spelling during gameplay.
- In accordance with another feature of the embodiments, players can receive additional bonuses based on markings that can be provided on the gameboard. For example, bonuses can include: The Flower Power Bonus—doubles the value of a word or words. The Stacking Bonus—the stacking of tiles offers a multiplicative bonus. The Pollination Bonus—additional when a B or Q letter tile lands on a Flower. Bonuses are explained later under How to Keep Score.
- In accordance with another feature of the embodiments, one hundred letter tiles can be included in a game set. The tiles and letter written thereon can have values distributed as follows:
-
- 0 points each: [BLANK]×2
- 1 point each: E×11, A×9, D×4, G×3, I×9, O×8, N×6, R×6, T×6, L×4, S×4, U×4
- 2 points each: B×3, C×2, F×2, H×2, M×2, P×2, V×2, W×2, Y×2
- 3 points each: K×1
- 4 points each: J×1, and X×1
- 5 points each: Q×1, and Z×1
- In accordance with yet another feature of the embodiments, the multi-dimensional word board game described herein can be embodied in an electronic online format wherein players can remotely access the game over a data network from a server where it is hosted and play it alone or with other remote players.
- These and other aspects of the embodiments will become more apparent in light of the detailed specification and drawings that follow.
- The accompanying figures, in which like reference numerals refer to identical or functionally-similar elements throughout the separate views and which are incorporated in and form a part of the specification, further illustrate the present invention and, together with the detailed description of the invention, serve to explain the principles of the present invention.
-
FIG. 1A illustrates a top surface perspective of a stackable hexagonal letter tile, which can be implemented in accordance with the embodiments. -
FIG. 1B illustrates a side perspective of the stackable hexagonal letter tile illustrated inFIG. 1A , which can be implemented in accordance with the embodiments. -
FIG. 2 illustrates a top view of a plurality of stackable hexagonal letter tiles placed next to each other to form words, in accordance with the embodiments. -
FIG. 3 illustrates a top view of a plurality of stackable hexagonal letter tiles placed on top of each other to form words, in accordance with an aspect of the embodiments. -
FIG. 3 illustrates a side view of a plurality of stackable hexagonal letter tiles placed on top of each other to form words, in accordance with an aspect of the embodiments. -
FIG. 4 illustrates a top surface of a gameboard in a honeycomb layout on which a plurality of stackable hexagonal letter tiles can be placed to form words, in accordance with an aspect of the embodiments. -
FIGS. 5-15 illustrate a series of photographs exemplifying a game in progress between three players using game pieces and a gameboard in accordance with features of the embodiments. -
FIG. 16 illustrates a network diagram for a system that can support remote electronic access to a multi-dimensional word board game as described herein that can be embodied in an electronic online format wherein players can remotely access the game over a data network from a server where it is hosted and play it alone or with other remote players. - The particular values and configurations discussed in these non-limiting examples can be varied and are cited merely to illustrate one or more embodiments and are not intended to limit the scope thereof.
- Subject matter will now be described more fully hereinafter with reference to the accompanying drawings, which form a part hereof, and which show, by way of illustration, specific example embodiments. Subject matter may, however, be embodied in a variety of different forms and, therefore, covered or claimed subject matter is intended to be construed as not being limited to any example embodiments set forth herein; example embodiments are provided merely to be illustrative. Likewise, a reasonably broad scope for claimed or covered subject matter is intended. Among other issues, subject matter may be embodied as methods, devices, components, or systems. Accordingly, embodiments may, for example, take the form of hardware, software, firmware, or a combination thereof. The following detailed description is, therefore, not intended to be interpreted in a limiting sense.
- In accordance with a feature of the embodiments, words can be spelled using stackable hexagonal letter tiles that can be placed in multiple dimensions on a special honeycombed gameboard. The multiple dimensions in which tiles can be placed to spell words include: vertical (e.g., Up, Down), Upward at 30-degree angle, Downward at 30-degree angle, and by stacking hexagonal letter tiles on top of existing hexagonal letter tiles. Players score points for the words they make.
