US20180229105A1 - Chess game having camouflaged pieces - Google Patents
Chess game having camouflaged pieces Download PDFInfo
- Publication number
- US20180229105A1 US20180229105A1 US15/434,662 US201715434662A US2018229105A1 US 20180229105 A1 US20180229105 A1 US 20180229105A1 US 201715434662 A US201715434662 A US 201715434662A US 2018229105 A1 US2018229105 A1 US 2018229105A1
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- game
- piece
- game piece
- chess
- kit
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- 238000000034 method Methods 0.000 claims description 12
- 239000003973 paint Substances 0.000 claims 1
- 238000012790 confirmation Methods 0.000 description 3
- 241001274613 Corvus frugilegus Species 0.000 description 2
- 241001117170 Euplectes Species 0.000 description 2
- 241000547651 Tricholoma album Species 0.000 description 2
- 241000392967 Euplectes gierowii Species 0.000 description 1
- 230000008676 import Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000009897 systematic effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00794—Stereometric shapes
- A63F2003/00801—Cylinders
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00845—Additional features of playing pieces; Playing pieces not assigned to one particular player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0079—Game concepts, rules or strategies keeping something hidden or invisible
Definitions
- chess Traditional games of chess include two players situated on opposing side of game board having eight squares by eight squares laid out in a checkered pattern.
- One player has sixteen white game pieces, while the other has sixteen black game pieces—each player having one king, one queen, two bishops, two knights, two rooks, and eight pawns.
- Each piece has certain movement characteristics associated with it.
- Pawns for example, may move two spaces forward the first time they are moved, one space forward any further time they are moved, and attack another player's pieces by moving one space diagonally.
- Rooks may move any number of unobstructed spaces forward, backward, or side to side, but may not move diagonally.
- Bishops may move any number of unobstructed spaces diagonally, but may not move forward, backward, or side to side. Queens may move any number of unobstructed spaces in any direction. Knights may move two spaces in any direction and one space in a direction 90 degrees from the first, and are the only pieces which may move unobstructed by any other intervening pieces. Kings, finally, may move just one space in any direction.
- the objective of chess is to capture the opposing player's king, which may be accomplished by capturing the opposing player's other pieces along the way.
- Aldridge discloses a chess kit having pieces which are labeled on one side with the identity and are identical on the other.
- the players of the Aldridge game can see the identity of their own pieces but the opponent's pieces are obscured, requiring each player to remember the location of his opponent's pieces.
- the players of the Aldridge game can lay the pieces face down, so that their identities are hidden.
- the Aldridge game does not contemplate a method of play which does not differentiate one player's pieces from the other player's.
- One aspect of the present invention relates to a chess kit having a substantially flat playing surface with a plurality of spaces and a plurality of game pieces, each game piece being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration, each piece having a marking on its bottom side with an indication of which type of chess piece the game piece has the movement characteristics of.
- Another aspect of the present invention relates to a method for playing chess with indistinguishable game pieces, including a check piece rule, wherein a player states that he or she wishes to check the identity of a particular game piece, states his or her belief as to the identity of that game piece, and loses his or her next turn if the stated belief is incorrect.
- a third aspect of the present invention relates to a method for playing chess with indistinguishable game pieces, including a check move rule, wherein a player states that he or she wishes to check the identity of the opponent's most recently moved game piece.
- FIG. 1 is a front perspective view of a chess kit in accordance with a preferred embodiment of the present invention.
- FIG. 2 is a bottom perspective view of several game pieces of the chess kit of FIG. 1 .
- the chess kit 10 preferably includes a substantially flat playing surface 12 having a plurality of spaces 14 , which are preferably square in shape.
- the playing surface 12 preferably includes sixty-four (64) spaces 14 arranged in an eight by eight (8 ⁇ 8) configuration as shown in FIG. 1 .
- the chess kit 10 further preferably includes a plurality of game pieces 16 , more preferably at least thirty-two (32) game pieces 16 , each game piece 16 being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration.
- each game piece 16 is preferably marked on its bottom side with an indication of which type of chess piece the game piece 16 has the movement characteristics of, such as the white knight, black bishop, and black pawn that are shown.
- the marking of each game piece 16 may consist of words, as shown by the White Knight and Black Bishop in FIG. 2 , a colored symbol, as shown by the black pawn in FIG. 2 , or any other type of marking sufficient to identify each game piece 16 .
- the markings may be painted on to each game piece 16 , engraved in each game piece 16 , or marked in any other way sufficient to make clear to a player which chess piece each game piece 16 corresponds to.
- the game pieces of the preferred chess kit 10 are preferably white in color and cylindrical in shape, but may be any color and shape suitable for designating game pieces 16 so long as each game piece 16 is identical.