- In accordance with another feature of the embodiments, stackable hexagonal letter tiles can be provided in a hexagon shape wherein six sides of the tile can be placed next to sides of other hexagon shaped times to spell words using letters that are imprinted on the top surface of the stackable hexagonal letter tiles. Words can be spelled in vertical (e.g., Up, Down), upward, downward and stackable directions from using surface of each stackable hexagonal letter tiles. Words in the upwardly and downwardly direction will be formed in a 30-degree angle from a level cross section of each tile given the hexagon shape that four sides of the stackable hexagonal letter tiles provides.
- In accordance with another feature of the embodiments, each of the stackable hexagonal letter tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary to the notch formed in each of stackable hexagonal letter tiles. During use, the bump on the bottom surface of a first tile being stacked on second tile can rest in the trench formed on the surface of the second tile as words are being spelled from bottom to top on a gaming surface (e.g., a gameboard).
- In accordance with another feature of the embodiments, each of the stackable hexagonal letter tiles can include printing of letters and point values on any of the six side surfaces of the hexagon letter tiles. Letters and point assignment can thereby be viewed from multiple perspectives by other players during gameplay.
- In accordance with yet another feature of the embodiments, a gameboard can be included that includes a pattern of hexagon-shaped interconnected spaces. Each space can accept a stackable hexagonal letter tiles. Each space can include a notch for receiving bumps from each of the hexagonal letter tiles that are placed to rest on the gameboard during gameplay. As with each notch formed in each of the stackable hexagonal letter tiles, the notches formed on each space assure that the hexagonal letter tiles as game pieces can stay firmly stacked during gameplay.
- In accordance with another feature of the embodiment, tile racks can be provided for each player of a game to arrange their game pieces as they contemplate word spelling during gameplay.
- In accordance with another feature of the embodiment, players can receive additional bonuses based on markings that can be provided on the gameboard. For example, bonuses can include: The Flower Power Bonus—doubles the value of a word or words. The Stacking Bonus—the stacking of tiles offers a multiplicative bonus. The Pollination Bonus—additional when a B or Q letter tile lands on a Flower. Bonuses are explained later under How to Keep Score.
- In accordance with another feature of the embodiment, one hundred letter tiles can be included in a game set. The tiles and letter written thereon can have values distributed as follows:
-
- 0 points each: [BLANK]×2
- 1 point each: E×11, A×9, D×4, G×3, I×9, O×8, N×6, R×6, T×6, L×4, S×4, U×4
- 2 points each: B×3, C×2, F×2, H×2, M×2, P×2, V×2, W×2, Y×2
- 3 points each: K×1
- 4 points each: J×1, and X×1
- 5 points each: Q×1, and Z×1
The Q tile and the 3 B tiles can also be shown as the Queen Bee and as Honeybees, respectively. Once played, these tiles cannot be stacked upon. In addition: The “Q” Queen Bee tile can represent either: the single letter “Q”, or the combination of 2 letters “QU”. Furthermore, a “B” Honeybee tile can represent either: a single letter “B”, or the combination of 2 letters “BE”.
- With this point system in mind, what follows will be an example of how a game can be played using aspects of the embodiments as described hereinbefore.
- The players should choose and agree upon a dictionary that they will use, in case of a word challenge. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted, except for the following:
-
- words always capitalized
- abbreviations
- prefixes and suffixes standing alone
- words requiring a hyphen or an apostrophe
- one-letter words
- The dictionary may only be used to settle word challenges.
- Place all letters tiles in the letter bag, or face down beside the board, and mix them up. All players draw one tile to see who plays first. The player with the letter closest to “A” plays first. A blank tile beats any letter tile. Return the letter tiles to the pool and remix. All players draw 6 new tiles and place them on their racks and the game begins.
- The first player combines two or more letter tiles from his or her rack to form a single word and places it on the board. The only requirement is that this first word must either begin or end on one of the perimeter Flower spaces and be two letters or more. The first word played in The Spelling Beehive will always receive a Flower Power Bonus.
- As with all Player turns, the Player completes his or her turn by:
-
- Announcing the word or words made for that turn.
- Calculating the score earned for the word or words made for that turn.
- Drawing new letter tile(s) for a combined total of 6 letter tiles.