- the chess kit 10 is preferably used in accordance with traditional rules of chess, with certain additional rules described herein to account for players' inability to identify each game piece 16 .
- One such rule is a check piece rule, wherein a player states that he or she wishes to check the identity of a particular game piece 16 to ensure the player's memory of the game piece 16 is correct, preferably by announcing “Check Piece” to the opposing player before taking his or her turn. The player then identifies a particular game piece 16 that he or she desires to check, states his or her belief as to the chess piece that the identified game piece 16 corresponds to, and inspects the bottom of the game piece 16 for confirmation of the game piece 16 's identity.
- the player If the player is correct, he or she can proceed with his or her turn as normal, aided by the confirmation of his or her knowledge of the identity of that game piece 16 . If the player is incorrect, he or she loses his or her turn and the opposing player is then allowed to make a move.
- Another additional rule is a check move rule, wherein a player states that he or she wishes to check the identity of the opponent's most recently moved game piece 16 to ensure that the piece 16 was moved correctly, preferably by announcing “Check Move” at the conclusion of the opposing player's turn. This can be particularly significant if that piece 16 has just captured a game piece 16 owned by the checking player. The challenger is thus permitted to inspect the bottom of the opponent's most recently moved game piece 16 for confirmation of that piece 16 's identity. If the game piece 16 was not moved in accordance with the rules associated with the identity of that game piece 16 in the opponent's most recent turn, the checked game piece 16 is removed from the game.
- the previously defeated piece 16 may be returned to the game, either in the space 14 it was previously removed from or at another space 14 , such as in the row of spaces 14 closest to the player, or according to any other rule agreed to by the players before the game. In another embodiment of the present invention, the previously defeated game piece 16 is not returned to the game. In the opposing scenario, where the checked game piece 16 was moved correctly in the preceding turn, the player who initiated the check move rule is forced to remove one of his or her game pieces 16 from the game. Various embodiments of this rule including removing a piece 16 of the opponent's choosing or removing a piece 16 equivalent to the piece 16 that was checked.
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- Engineering & Computer Science (AREA)
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- Toys (AREA)
Abstract
The present invention relates to a chess kit having a substantially flat playing surface with a plurality of spaces and a plurality of game pieces, each game piece being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration, each piece having a marking on its bottom side with an indication of which type of chess piece the game piece has the movement characteristics of.
Description
- Traditional games of chess include two players situated on opposing side of game board having eight squares by eight squares laid out in a checkered pattern. One player has sixteen white game pieces, while the other has sixteen black game pieces—each player having one king, one queen, two bishops, two knights, two rooks, and eight pawns. Each piece has certain movement characteristics associated with it. Pawns, for example, may move two spaces forward the first time they are moved, one space forward any further time they are moved, and attack another player's pieces by moving one space diagonally. Rooks may move any number of unobstructed spaces forward, backward, or side to side, but may not move diagonally. Bishops may move any number of unobstructed spaces diagonally, but may not move forward, backward, or side to side. Queens may move any number of unobstructed spaces in any direction. Knights may move two spaces in any direction and one space in a direction 90 degrees from the first, and are the only pieces which may move unobstructed by any other intervening pieces. Kings, finally, may move just one space in any direction. The objective of chess is to capture the opposing player's king, which may be accomplished by capturing the opposing player's other pieces along the way.
- Traditional games of chess, however, are based solely on predicting the opposing player's future moves. They do not require a player to remember any previous moves. It is therefore desired to develop a game of chess in which a player must also remember what each player's previous moves were so as to provide an additional challenge and strategy element. One such game is disclosed in U.S. Pat. No. 5,957,455 to Aldridge. Aldridge discloses a chess kit having pieces which are labeled on one side with the identity and are identical on the other. In one method of use, the players of the Aldridge game can see the identity of their own pieces but the opponent's pieces are obscured, requiring each player to remember the location of his opponent's pieces. In another method of use, the players of the Aldridge game can lay the pieces face down, so that their identities are hidden. However, the Aldridge game does not contemplate a method of play which does not differentiate one player's pieces from the other player's.
- One aspect of the present invention relates to a chess kit having a substantially flat playing surface with a plurality of spaces and a plurality of game pieces, each game piece being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration, each piece having a marking on its bottom side with an indication of which type of chess piece the game piece has the movement characteristics of.
- Another aspect of the present invention relates to a method for playing chess with indistinguishable game pieces, including a check piece rule, wherein a player states that he or she wishes to check the identity of a particular game piece, states his or her belief as to the identity of that game piece, and loses his or her next turn if the stated belief is incorrect.
- A third aspect of the present invention relates to a method for playing chess with indistinguishable game pieces, including a check move rule, wherein a player states that he or she wishes to check the identity of the opponent's most recently moved game piece.
- The foregoing summary, as well as the following detailed description of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there are shown in the drawings embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown. In the drawings:
-
FIG. 1 is a front perspective view of a chess kit in accordance with a preferred embodiment of the present invention; and -
FIG. 2 is a bottom perspective view of several game pieces of the chess kit ofFIG. 1 . - Certain terminology is used in the following description for convenience only and is not limiting. Unless specifically set forth herein, the terms “a”, “an” and “the” are not limited to one element but instead should be read as meaning “at least one”. The words “right,” “left,” “lower,” and “upper” designate directions in the drawings to which reference is made. The words “inwardly” or “distally” and “outwardly” or “proximally” refer to directions toward and away from, respectively, the geometric center or orientation of the device and instruments and related parts thereof. The terminology includes the above-listed words, derivatives thereof and words of similar import.
- It should also be understood that the terms “about,” “approximately,” “generally,” “substantially” and like terms, used herein when referring to a dimension or characteristic of a component of the invention, indicate that the described dimension/characteristic is not a strict boundary or parameter and does not exclude minor variations therefrom that are functionally the same or similar, as would be understood by one having ordinary skill in the art. At a minimum, such references that include a numerical parameter would include variations that, using mathematical and industrial principles accepted in the art (e.g., rounding, measurement or other systematic errors, manufacturing tolerances, etc.), would not vary the least significant digit.
- Referring to
FIG. 1 , a first preferred embodiment of achess kit 10 is disclosed. Thechess kit 10 preferably includes a substantiallyflat playing surface 12 having a plurality ofspaces 14, which are preferably square in shape. The playingsurface 12 preferably includes sixty-four (64)spaces 14 arranged in an eight by eight (8×8) configuration as shown inFIG. 1 . Thechess kit 10 further preferably includes a plurality ofgame pieces 16, more preferably at least thirty-two (32)game pieces 16, eachgame piece 16 being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration. - As shown in
FIG. 2 , eachgame piece 16 is preferably marked on its bottom side with an indication of which type of chess piece thegame piece 16 has the movement characteristics of, such as the white knight, black bishop, and black pawn that are shown. The marking of eachgame piece 16 may consist of words, as shown by the White Knight and Black Bishop inFIG. 2 , a colored symbol, as shown by the black pawn inFIG. 2 , or any other type of marking sufficient to identify eachgame piece 16. The markings may be painted on to eachgame piece 16, engraved in eachgame piece 16, or marked in any other way sufficient to make clear to a player which chess piece eachgame piece 16 corresponds to. The game pieces of thepreferred chess kit 10 are preferably white in color and cylindrical in shape, but may be any color and shape suitable for designatinggame pieces 16 so long as eachgame piece 16 is identical. - The
chess kit 10 is preferably used in accordance with traditional rules of chess, with certain additional rules described herein to account for players' inability to identify eachgame piece 16. One such rule is a check piece rule, wherein a player states that he or she wishes to check the identity of aparticular game piece 16 to ensure the player's memory of thegame piece 16 is correct, preferably by announcing “Check Piece” to the opposing player before taking his or her turn. The player then identifies aparticular game piece 16 that he or she desires to check, states his or her belief as to the chess piece that the identifiedgame piece 16 corresponds to, and inspects the bottom of thegame piece 16 for confirmation of thegame piece 16's identity. If the player is correct, he or she can proceed with his or her turn as normal, aided by the confirmation of his or her knowledge of the identity of thatgame piece 16. If the player is incorrect, he or she loses his or her turn and the opposing player is then allowed to make a move. - Another additional rule is a check move rule, wherein a player states that he or she wishes to check the identity of the opponent's most recently moved
game piece 16 to ensure that thepiece 16 was moved correctly, preferably by announcing “Check Move” at the conclusion of the opposing player's turn. This can be particularly significant if thatpiece 16 has just captured agame piece 16 owned by the checking player. The challenger is thus permitted to inspect the bottom of the opponent's most recently movedgame piece 16 for confirmation of thatpiece 16's identity. If thegame piece 16 was not moved in accordance with the rules associated with the identity of thatgame piece 16 in the opponent's most recent turn, the checkedgame piece 16 is removed from the game. In one embodiment of the present invention, if the removedgame piece 16 defeated anothergame piece 16 in the previous turn, the previously defeatedpiece 16 may be returned to the game, either in thespace 14 it was previously removed from or at anotherspace 14, such as in the row ofspaces 14 closest to the player, or according to any other rule agreed to by the players before the game. In another embodiment of the present invention, the previously defeatedgame piece 16 is not returned to the game. In the opposing scenario, where the checkedgame piece 16 was moved correctly in the preceding turn, the player who initiated the check move rule is forced to remove one of his or hergame pieces 16 from the game. Various embodiments of this rule including removing apiece 16 of the opponent's choosing or removing apiece 16 equivalent to thepiece 16 that was checked. - It will be appreciated by those skilled in the art that changes could be made to the embodiment described above without departing from the broad inventive concept thereof. It is understood, therefore, that this invention is not limited to the particular embodiment disclosed, but it is intended to cover modifications within the spirit and scope of the present invention as defined by the present disclosure.