- Game play continues clockwise around the game board. The second player uses one or more letter tiles to form one or more words on the game board. As with all letter tile plays, every letter tile must be played in a single direction, and all of them must be contiguous, or touch, disregarding stacking.
- The second player announces his or her word(s), calculates his or her score, and draws replacement letter tiles. Play then continues clockwise around the game board with the next player.
- Game play continues in this fashion until: Any Player has played their last letter tile, and there are none left to draw, or all Players have Passed their turns in consecutive order.
- In the Spelling Beehive, words can be made in multiple directions. The present example will describe the game using 4 dimensions as follows:
-
- 1. UPWARD (left-to-right upward at 30°)
- 2. DOWNWARD (left-to-right downward at 30°)
- 3. VERTICAL (straight up/down at 90°), and by
- 4. STACKING letter tiles on top of existing letter tiles.
The first word played in the game must begin or end with one letter on a perimeter Flower space, with all other letters of the word on the perimeter of the game board. Because the first word is played on a Flower space, the first word played in The Spelling Beehive will always receive the Flower Power double-word Bonus.
- There can be 3 standard bonuses in The Spelling Beehive:
- The Flower Power Bonus: The flower hexagonal spaces are double-word bonuses. The point value of any new word built upon a flower space is first calculated, and then doubled.
- The Stacking Bonus: Whenever words are created using stacking, the point value of any letter in the new word is doubled if stacked 2 high, tripled if stacked 3 high, quadrupled if stacked 4 high, quintupled if stacked 5 high, and sextupled if stacked 6 high. The highest a player may stack letters in the game is 6 levels high.
- The Pollination Bonus: Whenever a Bee letter tile (3 B Honeybees or 1 Q Queen bee) is played on a Flower space the player receives an additional 10 points.
- Complete your turn by counting and announcing your score for that turn. Then draw your replacement letter tiles, always keeping six tiles in your rack, provided there are enough tiles left to draw. Play passes clockwise to the left. The second player, and then each in turn, either adds one or more letters to those already played to form new words, or creates a new word on one of the remaining open perimeter Flower spaces with all letters of the new word on the perimeter of the game board.
- All letters played in a turn must be placed in one direction (either UPWARD, or DOWNWARD, or DOWN), to form at least one new word, and all of them must be contiguous, or touch, disregarding stacking. Players are not allowed to stack the same letter on top of an existing letter.
- New words may be formed by: No letter tile may be shifted or replaced after it has been played and scored. However, subsequent play may Stack letter tiles upon those previously played.
-
- A new word may always be created on the perimeter of the board when there is an available perimeter Flower.
- Adding one or more letters to a word already on the board.
- Stacking one or more letters on top of a word already on the board.
- Adding and stacking one or more letters to a word already on the board.
If every new word made in a turn is valid, those words are scored. If any word made in a turn is found to be invalid the entire turn is invalid. An invalid turn may be replayed.
- There are two exceptions to remember for Stacking: Players cannot Stack the same letter tile on top of an existing letter tile. Players cannot Stack on top of the Bee letter tiles (the “Q” tile or the 3 “B” tiles).
- Blanks: The two blank tiles can be used as any single letter. The blank tiles may not represent the special multiple letter tiles “BE” or “QU” as the Bee letter tiles may. The blank tiles may not be used to score the Pollination Bonus. When playing a blank tile, you must state which single letter the blank represents, and it remains that letter for the rest of the game.
- You may use any turn to exchange some or all of yours letters. To do this, place your discarded letter(s) facedown. Draw the same number of letters from the pool, then mix your discarded letter(s) back into the pool. This ends your turn.
- All new words created by any Player are subject to challenge by the other players. If any new word is found to be inaccurate by challenge, the player takes back all played tiles but may play again.
- If the play challenged is acceptable, the challenger does not lose his or her next turn. Consult the dictionary for challenges only. All words made in one play are challenged simultaneously. If any word is unacceptable, then the entire play is unacceptable.
- The game ends when all letters have been drawn and one player uses his or her last letter tile, or when all Players have passed consecutively.
- Use a score pad or piece of paper to keep a tally of each player's score, entering it after each turn. The score keeper may optionally choose to record the words created. The score value of each letter is indicated by a subscripted number at the bottom of the tile. The score value of a blank tile is zero.
- The point value of any new word is first the sum of its constituent letters and their individual Stacking Bonuses, then the applied Flower Power Bonus (if applicable), and lastly the additional Pollination Bonus (if applicable).
- The Flower spaces on the perimeter of the board and in the center of the board are double-word bonuses. The point value of any new word built upon a Flower space is first calculated, and then doubled. A blank letter tile may be used in a Flower Power Bonus word.
- The Stacking of tiles offers a multiplicative Bonus. Letter tiles on the game board itself have their original value. Letter tiles stacked 2 high have double their original value. Letter tiles stacked 3 high have triple their original value, and so forth.
- Letter tiles cannot be stacked over 6 tiles high in the Spelling Beehive. Any letter tile stacked 6 high will have 6 times its original value. Blank letter tiles may be used in a Stacking Bonus word.
- Whenever a Bee letter tile (“Q” or “B”) is played on a Flower space the Player receives an additional 10 points. This is in addition to any other bonuses received, but not part of them. A blank letter tile cannot be used to represent a “Q” or a “B” tile to earn a Pollination Bonus.
- Referring to
FIG. 5 , aphotograph 300 of a Spelling Beehive game board is illustrated as an 8×8×8 honeycombed surface on which the Players create and score their words. There are 7 double-word Flower spaces on the board, six on the perimeter and one in the center. In the game play demonstration as illustrated,Player # 1 has won the draw and plays 5 hexagon letter tiles to create thefirst word 302 of the new game—the word “BROWN” in the DOWNWARD direction from the top of the board.Player # 1 can typically announce his word(s) for the turn and their score. According to the example letter value provided above, “BROWN” is worth 7, theFlower Power Bonus 304 can double that to 14, and the Pollination Bonus can add another 10 points—for a total of 24 points, as shown inFIG. 5 .Player # 1 draws 5 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 400 ofFIG. 6 ,Player # 2 plays 3 letter tiles and creates 2 new words—“DEER” 306 in the UPWARD direction and “BE” 304 in the DOWN direction.Player # 2 announces his word(s) for the turn and their score—“DEER” is worth 4 points, and “BE” is worth 3 points—for a total of 7 points.Player # 2 draws 3 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 500 ofFIG. 7 ,Player # 3 plays 3 letter tiles to create 1 new word—BROWNING in the DOWNWARD direction—by adding the letters “ING” 310 to an existing word “BROWN” that was spelled byPlayer # 1.Player # 3 announces his word(s) for the turn and their score—“BROWNING” is worth 10 points and it can be doubled by a Flower Power Bonus—for a total of 20 points.Player # 3 draws 3 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 600 ofFIG. 8 ,Player # 1 plays 2 letter tiles and makes 3 new words—“DEAR” 307 in the UPWARD direction (by stacking letter “A” 310 on top of the letter “E” that was previously in that position), “ED” 311 in the DOWNWARD direction by placing letter “D” 312 beneath the “A”, and also “BAD” 309 in the DOWN direction with the addition of letter “D” counting in two places.Player # 1 announces his word(s) for the turn and their score—“DEAR” is worth 5 points, “BAD” is worth 5 points, and “ED” is worth 2 points—for a total of 12 points. Note, the “A” letter tile used in both DEAR and BAD can receive a Stacking Bonus value of 2 because its value is 1 and it is stacked 2 letter tiles high, 1×2=2.Player # 1 draws 2 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 700 ofFIG. 9 ,Player # 2 plays 5 letter tiles and makes 2 new words for his turn—“ARENA” 308 in the UPWARD direction and “AD” 313 in the DOWNWARD direction.Player # 2 announces his word(s) for the turn and their score—the word “ARENA” is worth 5, which the Flower Power Bonus doubles to 10 points, and “AD” is worth 2—for a total of 12 points.Player # 2 draws 5 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 800 ofFIG. 