Claims (15)
1. A chess kit consisting essentially of:
a substantially flat playing surface having a plurality of spaces; and
a plurality of game pieces, each game piece being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration, each piece having a marking on its bottom side with an indication of which type of chess piece the game piece has the movement characteristics of.
2. The chess kit of claim 1 , wherein the marking further indicates which player the game piece belongs to.
3. The chess kit of claim 1 , wherein the marking on the bottom side of each game piece includes a word corresponding to the type of chess piece the game piece has the movement characteristics of.
4. The chess kit of claim 1 , wherein the marking on the bottom side of each game piece includes a symbol corresponding to the type of chess piece the game piece has the movement characteristics of.
5. The chess kit of claim 1 , wherein the marking on the bottom side of each game piece comprises paint.
6. The chess kit of claim 1 , wherein the marking on the bottom side of each game piece comprises an engraving.
7. The chess kit of claim 1 , wherein each game piece is white.
8. The chess kit of claim 1 , wherein each game piece is a substantially cylindrical shape.
9. A method for playing chess with indistinguishable game pieces, comprising:
a check piece rule, wherein a player states that he or she wishes to check the identity of a particular game piece, states his or her belief as to the identity of that game piece, and loses his or her next turn if the stated belief is incorrect.
10. A method for playing chess with indistinguishable game pieces, comprising:
a check move rule, wherein a player states that he or she wishes to check the identity of the opponent's most recently moved game piece.
11. The method of claim 10 , wherein if the checked game piece was not moved in accordance with the rules associated with the identity of that game piece in the opponent's previous turn, the checked game piece is removed from the game.
12. The method of claim 11 , wherein if the checked piece defeated another game piece in the opponent's previous turn, the defeated game piece is returned to the game.
13. The method of claim 12 , wherein the defeated game piece is returned to the game on the position on the playing surface it most recently occupied.
14. The method of claim 10 , wherein if the checked game piece was moved in accordance with the rules associated with the identity of that game piece in the opponent's previous turn, the player who wished to check the identity of that game piece loses a game piece of his or her own.
15. The method of claim 14 , wherein the lost game piece is equivalent to the piece that was checked.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US15/434,662 US20180229105A1 (en) | 2017-02-16 | 2017-02-16 | Chess game having camouflaged pieces |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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US15/434,662 US20180229105A1 (en) | 2017-02-16 | 2017-02-16 | Chess game having camouflaged pieces |
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US20180229105A1 true US20180229105A1 (en) | 2018-08-16 |
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ID=63106610
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US15/434,662 Abandoned US20180229105A1 (en) | 2017-02-16 | 2017-02-16 | Chess game having camouflaged pieces |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3399895A (en) * | 1966-01-10 | 1968-09-03 | Alice L. Beach | Three-dimensional checker game apparatus |
US5542678A (en) * | 1995-01-26 | 1996-08-06 | Woodbridge; M. Josephine | Chess and checkers game pieces having selectable indicia |
US5826880A (en) * | 1996-07-18 | 1998-10-27 | Cooper; Stephen R. | Multi-level chess game with additional chess pieces |
US20080012217A1 (en) * | 2006-07-14 | 2008-01-17 | Heidelberger Druckmaschinen Ag | Method and delivery for a sheet-processing machine |
US20100032903A1 (en) * | 2008-08-07 | 2010-02-11 | Ling-Wan Wang | Board game with scissors, rock, and paper pieces which are faced down at the start of game |
-
2017
- 2017-02-16 US US15/434,662 patent/US20180229105A1/en not_active Abandoned
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3399895A (en) * | 1966-01-10 | 1968-09-03 | Alice L. Beach | Three-dimensional checker game apparatus |
US5542678A (en) * | 1995-01-26 | 1996-08-06 | Woodbridge; M. Josephine | Chess and checkers game pieces having selectable indicia |
US5826880A (en) * | 1996-07-18 | 1998-10-27 | Cooper; Stephen R. | Multi-level chess game with additional chess pieces |
US20080012217A1 (en) * | 2006-07-14 | 2008-01-17 | Heidelberger Druckmaschinen Ag | Method and delivery for a sheet-processing machine |
US20100032903A1 (en) * | 2008-08-07 | 2010-02-11 | Ling-Wan Wang | Board game with scissors, rock, and paper pieces which are faced down at the start of game |
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