10 ,Player # 3 plays an “E” letter tile 314 (by sacking it over the letter “A” tile previously in position) and makes 2 words for his turn—“DEER” 315 in the UPWARD direction and “BED” 317 in the DOWN direction.Player # 3 announces his word(s) for the turn and their score—“DEER” is worth 6 points, and “BED” is also worth 6 points—for a total of 12 points. Note: The “E” letter tile used in both “DEER” and “BED” can receive a Stacking Bonus value of 3 because its value is 1 and it is stacked 3 letter tiles high, 1×3=3.Player # 3 draws 1 new letter tile and his turn ends. - Next, as illustrated in the
photograph 900 ofFIG. 11 ,Player # 1 plays an “A” letter tile 316 (by stacking the letter “A” on top of the letter “E” that was previously in that position) and makes 2 words for his turn—“DEAR” 319 in the UPWARD direction and “BAD” 321 in the DOWN direction.Player # 1 announces his word(s) for the turn and their score—“DEAR” is worth 7 points and “BAD” is also worth 7 points—for a total of 14 points, as shown inFIG. 8 . It can be noted that the “A” letter tile is used in both DEAR and BAD and can receive a Stacking Bonus value of 4 because its value is 1 and it is stacked 4 letter tiles high, 1×4=4. It should also be noted that the letter “A” 316 is now the fourth letter stacked in this location during the game thus far.Player # 1 draws 1 new letter tile and his turn ends. - Next, as illustrated in the
photograph 1000 ofFIG. 12 ,Player # 2 plays 4 letter tiles and aBlank tile 318, specifying theBlank letter tile 318 as a letter “D” to make the word “ADVENT” 323 in the DOWN direction.Player # 2 announces his word(s) for the turn and their score—the word “ADVENT” is worth 6.Player # 2 draws 5 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 1100 ofFIG. 13 ,Player # 3 plays 4 letter tiles to make two new words—TORQUE 323 in the UPWARD direction and “NO” 325 in the DOWNWARD direction. In this case,Player # 3 specifies that the Queen Bee letter tile represents the two letters “QU”.Player # 3 announces his word(s) for the turn and their score—“TORQUE” is worth 9 points and “NO” is worth 2 points—for a total of 11 points.Player # 3 draws 4 new letter tiles and his turn ends. - Next, as illustrated in the
photograph 1200 ofFIG. 14 ,Player # 1 plays an “A”letter 320 tile and makes 2 words for his turn—“DEAR” 327 in the UPWARD direction and “BAD” 329 in the DOWN direction.Player # 1 announces his word(s) for the turn and their score—“DEAR” is worth 8 points and “BAD” is also worth 8 points—for a total of 16 points. It should be noted that the “A” letter tile used in both DEER and BED receives a Stacking Bonus value of 5 because its value is 1 and it is stacked 5 letter tiles high in that location since the beginning of gameplay, 1×5=5.Player # 1 draws 1 new letter tile and his turn ends. - Next, as illustrated in the
photograph 1300 ofFIG. 15 ,Player # 2 plays 4 letter tiles to make two new words—“TORQUES” 331 in the UPWARD direction and “SAFE” 333 in the DOWNWARD direction.Player # 3 announces his word(s) for the turn and their score—“TORQUES” is worth 10 points and “SAFE” is worth 10 points because of the Flower Power Bonus—for a total of 20 points. Game play continues in this fashion until either: A Player has played their last letter tile, and there are none left to draw, or, All Players have Passed their turns in consecutive order. - When the game ends, each player can count the points that remain on their un-played letter tiles. This amount can be deducted from their final scores. The player with the highest score wins the game. In the case of a tie, the player with the highest score before deducting for any un-played letter tiles wins.
- If all players agree to this optional Bonus, then when all six of a player's tiles are played in a single turn, that Player receives an additional Swarm Bonus of 25 points. The Swarm Bonus is in addition to that turn's overall score, just like the Pollination Bonus.
-
FIG. 16 illustrates a network diagram 400 for a system that can support remote electronic access to a virtual multi-dimensional word spelling board game as described herein. TheVirtual game 410 can be stored in aserver 415 and can be accessed over adata network 450 fromremote devices 420/425. Thevirtual game 410 can be embodied in an electronic online format wherein players usingremote device 420/425 can remotely access the game over thedata network 450 from theserver 415 where it is hosted, and remote players can either play the virtual game alone or with other remote players. Player scores and performance histories can be kept by theremote server 415. A remote presentation of “The Spelling Beehive” can present three-dimensional expressions of the game in video on adisplay 430 screen of theremote devices 420/425 the multiple dimensions in which tiles can be placed to spell words include: vertical (e.g., Up, Down), Upward at 30-degree angle, Downward at 30-degree angle, and by stacking hexagonal letter tiles on top of existing hexagonal letter tiles, as described above. -
FIG. 16 depicts a schematic diagram illustrating a general hardware configuration ofremote devices 420/425, which can be implemented in accordance with an embodiment. Electronic wireless hand held multimedia devices such as desktop computers, laptop computers, smartphones, and electronic tablets with data network communications capabilities are capable of carrying out a variety of functionalities. They can include radio frequency (RF) wireless transceivers configured, for example, to support bi-directional data communications with remote data resources, such asserver 415, over cellular telecommunications networks, which can be represented bydata network 450. Those skilled in the art can appreciate that a variety of possible wireless communications and networking configurations can be utilized to implementdata network 450, as shown inFIG. 16 .Data network 450 can be, for example, implemented according to a variety of wireless protocols, including cellular (e.g., GSM, CDMA, etc., Bluetooth, and WiFi communications. - It will be appreciated that variations of the above-disclosed embodiments and examples and other features and functions, or alternatives thereof, may be desirably combined into many other different systems or applications. It will also be appreciated that various presently unforeseen or unanticipated alternatives, modifications, variations or improvements therein may be subsequently made by those skilled in the art which are also intended to be encompassed by the following claims.
Claims (17)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US17/237,063 US20220339529A1 (en) | 2021-04-22 | 2021-04-22 | Multi-dimensional word spelling board game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US17/237,063 US20220339529A1 (en) | 2021-04-22 | 2021-04-22 | Multi-dimensional word spelling board game |
Publications (1)
Publication Number | Publication Date |
---|---|
US20220339529A1 true US20220339529A1 (en) | 2022-10-27 |
Family
ID=83694944
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US17/237,063 Pending US20220339529A1 (en) | 2021-04-22 | 2021-04-22 | Multi-dimensional word spelling board game |
Country Status (1)
Country | Link |
---|---|
US (1) | US20220339529A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20230241490A1 (en) * | 2022-01-29 | 2023-08-03 | Terry E. Conklin | System and method for word construction board game |
Citations (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6422561B1 (en) * | 1999-10-06 | 2002-07-23 | Jimmy Dale Schroeder | Word search based board game with directional tiles |
US20020177483A1 (en) * | 2001-05-25 | 2002-11-28 | Cannon Lee E. | Method and apparatus by which a player can win wagers on other games or events |
US20040162134A1 (en) * | 1998-10-01 | 2004-08-19 | Walker Jay S. | Method and apparatus for enhanced play of a gaming device |
US7034825B2 (en) * | 2000-08-24 | 2006-04-25 | Stowe Jason A | Computerized image system |
US20070247422A1 (en) * | 2006-03-30 | 2007-10-25 | Xuuk, Inc. | Interaction techniques for flexible displays |
US20090264200A1 (en) * | 2003-10-09 | 2009-10-22 | Cdg Electrohex Ltd. | Electronic card game |
US20100109247A1 (en) * | 2008-11-05 | 2010-05-06 | Joseph Cernansky | Interconnecting game tiles and games therewith |
US8072950B2 (en) * | 2006-07-05 | 2011-12-06 | Samsung Electronics Co., Ltd. | Collaborative mobile ad hoc network infrastructure |
US8384710B2 (en) * | 2007-06-07 | 2013-02-26 | Igt | Displaying and using 3D graphics on multiple displays provided for gaming environments |
US20130190087A1 (en) * | 2012-01-19 | 2013-07-25 | Zynga Inc. | Three dimensional operations in an isometric projection |
US20130344945A1 (en) * | 2012-03-14 | 2013-12-26 | Isdgames, Inc. | Method and apparatus for enabling customized electronic game feautures by authorized personnel |
US20140248959A1 (en) * | 2009-03-03 | 2014-09-04 | Mobilitie LLC | System and method for gaming using wireless communication devices |
US20140302926A1 (en) * | 2013-04-05 | 2014-10-09 | Incredible Technologies, Inc. | System and Method for Processing Video Content of Electronic Gaming Machines |
US20150140525A1 (en) * | 2012-05-07 | 2015-05-21 | Bar Ilan University | Cognitive training method for semantic skills enhancement |
US20150190708A1 (en) * | 2014-01-08 | 2015-07-09 | David Hoyt | Word guessing game having letters associated with grid positions |
US9089765B1 (en) * | 2014-09-30 | 2015-07-28 | Tim Walsh | Board game accessory |
US20160310835A1 (en) * | 2014-04-23 | 2016-10-27 | Douglas Shin Kim | Word game with multi-sided pieces with notches for interlocking of the pieces at various angles |
US20180028902A1 (en) * | 2009-01-16 | 2018-02-01 | Martin Emory O'Connor | Game board with a play surface that is movable around a fixed game piece and related board game rules |
US9895601B1 (en) * | 2015-03-24 | 2018-02-20 | Michael Wilk | Word game and method of play |
US20190209922A1 (en) * | 2018-01-09 | 2019-07-11 | Koei Tecmo Games Co., Ltd. | Non-transitory computer readable storage medium storing image processing program, image processing method, and image processing device |
US20200133608A1 (en) * | 2018-10-31 | 2020-04-30 | Ati Technologies Ulc | Techniques for seamless transition between host display and remote display |
US20200226833A1 (en) * | 2017-07-07 | 2020-07-16 | Time2Market Sa | A method and system for providing a user interface for a 3d environment |
US20200398150A1 (en) * | 2019-06-20 | 2020-12-24 | Stephen Patrick Kennedy | Crossword Game with Player-colored Tiles and Alternate-shaped Vowels |
US20210056752A1 (en) * | 2019-08-23 | 2021-02-25 | Adobe Inc. | Modifying three-dimensional representations using digital brush tools |
-
2021
- 2021-04-22 US US17/237,063 patent/US20220339529A1/en active Pending
Patent Citations (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040162134A1 (en) * | 1998-10-01 | 2004-08-19 | Walker Jay S. | Method and apparatus for enhanced play of a gaming device |
US6422561B1 (en) * | 1999-10-06 | 2002-07-23 | Jimmy Dale Schroeder | Word search based board game with directional tiles |
US7034825B2 (en) * | 2000-08-24 | 2006-04-25 | Stowe Jason A | Computerized image system |
US20020177483A1 (en) * | 2001-05-25 | 2002-11-28 | Cannon Lee E. | Method and apparatus by which a player can win wagers on other games or events |
US20090264200A1 (en) * | 2003-10-09 | 2009-10-22 | Cdg Electrohex Ltd. | Electronic card game |
US20070247422A1 (en) * | 2006-03-30 | 2007-10-25 | Xuuk, Inc. | Interaction techniques for flexible displays |
US8072950B2 (en) * | 2006-07-05 | 2011-12-06 | Samsung Electronics Co., Ltd. | Collaborative mobile ad hoc network infrastructure |
US8384710B2 (en) * | 2007-06-07 | 2013-02-26 | Igt | Displaying and using 3D graphics on multiple displays provided for gaming environments |
US20100109247A1 (en) * | 2008-11-05 | 2010-05-06 | Joseph Cernansky | Interconnecting game tiles and games therewith |
US20180028902A1 (en) * | 2009-01-16 | 2018-02-01 | Martin Emory O'Connor | Game board with a play surface that is movable around a fixed game piece and related board game rules |
US20140248959A1 (en) * | 2009-03-03 | 2014-09-04 | Mobilitie LLC | System and method for gaming using wireless communication devices |
US20130190087A1 (en) * | 2012-01-19 | 2013-07-25 | Zynga Inc. | Three dimensional operations in an isometric projection |
US20130344945A1 (en) * | 2012-03-14 | 2013-12-26 | Isdgames, Inc. | Method and apparatus for enabling customized electronic game feautures by authorized personnel |
US20150140525A1 (en) * | 2012-05-07 | 2015-05-21 | Bar Ilan University | Cognitive training method for semantic skills enhancement |
US20140302926A1 (en) * | 2013-04-05 | 2014-10-09 | Incredible Technologies, Inc. | System and Method for Processing Video Content of Electronic Gaming Machines |
US20150190708A1 (en) * | 2014-01-08 | 2015-07-09 | David Hoyt | Word guessing game having letters associated with grid positions |
US20160310835A1 (en) * | 2014-04-23 | 2016-10-27 | Douglas Shin Kim | Word game with multi-sided pieces with notches for interlocking of the pieces at various angles |
US9089765B1 (en) * | 2014-09-30 | 2015-07-28 | Tim Walsh | Board game accessory |
US9895601B1 (en) * | 2015-03-24 | 2018-02-20 | Michael Wilk | Word game and method of play |
US20200226833A1 (en) * | 2017-07-07 | 2020-07-16 | Time2Market Sa | A method and system for providing a user interface for a 3d environment |
US20190209922A1 (en) * | 2018-01-09 | 2019-07-11 | Koei Tecmo Games Co., Ltd. | Non-transitory computer readable storage medium storing image processing program, image processing method, and image processing device |
US20200133608A1 (en) * | 2018-10-31 | 2020-04-30 | Ati Technologies Ulc | Techniques for seamless transition between host display and remote display |
US20200398150A1 (en) * | 2019-06-20 | 2020-12-24 | Stephen Patrick Kennedy | Crossword Game with Player-colored Tiles and Alternate-shaped Vowels |
US20210056752A1 (en) * | 2019-08-23 | 2021-02-25 | Adobe Inc. | Modifying three-dimensional representations using digital brush tools |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20230241490A1 (en) * | 2022-01-29 | 2023-08-03 | Terry E. Conklin | System and method for word construction board game |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8851476B2 (en) | Strategy game | |
US20120223479A1 (en) | Strategy Game | |
US8387989B2 (en) | Stacking block tower building game | |
US20100109247A1 (en) | Interconnecting game tiles and games therewith | |
US9061196B2 (en) | Board game | |
US9795869B2 (en) | Geometrical shape apparatus | |
US20110031688A1 (en) | Puzzle game | |
US20220339529A1 (en) | Multi-dimensional word spelling board game | |
US20160008708A1 (en) | Build construction game and method of playing the same | |
US5464224A (en) | Board game apparatus and method of play | |
US20150014931A1 (en) | Strategy game | |
JPS5869588A (en) | Word game using prism shaped block | |
US20110049803A1 (en) | Pattern recognition and duplication process and game | |
US20170203203A1 (en) | Design build construction game and method of playing the same | |
US20130292905A1 (en) | Design build construction game and method of playing the same | |
JP7197092B2 (en) | Game cards and programs | |
CN103083895A (en) | Game cards with team antagonism | |
KR102116607B1 (en) | Board game tool for learning Chinese character | |
US4468035A (en) | Word forming game apparatus | |
US20250018278A1 (en) | Mathematical colored-numbered puzzle board game | |
US20120112410A1 (en) | Method and apparatus for playing a game | |
WO2013180878A1 (en) | Strategy game | |
US20050116412A1 (en) | Method for controlling diffusive game | |
JPH05228234A (en) | Competition type crossword position occupation game | |
US20150335991A1 (en) | Chess Game and Method of Playing Chess Game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STPP | Information on status: patent application and granting procedure in general |
Free format text: NON FINAL ACTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: RESPONSE TO NON-FINAL OFFICE ACTION ENTERED AND FORWARDED TO EXAMINER |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: FINAL REJECTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: NON FINAL ACTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: RESPONSE TO NON-FINAL OFFICE ACTION ENTERED AND FORWARDED TO EXAMINER |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: FINAL REJECTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: NON FINAL ACTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: FINAL REJECTION MAILED |